Differentiate between player damage indicators and enemy damage indicators.
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13dece2844
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b80d791578
@ -973,7 +973,11 @@ void Crawler::RenderWorld(float fElapsedTime){
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}
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}
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std::string text=std::to_string(dn->damage);
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view.DrawStringPropDecal(dn->pos-GetTextSizeProp(text)/2,text,DARK_RED);
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if(!dn->friendly){
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view.DrawStringPropDecal(dn->pos-GetTextSizeProp(text)/2,text,DARK_RED);
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}else{
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view.DrawShadowStringPropDecal(dn->pos-GetTextSizeProp(text)/2,text,RED,VERY_DARK_GREY);
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}
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}
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if(DEBUG_PATHFINDING){
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@ -6,6 +6,6 @@ DamageNumber::DamageNumber()
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:damage(0){
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}
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DamageNumber::DamageNumber(vf2d pos,int damage):
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pos(pos),damage(damage){
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DamageNumber::DamageNumber(vf2d pos,int damage,bool friendly):
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pos(pos),damage(damage),friendly(friendly){
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}
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@ -6,7 +6,8 @@ struct DamageNumber{
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int damage;
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float lifeTime=0;
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float pauseTime=0;
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bool friendly=false;
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const static float MOVE_UP_TIME;
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DamageNumber();
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DamageNumber(vf2d pos,int damage);
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DamageNumber(vf2d pos,int damage,bool friendly=false);
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};
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@ -252,9 +252,8 @@ bool Monster::Hurt(int damage,bool onUpperLevel,float z){
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damageNumberPtr.get()->damage+=int(mod_dmg);
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damageNumberPtr.get()->pauseTime=0.4;
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} else {
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DAMAGENUMBER_LIST.push_back(std::make_shared<DamageNumber>(pos,int(mod_dmg)));
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std::shared_ptr<DamageNumber>numb=*(DAMAGENUMBER_LIST.end()-1);
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damageNumberPtr=numb;
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damageNumberPtr=std::make_shared<DamageNumber>(pos,int(mod_dmg));
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DAMAGENUMBER_LIST.push_back(damageNumberPtr);
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}
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lastHitTimer=0.05;
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if(!IsAlive()){
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@ -516,9 +516,8 @@ bool Player::Hurt(int damage,bool onUpperLevel,float z){
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damageNumberPtr.get()->damage+=int(mod_dmg);
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damageNumberPtr.get()->pauseTime=0.4;
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} else {
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DAMAGENUMBER_LIST.push_back(std::make_shared<DamageNumber>(pos,int(mod_dmg)));
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std::shared_ptr<DamageNumber>numb=*(DAMAGENUMBER_LIST.end()-1);
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damageNumberPtr=numb;
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damageNumberPtr=std::make_shared<DamageNumber>(pos,int(mod_dmg),true);
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DAMAGENUMBER_LIST.push_back(damageNumberPtr);
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}
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lastHitTimer=0.05;
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return true;
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@ -2,7 +2,7 @@
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#define VERSION_MAJOR 0
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#define VERSION_MINOR 2
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#define VERSION_PATCH 0
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#define VERSION_BUILD 1504
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#define VERSION_BUILD 1509
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#define stringify(a) stringify_(a)
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#define stringify_(a) #a
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@ -182,6 +182,8 @@ namespace olc
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// Draws a multiline string as a decal, with tiniting and scaling
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void DrawStringDecal(const olc::vf2d& pos, const std::string& sText, const olc::Pixel col = olc::WHITE, const olc::vf2d& scale = { 1.0f, 1.0f });
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void DrawStringPropDecal(const olc::vf2d& pos, const std::string& sText, const olc::Pixel col = olc::WHITE, const olc::vf2d& scale = { 1.0f, 1.0f });
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void DrawShadowStringDecal(const olc::vf2d& pos, const std::string& sText, const Pixel col = olc::WHITE, const Pixel shadowCol = olc::BLACK, const olc::vf2d& scale = { 1.0f, 1.0f },const float shadowSizeFactor=1);
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void DrawShadowStringPropDecal(const olc::vf2d& pos, const std::string& sText, const Pixel col = olc::WHITE, const Pixel shadowCol = olc::BLACK, const olc::vf2d& scale = { 1.0f, 1.0f },const float shadowSizeFactor=1);
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// Draws a single shaded filled rectangle as a decal
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void FillRectDecal(const olc::vf2d& pos, const olc::vf2d& size, const olc::Pixel col = olc::WHITE);
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void DrawRectDecal(const olc::vf2d& pos, const olc::vf2d& size, const olc::Pixel col = olc::WHITE);
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@ -634,6 +636,14 @@ namespace olc
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pge->DrawStringPropDecal(WorldToScreen(pos), sText, col, scale * m_vWorldScale * m_vRecipPixel);
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}
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void TransformedView::DrawShadowStringDecal(const olc::vf2d& pos, const std::string& sText, const Pixel col, const Pixel shadowCol, const olc::vf2d& scale,const float shadowSizeFactor){
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pge->DrawShadowStringDecal(WorldToScreen(pos),sText,col,shadowCol,scale,shadowSizeFactor);
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}
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void TransformedView::DrawShadowStringPropDecal(const olc::vf2d& pos, const std::string& sText, const Pixel col, const Pixel shadowCol, const olc::vf2d& scale,const float shadowSizeFactor){
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pge->DrawShadowStringPropDecal(WorldToScreen(pos),sText,col,shadowCol,scale,shadowSizeFactor);
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}
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void TransformedView::FillRectDecal(const olc::vf2d & pos, const olc::vf2d & size, const olc::Pixel col)
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{
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pge->FillRectDecal(WorldToScreen(pos), (size * m_vWorldScale).ceil(), col);
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