Meteor shadow is now following the world~
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@ -33,8 +33,9 @@ bool Meteor::Update(float fElapsedTime){
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void Meteor::Draw(){
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if(lifetime>0){
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vf2d scale=vf2d{192,64}/3.f*(startLifetime+1-lifetime)*0.25*size;
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vf2d meteorOffset=vf2d{lifetime,0}*120;
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vf2d centerPoint=pos-vf2d{game->GFX_Circle.Sprite()->width*scale.x/2,game->GFX_Circle.Sprite()->height*scale.y/2};
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game->view.DrawDecal(centerPoint,game->GFX_Circle.Decal(),scale,{0,0,0,192});
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game->view.DrawDecal(centerPoint+meteorOffset,game->GFX_Circle.Decal(),scale,{0,0,0,192});
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}
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vf2d meteorOffset=pos+vf2d{lifetime,-lifetime}*320-vf2d{0,GetFrame().GetSourceRect().size.y/4.f}*size;
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if(lifetime<=0){
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@ -2,7 +2,7 @@
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#define VERSION_MAJOR 0
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#define VERSION_MINOR 2
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#define VERSION_PATCH 0
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#define VERSION_BUILD 828
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#define VERSION_BUILD 832
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#define stringify(a) stringify_(a)
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#define stringify_(a) #a
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