diff --git a/Crawler/olcPixelGameEngine.h b/Crawler/olcPixelGameEngine.h index f59c55f4..b472774e 100644 --- a/Crawler/olcPixelGameEngine.h +++ b/Crawler/olcPixelGameEngine.h @@ -2863,8 +2863,8 @@ namespace olc di.decal = decal; di.tint = { tint, tint, tint, tint }; di.pos = { { vQuantisedPos.x, vQuantisedPos.y }, { vQuantisedPos.x, vQuantisedDim.y }, { vQuantisedDim.x, vQuantisedDim.y }, { vQuantisedDim.x, vQuantisedPos.y } }; - olc::vf2d uvtl = (source_pos + olc::vf2d(0.0001f, 0.0001f)) * decal->vUVScale; - olc::vf2d uvbr = (source_pos + source_size - olc::vf2d(0.0001f, 0.0001f)) * decal->vUVScale; + olc::vf2d uvtl = (source_pos + olc::vf2d(0.01f, 0.01f)) * decal->vUVScale; + olc::vf2d uvbr = (source_pos + source_size - olc::vf2d(0.02f, 0.02f)) * decal->vUVScale; di.uv = { { uvtl.x, uvtl.y }, { uvtl.x, uvbr.y }, { uvbr.x, uvbr.y }, { uvbr.x, uvtl.y } }; di.w = { 1,1,1,1 }; di.mode = nDecalMode; @@ -2891,8 +2891,8 @@ namespace olc di.decal = decal; di.tint = { tint, tint, tint, tint }; di.pos = { { vScreenSpacePos.x, vScreenSpacePos.y }, { vScreenSpacePos.x, vScreenSpaceDim.y }, { vScreenSpaceDim.x, vScreenSpaceDim.y }, { vScreenSpaceDim.x, vScreenSpacePos.y } }; - olc::vf2d uvtl = (source_pos + olc::vf2d(0.0001f, 0.0001f)) * decal->vUVScale; - olc::vf2d uvbr = uvtl + ((source_size - olc::vf2d(0.0001f, 0.0001f)) * decal->vUVScale); + olc::vf2d uvtl = (source_pos + olc::vf2d(0.01f, 0.01f)) * decal->vUVScale; + olc::vf2d uvbr = uvtl + ((source_size - olc::vf2d(0.02f, 0.02f)) * decal->vUVScale); di.uv = { { uvtl.x, uvtl.y }, { uvtl.x, uvbr.y }, { uvbr.x, uvbr.y }, { uvbr.x, uvtl.y } }; di.w = { 1,1,1,1 }; di.mode = nDecalMode;