Attack recovery time on frogs were being ignored. Made move speed stats implementations consistent across both monsters and players. Added shooting sound effects. Begin wolf behavior implementation.
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#pragma region License |
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/*
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License (OLC-3) |
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~~~~~~~~~~~~~~~ |
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Copyright 2024 Joshua Sigona <sigonasr2@gmail.com> |
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Redistribution and use in source and binary forms, with or without modification, |
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are permitted provided that the following conditions are met: |
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1. Redistributions or derivations of source code must retain the above copyright |
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notice, this list of conditions and the following disclaimer. |
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2. Redistributions or derivative works in binary form must reproduce the above |
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copyright notice. This list of conditions and the following disclaimer must be |
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reproduced in the documentation and/or other materials provided with the distribution. |
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3. Neither the name of the copyright holder nor the names of its contributors may |
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be used to endorse or promote products derived from this software without specific |
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prior written permission. |
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY |
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES |
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT |
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SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, |
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED |
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR |
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN |
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
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SUCH DAMAGE. |
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Portions of this software are copyright © 2023 The FreeType |
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Project (www.freetype.org). Please see LICENSE_FT.txt for more information. |
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All rights reserved. |
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*/ |
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#pragma endregion |
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#include "Monster.h" |
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#include "AdventuresInLestoria.h" |
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#include "MonsterStrategyHelpers.h" |
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#include "util.h" |
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#include "BulletTypes.h" |
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#include "SoundEffect.h" |
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INCLUDE_game |
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INCLUDE_BULLET_LIST |
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using A=Attribute; |
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void Monster::STRATEGY::WOLF(Monster&m,float fElapsedTime,std::string strategy){ |
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switch(m.I(A::PHASE)){ |
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case 0:{ //Run towards the player.
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float distToPlayer = geom2d::line<float>(game->GetPlayer()->GetPos(),m.GetPos()).length(); |
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if(distToPlayer<=ConfigFloat("Lockon Range")){ |
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m.I(A::PHASE)=1; |
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m.V(A::LOCKON_POS)=game->GetPlayer()->GetPos(); |
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m.AddBuff(BuffType::) |
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} |
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RUN_TOWARDS(m,fElapsedTime,"Run Towards"); |
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}break; |
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case 1:{ //Charge the player.
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}break; |
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case 3:{ |
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}break; |
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} |
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} |
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