Move the spawn point back.
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5140b92317
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@ -2,7 +2,7 @@
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#define VERSION_MAJOR 0
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#define VERSION_MINOR 2
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#define VERSION_PATCH 0
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#define VERSION_BUILD 1274
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#define VERSION_BUILD 1275
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#define stringify(a) stringify_(a)
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#define stringify_(a) #a
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@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.10" tiledversion="1.10.1" orientation="orthogonal" renderorder="right-down" width="205" height="205" tilewidth="24" tileheight="24" infinite="0" backgroundcolor="#475500" nextlayerid="9" nextobjectid="129">
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<map version="1.10" tiledversion="1.10.1" orientation="orthogonal" renderorder="right-down" width="205" height="205" tilewidth="24" tileheight="24" infinite="0" backgroundcolor="#475500" nextlayerid="9" nextobjectid="130">
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<tileset firstgid="1" source="../maps/Tilesheet_No_Shadow24x24.tsx"/>
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<tileset firstgid="2913" source="../maps/Decorations_c1_No_Shadow24x24.tsx"/>
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<tileset firstgid="4533" source="../maps/24x24_Waterfall.tsx"/>
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@ -1961,6 +1961,6 @@
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</properties>
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<point/>
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</object>
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<object id="128" name="Player Spawn" type="PlayerSpawnLocation" x="3192" y="4248" width="24" height="24"/>
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<object id="129" name="Player Spawn" type="PlayerSpawnLocation" x="600" y="4248" width="24" height="24"/>
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</objectgroup>
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</map>
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