Move the spawn point back.

pull/28/head
sigonasr2 1 year ago
parent 5140b92317
commit ac0fbbb174
  1. 2
      Crawler/Version.h
  2. 4
      Crawler/assets/Campaigns/1_1_v2.tmx
  3. BIN
      x64/Release/Crawler.exe

@ -2,7 +2,7 @@
#define VERSION_MAJOR 0 #define VERSION_MAJOR 0
#define VERSION_MINOR 2 #define VERSION_MINOR 2
#define VERSION_PATCH 0 #define VERSION_PATCH 0
#define VERSION_BUILD 1274 #define VERSION_BUILD 1275
#define stringify(a) stringify_(a) #define stringify(a) stringify_(a)
#define stringify_(a) #a #define stringify_(a) #a

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<map version="1.10" tiledversion="1.10.1" orientation="orthogonal" renderorder="right-down" width="205" height="205" tilewidth="24" tileheight="24" infinite="0" backgroundcolor="#475500" nextlayerid="9" nextobjectid="129"> <map version="1.10" tiledversion="1.10.1" orientation="orthogonal" renderorder="right-down" width="205" height="205" tilewidth="24" tileheight="24" infinite="0" backgroundcolor="#475500" nextlayerid="9" nextobjectid="130">
<tileset firstgid="1" source="../maps/Tilesheet_No_Shadow24x24.tsx"/> <tileset firstgid="1" source="../maps/Tilesheet_No_Shadow24x24.tsx"/>
<tileset firstgid="2913" source="../maps/Decorations_c1_No_Shadow24x24.tsx"/> <tileset firstgid="2913" source="../maps/Decorations_c1_No_Shadow24x24.tsx"/>
<tileset firstgid="4533" source="../maps/24x24_Waterfall.tsx"/> <tileset firstgid="4533" source="../maps/24x24_Waterfall.tsx"/>
@ -1961,6 +1961,6 @@
</properties> </properties>
<point/> <point/>
</object> </object>
<object id="128" name="Player Spawn" type="PlayerSpawnLocation" x="3192" y="4248" width="24" height="24"/> <object id="129" name="Player Spawn" type="PlayerSpawnLocation" x="600" y="4248" width="24" height="24"/>
</objectgroup> </objectgroup>
</map> </map>

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