Close leftover open equip window if it was opened when leaving the character equip menu. Fix censored text input being uncensored for emscripten build. Release Build 7850.
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@ -52,6 +52,7 @@ void Menu::InitializeOverworldMenuWindow(){
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overworldMenuWindow->ADD("Character Button",MenuComponent)(geom2d::rect<float>{{4,12+28*1},{88,24}},"Character",
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[](MenuFuncData data){
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Component<CharacterRotatingDisplay>(CHARACTER_MENU,"Character Rotating Display")->SetIcon(GFX[classutils::GetClassInfo(game->GetPlayer()->GetClassName()).classFullImgName].Decal());
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Component<MenuComponent>(CHARACTER_MENU,"Equip Selection Select Button")->Click();
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Menu::OpenMenu(CHARACTER_MENU);
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return true;
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})END;
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@ -57,6 +57,7 @@ void Menu::InitializePauseWindow(){
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},ButtonAttr::FIT_TO_LABEL)END;
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pauseWindow->ADD("Character Button",MenuComponent)(geom2d::rect<float>{{6.f,28.f},{84.f,24.f}},"Character",[](MenuFuncData data){
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Component<CharacterRotatingDisplay>(CHARACTER_MENU,"Character Rotating Display")->SetIcon(GFX[classutils::GetClassInfo(game->GetPlayer()->GetClassName()).classFullImgName].Decal());
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Component<MenuComponent>(CHARACTER_MENU,"Equip Selection Select Button")->Click();
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Menu::OpenMenu(CHARACTER_MENU);
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return true;
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},ButtonAttr::FIT_TO_LABEL)END;
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@ -65,7 +65,7 @@ public:
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onTextChangeCallbackFunc(lastTextEntryStr);
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}
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censoredTextEntry=std::accumulate(textEntry.begin(),textEntry.end(),""s,[](std::string currentStr,const char&c){return std::move(currentStr)+'*';});
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std::cout<<censoredTextEntry<<std::endl;
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std::string_view finalLabel=censored?censoredTextEntry:textEntry;
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if(game->IsTextEntryEnabled()){
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@ -84,7 +84,7 @@ public:
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}
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inline const std::string&GetLabel()const override{
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if(censored){
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if(!censored){
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return game->TextEntryGetString();
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}else{
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return MenuLabel::GetLabel();
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@ -39,7 +39,7 @@ All rights reserved.
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#define VERSION_MAJOR 0
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#define VERSION_MINOR 4
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#define VERSION_PATCH 0
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#define VERSION_BUILD 7848
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#define VERSION_BUILD 7850
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#define stringify(a) stringify_(a)
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#define stringify_(a) #a
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