Compact / non compact versions of item description display strings. Move menu labels around and added equip-specific and item display-specific menu labels. Fix bug with DrawShadowString/DrawShadowStringProp rendering HTML codes.

pull/28/head
sigonasr2 12 months ago
parent 5a6080b98f
commit a1caeff702
  1. 32
      Crawler/CharacterMenuWindow.cpp
  2. 24
      Crawler/Item.cpp
  3. 11
      Crawler/Item.h
  4. 7
      Crawler/MenuItemItemButton.h
  5. 2
      Crawler/MenuLabel.h
  6. 2
      Crawler/Version.h
  7. 4
      Crawler/olcPixelGameEngine.h

@ -51,6 +51,8 @@ INCLUDE_game
INCLUDE_GFX
void Menu::InitializeCharacterMenuWindow(){
static bool equipmentWindowOpened=false;
vf2d windowSize=game->GetScreenSize()-vf2d{52,52};
Menu*characterMenuWindow=CreateMenu(CHARACTER_MENU,CENTERED,windowSize);
@ -87,8 +89,10 @@ void Menu::InitializeCharacterMenuWindow(){
StatLabel*statDisplayLabel=Component<StatLabel>(CHARACTER_MENU,"Attribute "+ItemAttributable::GetDisplayInfo(attribute).name+" Label");
statDisplayLabel->SetStatChangeAmt(0);
}
equipmentWindowOpened=false;
return true;
});
equipSelectionSelectButton->decal=true;
equipSelectionOutline->Enable(false);
equipmentList->Enable(false);
@ -190,6 +194,7 @@ void Menu::InitializeCharacterMenuWindow(){
if(Inventory::GetEquip(slot)==&itemInvRef){
equip->SetSelected(true);
}
equip->SetCompactDescriptions(false);
equipList->AddComponent(Menu::menus[CHARACTER_MENU],"Equip Item "+std::to_string(counter),equip);
counter++;
}
@ -199,12 +204,24 @@ void Menu::InitializeCharacterMenuWindow(){
Component<MenuComponent>(data.component->parentMenu,"Equip Selection Bottom Outline")->Enable(true);
Component<MenuComponent>(data.component->parentMenu,"Equip Selection Select Button")->Enable(true);
Component<CharacterRotatingDisplay>(data.component->parentMenu,"Character Rotating Display")->Enable(false);
equipmentWindowOpened=true;
return true;
},[](MenuFuncData data){//On Mouse Hover
if(Component<MenuLabel>(data.component->parentMenu,"Item Equip Description")->GetLabel()!=""){
Component<CharacterRotatingDisplay>(data.component->parentMenu,"Character Rotating Display")->Enable(false);
}
return true;
},[](MenuFuncData data){//On Mouse Out
if(Component<MenuLabel>(data.component->parentMenu,"Item Equip Description")->GetLabel()!=""&&!equipmentWindowOpened){
Component<CharacterRotatingDisplay>(data.component->parentMenu,"Character Rotating Display")->Enable(true);
}
return true;
},DO_NOTHING,DO_NOTHING,"Item Name","Item Description");
},"Item Equip Name","Item Equip Description");
PopupMenuLabel*equipmentLabel=NEW PopupMenuLabel(CHARACTER_MENU,{{labelX,labelY},{29,16}},slotNames[i],{0.5,1},ComponentAttr::SHADOW);
equipmentSlot->I(Attribute::EQUIP_TYPE)=int(slot);
equipmentSlot->I(Attribute::INDEXED_THEME)=i;
equipmentSlot->SetShowQuantity(false);
equipmentSlot->SetCompactDescriptions(false);
equipSlot<<=1;
characterMenuWindow->AddComponent("Equip Slot "+slotNames[i],equipmentSlot);
characterMenuWindow->AddComponent("Equip Label "+slotNames[i],equipmentLabel);
@ -229,10 +246,19 @@ void Menu::InitializeCharacterMenuWindow(){
backButton->decal=true;
characterMenuWindow->AddComponent("Back button",backButton);
MenuLabel*itemNameDisplay=NEW MenuLabel(CHARACTER_MENU,{{32,windowSize.y-32},{windowSize.x-64,12}},"",1,ComponentAttr::BACKGROUND|ComponentAttr::LEFT_ALIGN|ComponentAttr::OUTLINE|ComponentAttr::SHADOW);
MenuLabel*itemNameDisplay=NEW MenuLabel(CHARACTER_MENU,{{0,28},{120,12}},"",1,ComponentAttr::BACKGROUND|ComponentAttr::LEFT_ALIGN|ComponentAttr::OUTLINE|ComponentAttr::SHADOW);
MenuLabel*itemDescriptionDisplay=NEW MenuLabel(CHARACTER_MENU,{{0,40},{120,windowSize.y-49}},"",1,ComponentAttr::BACKGROUND|ComponentAttr::LEFT_ALIGN|ComponentAttr::OUTLINE|ComponentAttr::SHADOW);
itemNameDisplay->decal=true;
MenuLabel*itemDescriptionDisplay=NEW MenuLabel(CHARACTER_MENU,{{32,windowSize.y-20},{windowSize.x-64,32}},"",1,ComponentAttr::BACKGROUND|ComponentAttr::LEFT_ALIGN|ComponentAttr::OUTLINE|ComponentAttr::SHADOW);
itemDescriptionDisplay->decal=true;
itemNameDisplay->Enable(false);
itemDescriptionDisplay->Enable(false);
MenuLabel*itemNameDisplayEquip=NEW MenuLabel(CHARACTER_MENU,{{123,28},{120,12}},"",1,ComponentAttr::BACKGROUND|ComponentAttr::LEFT_ALIGN|ComponentAttr::OUTLINE|ComponentAttr::SHADOW);
MenuLabel*itemDescriptionDisplayEquip=NEW MenuLabel(CHARACTER_MENU,{{123,40},{120,windowSize.y-49}},"",1,ComponentAttr::BACKGROUND|ComponentAttr::LEFT_ALIGN|ComponentAttr::OUTLINE|ComponentAttr::SHADOW);
characterMenuWindow->AddComponent("Item Name",itemNameDisplay);
characterMenuWindow->AddComponent("Item Description",itemDescriptionDisplay);
characterMenuWindow->AddComponent("Item Equip Name",itemNameDisplayEquip);
characterMenuWindow->AddComponent("Item Equip Description",itemDescriptionDisplayEquip);
}

@ -383,21 +383,31 @@ std::string Item::Name(){
bool Item::IsEquippable()const{
return Category()=="Equipment"||Category()=="Accessories";
}
std::string Item::Description(){
std::string Item::Description(CompactText compact){
std::string description=it->Description();
if(IsEquippable()){
description+='\n';
description+=GetStats().GetStatsString();
description+=GetStats().GetStatsString(compact);
if(ItemSet()){
const ::ItemSet*const set=ItemSet().value();
if(compact==COMPACT){
description+="\n"+set->GetSetName()+" Set - ";
}else{
description+="\n\n"+set->GetSetName()+" Set\n";
}
const std::map<::ItemSet,int>&itemSetCounts=Inventory::GetEquippedItemSets();
for(bool first=true;const auto&[pieceCount,bonuses]:set->GetSetBonusBreakpoints()){
if(itemSetCounts.count(*set)&&pieceCount<=itemSetCounts.at(*set)){
description+="#56E346";
}
if(!first)description+=" ";
description+="("+std::to_string(pieceCount)+"): "+bonuses.GetStatsString()+"#FFFFFF";
if(!first){
if(compact==COMPACT){
description+=" ";
}else{
description+="\n";
}
}
description+="("+std::to_string(pieceCount)+"): "+bonuses.GetStatsString(compact)+"#FFFFFF";
first=false;
}
}
@ -626,11 +636,15 @@ const std::map<ItemSet,int>Inventory::GetEquippedItemSets(){
return setCounts;
}
const std::string Stats::GetStatsString()const{
const std::string Stats::GetStatsString(CompactText compact)const{
std::string description="";
for(bool first=true;const auto&[attr,val]:attributes){
if(!first){
if(compact==COMPACT){
description+=" ";
}else{
description+="\n";
}
}
description+=ItemAttributable::GetAttributeName(attr)+": "+std::to_string(val)+(ItemAttributable::GetDisplayInfo(attr).displayAsPercent?"%":"");
first=false;

@ -65,6 +65,13 @@ enum class EquipSlot{
NONE= 0b0000'0000,
};
enum class CompactText{
COMPACT,
NON_COMPACT
};
using enum CompactText;
struct Stats:ItemAttributable{
public:
inline Stats&operator+=(Stats&rhs){
@ -85,7 +92,7 @@ public:
auto end()const{
return attributes.end();
}
const std::string GetStatsString()const;
const std::string GetStatsString(CompactText compact=NON_COMPACT)const;
};
struct EnhancementInfo{
@ -132,7 +139,7 @@ public:
Item(uint32_t amt,IT item,uint8_t enhancementLevel=0);
uint32_t Amt();
std::string Name();
std::string Description();
std::string Description(CompactText compact=COMPACT);
const ITCategory Category()const;
EquipSlot GetEquipSlot();
Decal*Decal();

@ -60,6 +60,7 @@ private:
bool hoverState=false;
bool selected=false;
bool hideQty=false;
CompactText compact=COMPACT;
public:
inline MenuItemItemButton(MenuType parent,geom2d::rect<float>rect,Item&itemRef,MenuType menuDest,MenuFunc onClick,std::string itemNameLabelName,std::string itemDescriptionLabelName)
:MenuIconButton(parent,rect,(!itemRef.IsBlank())?itemRef.Decal():nullptr,menuDest,onClick),itemRef(itemRef),itemNameLabelName(itemNameLabelName),itemDescriptionLabelName(itemDescriptionLabelName),onHover(DO_NOTHING){
@ -84,6 +85,10 @@ public:
inline void SetShowQuantity(bool show){
this->hideQty=!show;
}
inline void SetCompactDescriptions(bool compact){
if(compact)this->compact=COMPACT;
else this->compact=NON_COMPACT;
}
protected:
virtual inline void BeforeUpdate(Crawler*game)override{
if(!hovered&&runHoverFunctions&&hoverState){
@ -113,7 +118,7 @@ protected:
if(valid){
icon=itemRef.get().Decal();
labelNameText=itemRef.get().Name();
labelDescriptionText=itemRef.get().Description();
labelDescriptionText=itemRef.get().Description(compact);
}else{
icon=nullptr;
labelNameText="";

@ -64,6 +64,7 @@ protected:
MenuComponent::Update(game);
}
virtual void inline Draw(Crawler*game,vf2d parentPos)override{
if(!decal){
MenuComponent::Draw(game,parentPos);
std::string wrappedText=util::WrapText(game,label,int(rect.size.x),true,{float(scale),float(scale)});
vf2d drawPos=parentPos+rect.middle()-vf2d{game->GetTextSizeProp(wrappedText)}*float(scale)/2; //Assume centered.
@ -76,6 +77,7 @@ protected:
game->DrawStringProp(drawPos,wrappedText,WHITE,scale);
}
}
}
virtual void inline DrawDecal(Crawler*game,vf2d parentPos,bool focused)override{
if(decal){
MenuComponent::DrawDecal(game,parentPos,focused);

@ -39,7 +39,7 @@ All rights reserved.
#define VERSION_MAJOR 0
#define VERSION_MINOR 2
#define VERSION_PATCH 1
#define VERSION_BUILD 3669
#define VERSION_BUILD 3692
#define stringify(a) stringify_(a)
#define stringify_(a) #a

@ -3561,6 +3561,8 @@ namespace olc
void PixelGameEngine::DrawShadowString(const olc::vi2d& pos, const std::string& sText, Pixel col, const Pixel shadowCol, const olc::vf2d& scale,const float shadowSizeFactor){
std::string strippedText=sText;
std::erase_if(strippedText,[](char chr){return chr<0;});
int skip=0;
std::erase_if(strippedText,[&](char chr){if(skip>0){skip--;return true;}if(chr=='#'){skip=6;return true;}return false;});
for(float y=-shadowSizeFactor;y<=shadowSizeFactor+0.1;y+=shadowSizeFactor/2){
for(float x=-shadowSizeFactor;x<=shadowSizeFactor+0.1;x+=shadowSizeFactor/2){
if(x!=0||y!=0){
@ -3574,6 +3576,8 @@ namespace olc
void PixelGameEngine::DrawShadowStringProp(const olc::vi2d& pos, const std::string& sText, Pixel col, const Pixel shadowCol, const olc::vf2d& scale,const float shadowSizeFactor){
std::string strippedText=sText;
std::erase_if(strippedText,[](char chr){return chr<0;});
int skip=0;
std::erase_if(strippedText,[&](char chr){if(skip>0){skip--;return true;}if(chr=='#'){skip=6;return true;}return false;});
for(float y=-shadowSizeFactor;y<=shadowSizeFactor+0.1;y+=shadowSizeFactor/2){
for(float x=-shadowSizeFactor;x<=shadowSizeFactor+0.1;x+=shadowSizeFactor/2){
if(x!=0||y!=0){

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