Checkbox decal now scales with the size of the menu component (Fixes the "Online Mode" checkbox, which was smaller than the rest). Release Build 9660.
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@ -80,7 +80,9 @@ public:
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MenuComponent::DrawDecal(window,focused);
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if(checked){
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window.DrawDecal(rect.pos,GFX["checkmark.png"].Decal());
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const vf2d scale{GetSize()/GFX["checkmark.png"].Sprite()->Size()};
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LOG(std::format("{} / {} / {}",GFX["checkmark.png"].Sprite()->Size().str(),GetSize().str(),scale.str()));
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window.DrawDecal(rect.pos,GFX["checkmark.png"].Decal(),scale);
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}
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}
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};
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@ -50,6 +50,7 @@ Community: https://community.onelonecoder.com
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#include "Pixel.h"
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#include <utility>
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#include <algorithm>
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namespace olc{
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// O------------------------------------------------------------------------------O
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@ -39,7 +39,7 @@ All rights reserved.
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#define VERSION_MAJOR 1
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#define VERSION_MINOR 2
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#define VERSION_PATCH 3
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#define VERSION_BUILD 9659
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#define VERSION_BUILD 9660
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#define stringify(a) stringify_(a)
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#define stringify_(a) #a
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@ -1,23 +1,7 @@
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git update-index --assume-unchanged "Adventures in Lestoria/packkey.cpp"
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clear
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rm -R bin
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mkdir bin
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mkdir bin/assets
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$ErrorActionPreference = "Stop"
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cp -R 'Adventures in Lestoria/buildtemplate.html' bin/index.html
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cp -R "Adventures in Lestoria/assets/Campaigns" bin/assets
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cp -R "Adventures in Lestoria/assets/config" bin/assets
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cp -R "Adventures in Lestoria/assets/maps" bin/assets
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cp -R "Adventures in Lestoria/assets/backgrounds" bin/assets
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rm -R bin/assets/backgrounds/commercial_assets
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rm -R bin/assets/maps/commercial_assets
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cp -R "Adventures in Lestoria/assets/monsters" bin/assets
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cp -R "Adventures in Lestoria/assets/music" bin/assets
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cp -R "Adventures in Lestoria/assets/npcs" bin/assets
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cp -R "Adventures in Lestoria/assets/sounds" bin/assets
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cp -R "Adventures in Lestoria/assets/themes" bin/assets
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cp -R "Adventures in Lestoria/assets/gamepack.pak" bin/assets
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cp -R "Adventures in Lestoria/assets/*.ttf" bin/assets
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emcmake cmake -DCMAKE_BUILD_TYPE=Release .
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cmake --build . -j 20
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@ -1 +0,0 @@
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2895980
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