Add unit test to verify non-accessory items cannot be disassembled.
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@ -193,5 +193,19 @@ namespace ItemTests
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Assert::IsTrue(disassembleRingTest.expired(),L"Original reference to disassembled ring should now be invalid.");
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Assert::AreEqual(1U,Inventory::GetItemCount(ITEM_DATA["Ring of the Slime King"].FragmentName()),L"Disassembly has given us a Slime King Ring Fragment.");
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}
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TEST_METHOD(DisassembleNonAccessoryTest){
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try{
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Inventory::Disassemble(Inventory::AddItem("Test Armor"s));
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Assert::Fail(L"Disassembling Test Armor succeeded! This should NOT be allowed!");
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}catch(std::runtime_error&e){}
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try{
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Inventory::Disassemble(Inventory::AddItem("Green Slime Remains"s));
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Assert::Fail(L"Disassembling Green Slime Remains succeeded! This should NOT be allowed!");
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}catch(std::runtime_error&e){}
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try{
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Inventory::Disassemble(Inventory::AddItem("Health Potion"s));
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Assert::Fail(L"Disassembling a Health Potion succeeded! This should NOT be allowed!");
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}catch(std::runtime_error&e){}
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}
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};
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}
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@ -39,7 +39,7 @@ All rights reserved.
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#define VERSION_MAJOR 1
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#define VERSION_MINOR 2
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#define VERSION_PATCH 3
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#define VERSION_BUILD 10476
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#define VERSION_BUILD 10477
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#define stringify(a) stringify_(a)
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#define stringify_(a) #a
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