diff --git a/Adventures in Lestoria/TODO.txt b/Adventures in Lestoria/TODO.txt index b24055c5..ec5c4c36 100644 --- a/Adventures in Lestoria/TODO.txt +++ b/Adventures in Lestoria/TODO.txt @@ -21,4 +21,10 @@ Pressing movement keys that negate each other shouldn't cause a walking animatio ============================================ Consider a "killed by player" / "marked by player" flag for monsters to determine if a player gets credit for a monster kill (for achievements) -Make another actions config file for the main build (The app # is different) \ No newline at end of file +Make another actions config file for the main build (The app # is different) + +Review other games and see what the screen does when the player takes damage. Vignette effect + +Look at green slime remains count for crafting. + +Textured ground tiles \ No newline at end of file diff --git a/Adventures in Lestoria/assets/config/items/ItemDatabase.txt b/Adventures in Lestoria/assets/config/items/ItemDatabase.txt index 600b1570..8f92be28 100644 --- a/Adventures in Lestoria/assets/config/items/ItemDatabase.txt +++ b/Adventures in Lestoria/assets/config/items/ItemDatabase.txt @@ -102,7 +102,7 @@ ItemDatabase Bandages { ItemScript = RestoreDuringCast - Description = Restores 30% health points over 6 seconds. The effect can be interrupted. + Description = Restores 30% health points casting for 6 seconds. The effect can be interrupted. HP % Restore = 5%,0.9,6 Cast Time = 6.0 Cooldown Time = 5.0