Add in templates, strategies, and setup for Chapter 3 monsters. Fix tile collisions on Chapter 3 tiles. Release Build 11595.
This commit is contained in:
parent
8f5973d836
commit
90d9bc86b1
@ -826,6 +826,7 @@
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<SubType>
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</SubType>
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</ClCompile>
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<ClCompile Include="Crab.cpp" />
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<ClCompile Include="ExplosiveTrap.cpp">
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<SubType>
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</SubType>
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@ -1053,10 +1054,14 @@
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</SubType>
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</ClCompile>
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<ClCompile Include="packkey.cpp" />
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<ClCompile Include="Parrot.cpp" />
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<ClCompile Include="PauseMenu.cpp">
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<SubType>
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</SubType>
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</ClCompile>
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<ClCompile Include="Pirate_Buccaneer.cpp" />
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<ClCompile Include="Pirate_Captain.cpp" />
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<ClCompile Include="Pirate_Marauder.cpp" />
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<ClCompile Include="Pixel.cpp" />
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<ClCompile Include="PoisonBottle.cpp">
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<SubType>
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@ -1084,6 +1089,7 @@
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<ClCompile Include="PulsatingFire.cpp" />
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<ClCompile Include="Ranger.cpp" />
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<ClCompile Include="RUN_STRATEGY.cpp" />
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<ClCompile Include="Sandworm.cpp" />
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<ClCompile Include="SaveFile.cpp">
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<SubType>
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</SubType>
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@ -1092,6 +1098,7 @@
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<SubType>
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</SubType>
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</ClCompile>
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<ClCompile Include="Seagull.cpp" />
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<ClCompile Include="SellItemWindow.cpp">
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<SubType>
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</SubType>
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@ -1226,6 +1226,27 @@
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<ClCompile Include="ArtificerRefineResultWindow.cpp">
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<Filter>Source Files\Interface</Filter>
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</ClCompile>
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<ClCompile Include="Pirate_Marauder.cpp">
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<Filter>Source Files\Monster Strategies</Filter>
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</ClCompile>
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<ClCompile Include="Crab.cpp">
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<Filter>Source Files\Monster Strategies</Filter>
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</ClCompile>
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<ClCompile Include="Parrot.cpp">
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<Filter>Source Files\Monster Strategies</Filter>
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</ClCompile>
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<ClCompile Include="Pirate_Buccaneer.cpp">
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<Filter>Source Files\Monster Strategies</Filter>
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</ClCompile>
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<ClCompile Include="Pirate_Captain.cpp">
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<Filter>Source Files\Monster Strategies</Filter>
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</ClCompile>
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<ClCompile Include="Sandworm.cpp">
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<Filter>Source Files\Monster Strategies</Filter>
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</ClCompile>
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<ClCompile Include="Seagull.cpp">
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<Filter>Source Files\Monster Strategies</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<None Include="cpp.hint" />
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51
Adventures in Lestoria/Crab.cpp
Normal file
51
Adventures in Lestoria/Crab.cpp
Normal file
@ -0,0 +1,51 @@
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#pragma region License
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/*
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License (OLC-3)
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~~~~~~~~~~~~~~~
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Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
|
||||
|
||||
1. Redistributions or derivations of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
|
||||
2. Redistributions or derivative works in binary form must reproduce the above
|
||||
copyright notice. This list of conditions and the following disclaimer must be
|
||||
reproduced in the documentation and/or other materials provided with the distribution.
|
||||
|
||||
3. Neither the name of the copyright holder nor the names of its contributors may
|
||||
be used to endorse or promote products derived from this software without specific
|
||||
prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
|
||||
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
|
||||
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
|
||||
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
|
||||
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
||||
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
|
||||
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGE.
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||||
|
||||
Portions of this software are copyright © 2024 The FreeType
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||||
Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
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All rights reserved.
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||||
*/
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#pragma endregion
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#include "MonsterStrategyHelpers.h"
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#include "util.h"
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#include "AdventuresInLestoria.h"
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#include "SoundEffect.h"
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#include "BulletTypes.h"
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using A=Attribute;
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INCLUDE_game
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void Monster::STRATEGY::CRAB(Monster&m,float fElapsedTime,std::string strategy){
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}
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@ -352,6 +352,13 @@ private:
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static void DONOTHING(Monster&m,float fElapsedTime,std::string strategy);
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static void STONE_GOLEM(Monster&m,float fElapsedTime,std::string strategy);
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static void BREAKING_PILLAR(Monster&m,float fElapsedTime,std::string strategy);
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static void PIRATE_MARAUDER(Monster&m,float fElapsedTime,std::string strategy);
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static void PIRATE_CAPTAIN(Monster&m,float fElapsedTime,std::string strategy);
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static void SEAGULL(Monster&m,float fElapsedTime,std::string strategy);
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static void SANDWORM(Monster&m,float fElapsedTime,std::string strategy);
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static void PIRATE_BUCCANEER(Monster&m,float fElapsedTime,std::string strategy);
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static void PARROT(Monster&m,float fElapsedTime,std::string strategy);
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static void CRAB(Monster&m,float fElapsedTime,std::string strategy);
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};
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bool bumpedIntoTerrain=false; //Gets set to true before a strategy executes if the monster runs into some terrain on this frame.
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bool attackedByPlayer=false; //Gets set to true before a strategy executes if the monster has been attacked by the player.
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51
Adventures in Lestoria/Parrot.cpp
Normal file
51
Adventures in Lestoria/Parrot.cpp
Normal file
@ -0,0 +1,51 @@
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#pragma region License
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/*
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License (OLC-3)
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~~~~~~~~~~~~~~~
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Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
|
||||
|
||||
1. Redistributions or derivations of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
|
||||
2. Redistributions or derivative works in binary form must reproduce the above
|
||||
copyright notice. This list of conditions and the following disclaimer must be
|
||||
reproduced in the documentation and/or other materials provided with the distribution.
|
||||
|
||||
3. Neither the name of the copyright holder nor the names of its contributors may
|
||||
be used to endorse or promote products derived from this software without specific
|
||||
prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
|
||||
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
|
||||
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
|
||||
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
|
||||
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
||||
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
|
||||
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGE.
|
||||
|
||||
Portions of this software are copyright © 2024 The FreeType
|
||||
Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
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All rights reserved.
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||||
*/
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#pragma endregion
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#include "MonsterStrategyHelpers.h"
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#include "util.h"
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#include "AdventuresInLestoria.h"
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#include "SoundEffect.h"
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#include "BulletTypes.h"
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using A=Attribute;
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INCLUDE_game
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void Monster::STRATEGY::PARROT(Monster&m,float fElapsedTime,std::string strategy){
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}
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51
Adventures in Lestoria/Pirate_Buccaneer.cpp
Normal file
51
Adventures in Lestoria/Pirate_Buccaneer.cpp
Normal file
@ -0,0 +1,51 @@
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#pragma region License
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/*
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License (OLC-3)
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~~~~~~~~~~~~~~~
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|
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Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
|
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|
||||
Redistribution and use in source and binary forms, with or without modification,
|
||||
are permitted provided that the following conditions are met:
|
||||
|
||||
1. Redistributions or derivations of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
|
||||
2. Redistributions or derivative works in binary form must reproduce the above
|
||||
copyright notice. This list of conditions and the following disclaimer must be
|
||||
reproduced in the documentation and/or other materials provided with the distribution.
|
||||
|
||||
3. Neither the name of the copyright holder nor the names of its contributors may
|
||||
be used to endorse or promote products derived from this software without specific
|
||||
prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
|
||||
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
|
||||
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
|
||||
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
|
||||
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
||||
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
|
||||
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGE.
|
||||
|
||||
Portions of this software are copyright © 2024 The FreeType
|
||||
Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
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All rights reserved.
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||||
*/
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#pragma endregion
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#include "MonsterStrategyHelpers.h"
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#include "util.h"
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#include "AdventuresInLestoria.h"
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#include "SoundEffect.h"
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#include "BulletTypes.h"
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using A=Attribute;
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INCLUDE_game
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void Monster::STRATEGY::PIRATE_BUCCANEER(Monster&m,float fElapsedTime,std::string strategy){
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}
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51
Adventures in Lestoria/Pirate_Captain.cpp
Normal file
51
Adventures in Lestoria/Pirate_Captain.cpp
Normal file
@ -0,0 +1,51 @@
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#pragma region License
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/*
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License (OLC-3)
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~~~~~~~~~~~~~~~
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|
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Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
|
||||
|
||||
Redistribution and use in source and binary forms, with or without modification,
|
||||
are permitted provided that the following conditions are met:
|
||||
|
||||
1. Redistributions or derivations of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
|
||||
2. Redistributions or derivative works in binary form must reproduce the above
|
||||
copyright notice. This list of conditions and the following disclaimer must be
|
||||
reproduced in the documentation and/or other materials provided with the distribution.
|
||||
|
||||
3. Neither the name of the copyright holder nor the names of its contributors may
|
||||
be used to endorse or promote products derived from this software without specific
|
||||
prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
|
||||
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
|
||||
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
|
||||
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
|
||||
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
||||
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
|
||||
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGE.
|
||||
|
||||
Portions of this software are copyright © 2024 The FreeType
|
||||
Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
|
||||
All rights reserved.
|
||||
*/
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#pragma endregion
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#include "MonsterStrategyHelpers.h"
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#include "util.h"
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#include "AdventuresInLestoria.h"
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#include "SoundEffect.h"
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#include "BulletTypes.h"
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using A=Attribute;
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INCLUDE_game
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void Monster::STRATEGY::PIRATE_CAPTAIN(Monster&m,float fElapsedTime,std::string strategy){
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}
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90
Adventures in Lestoria/Pirate_Marauder.cpp
Normal file
90
Adventures in Lestoria/Pirate_Marauder.cpp
Normal file
@ -0,0 +1,90 @@
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#pragma region License
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/*
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License (OLC-3)
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~~~~~~~~~~~~~~~
|
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|
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Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
|
||||
|
||||
Redistribution and use in source and binary forms, with or without modification,
|
||||
are permitted provided that the following conditions are met:
|
||||
|
||||
1. Redistributions or derivations of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
|
||||
2. Redistributions or derivative works in binary form must reproduce the above
|
||||
copyright notice. This list of conditions and the following disclaimer must be
|
||||
reproduced in the documentation and/or other materials provided with the distribution.
|
||||
|
||||
3. Neither the name of the copyright holder nor the names of its contributors may
|
||||
be used to endorse or promote products derived from this software without specific
|
||||
prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
|
||||
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
|
||||
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
|
||||
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
|
||||
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
||||
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
|
||||
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGE.
|
||||
|
||||
Portions of this software are copyright © 2024 The FreeType
|
||||
Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
|
||||
All rights reserved.
|
||||
*/
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#pragma endregion
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#include "MonsterStrategyHelpers.h"
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#include "util.h"
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#include "AdventuresInLestoria.h"
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#include "SoundEffect.h"
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#include "BulletTypes.h"
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using A=Attribute;
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INCLUDE_game
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void Monster::STRATEGY::PIRATE_MARAUDER(Monster&m,float fElapsedTime,std::string strategy){
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enum PhaseName{
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MOVE,
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WINDUP,
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RECOVERY,
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};
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enum AttackType{
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STAB,
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SLASH
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};
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switch(m.phase){
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case MOVE:{
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float distToPlayer=m.GetDistanceFrom(game->GetPlayer()->GetPos());
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if(distToPlayer>ConfigFloat("Attack Spacing")/100.f*24){
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RUN_TOWARDS(m,fElapsedTime,"Run Towards");
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}else{
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m.phase=WINDUP;
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m.F(A::CASTING_TIMER)=ConfigFloat("Slash Windup Time");
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m.PerformAnimation("SLASH",m.GetFacingDirectionToTarget(game->GetPlayer()->GetPos()));
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}
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}break;
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case WINDUP:{
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m.F(A::CASTING_TIMER)-=fElapsedTime;
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if(m.F(A::CASTING_TIMER)<=0){
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m.phase=RECOVERY;
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vf2d slashTarget=game->GetPlayer()->GetPos();
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m.PerformAnimation("SLASHING",m.GetFacingDirectionToTarget(game->GetPlayer()->GetPos()));
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CreateBullet(DaggerSlash)(m,ConfigFloat("Dagger Hit Radius"),m.GetAttack(),ConfigFloat("Dagger Slash Knockback"),m.OnUpperLevel(),m.GetFacingDirectionToTarget(slashTarget),ConfigFloat("Dagger Frame Duration"),ConfigFloat("Dagger Slash Distance"))EndBullet;
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m.F(A::CASTING_TIMER)=m.GetCurrentAnimation().GetTotalAnimationDuration();
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m.F(A::RECOVERY_TIME)=ConfigFloat("Attack Recovery Time");
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}
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}break;
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case RECOVERY:{
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m.F(A::CASTING_TIMER)-=fElapsedTime;
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m.F(A::RECOVERY_TIME)-=fElapsedTime;
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if(m.F(A::CASTING_TIMER)<=0){m.PerformIdleAnimation(m.GetFacingDirectionToTarget(game->GetPlayer()->GetPos()));}
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if(m.F(A::RECOVERY_TIME)<=0)m.phase=MOVE;
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}break;
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}
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}
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@ -67,6 +67,13 @@ void Monster::InitializeStrategies(){
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STRATEGY_DATA.insert("Do Nothing",Monster::STRATEGY::DONOTHING);
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STRATEGY_DATA.insert("Stone Golem",Monster::STRATEGY::STONE_GOLEM);
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STRATEGY_DATA.insert("Breaking Pillar",Monster::STRATEGY::BREAKING_PILLAR);
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STRATEGY_DATA.insert("Pirate Marauder",Monster::STRATEGY::PIRATE_MARAUDER);
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STRATEGY_DATA.insert("Pirate Captain",Monster::STRATEGY::PIRATE_CAPTAIN);
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STRATEGY_DATA.insert("Pirate Buccaneer",Monster::STRATEGY::PIRATE_BUCCANEER);
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STRATEGY_DATA.insert("Crab",Monster::STRATEGY::CRAB);
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STRATEGY_DATA.insert("Seagull",Monster::STRATEGY::SEAGULL);
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STRATEGY_DATA.insert("Sandworm",Monster::STRATEGY::SANDWORM);
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STRATEGY_DATA.insert("Parrot",Monster::STRATEGY::PARROT);
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STRATEGY_DATA.SetInitialized();
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}
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51
Adventures in Lestoria/Sandworm.cpp
Normal file
51
Adventures in Lestoria/Sandworm.cpp
Normal file
@ -0,0 +1,51 @@
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#pragma region License
|
||||
/*
|
||||
License (OLC-3)
|
||||
~~~~~~~~~~~~~~~
|
||||
|
||||
Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
|
||||
|
||||
Redistribution and use in source and binary forms, with or without modification,
|
||||
are permitted provided that the following conditions are met:
|
||||
|
||||
1. Redistributions or derivations of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
|
||||
2. Redistributions or derivative works in binary form must reproduce the above
|
||||
copyright notice. This list of conditions and the following disclaimer must be
|
||||
reproduced in the documentation and/or other materials provided with the distribution.
|
||||
|
||||
3. Neither the name of the copyright holder nor the names of its contributors may
|
||||
be used to endorse or promote products derived from this software without specific
|
||||
prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
|
||||
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
|
||||
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
|
||||
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
|
||||
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
||||
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
|
||||
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGE.
|
||||
|
||||
Portions of this software are copyright © 2024 The FreeType
|
||||
Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
|
||||
All rights reserved.
|
||||
*/
|
||||
#pragma endregion
|
||||
|
||||
#include "MonsterStrategyHelpers.h"
|
||||
#include "util.h"
|
||||
#include "AdventuresInLestoria.h"
|
||||
#include "SoundEffect.h"
|
||||
#include "BulletTypes.h"
|
||||
|
||||
using A=Attribute;
|
||||
|
||||
INCLUDE_game
|
||||
|
||||
void Monster::STRATEGY::SANDWORM(Monster&m,float fElapsedTime,std::string strategy){
|
||||
|
||||
}
|
51
Adventures in Lestoria/Seagull.cpp
Normal file
51
Adventures in Lestoria/Seagull.cpp
Normal file
@ -0,0 +1,51 @@
|
||||
#pragma region License
|
||||
/*
|
||||
License (OLC-3)
|
||||
~~~~~~~~~~~~~~~
|
||||
|
||||
Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
|
||||
|
||||
Redistribution and use in source and binary forms, with or without modification,
|
||||
are permitted provided that the following conditions are met:
|
||||
|
||||
1. Redistributions or derivations of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
|
||||
2. Redistributions or derivative works in binary form must reproduce the above
|
||||
copyright notice. This list of conditions and the following disclaimer must be
|
||||
reproduced in the documentation and/or other materials provided with the distribution.
|
||||
|
||||
3. Neither the name of the copyright holder nor the names of its contributors may
|
||||
be used to endorse or promote products derived from this software without specific
|
||||
prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
|
||||
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
|
||||
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
|
||||
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
|
||||
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
||||
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
|
||||
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGE.
|
||||
|
||||
Portions of this software are copyright © 2024 The FreeType
|
||||
Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
|
||||
All rights reserved.
|
||||
*/
|
||||
#pragma endregion
|
||||
|
||||
#include "MonsterStrategyHelpers.h"
|
||||
#include "util.h"
|
||||
#include "AdventuresInLestoria.h"
|
||||
#include "SoundEffect.h"
|
||||
#include "BulletTypes.h"
|
||||
|
||||
using A=Attribute;
|
||||
|
||||
INCLUDE_game
|
||||
|
||||
void Monster::STRATEGY::SEAGULL(Monster&m,float fElapsedTime,std::string strategy){
|
||||
|
||||
}
|
@ -1,37 +1,9 @@
|
||||
Time Trial Idea
|
||||
|
||||
Upon completing a stage for the first time, the player is shown the completion time and a record time.
|
||||
On first clears, the player will always obtain a new record. Make it apparent to the player they obtained a new record.
|
||||
|
||||
The overworld map will show a new section that says "Completion Time" for any previous completed stages.
|
||||
Upon the second time entering a stage, the game will spawn a timer that the player can run into to begin a time trial-like mode.
|
||||
During the Time Trial mode the player can defeat monsters to freeze the timer by 1 second per mob killed.
|
||||
|
||||
Upon completion of a stage in time trial mode if the player beat their previous time (which they likely will) the record will update.
|
||||
For each class and stage combination there will be a "dev time"
|
||||
|
||||
Traveling merchants of different colors/looks.
|
||||
Look into removing OVERRIDE from rumble settings. It looks like it was used to purposefully disable rumble, but looks very unnecessary.
|
||||
|
||||
New Monster Sound Effects
|
||||
|
||||
|
||||
Add a Helper Function: Change proximity knockback checks regardless of player/monster friendliness to be a function call instead.
|
||||
Add rectangular hitbox possibility to the game for monsters. (specifically for use with pillars)
|
||||
|
||||
Fanfare -> Post boss song
|
||||
|
||||
Add unconscious monster state.
|
||||
|
||||
DEMO
|
||||
====
|
||||
Add Unit Test for Attack Speed Reduction stat.
|
||||
|
||||
Move censoredTextEntry calculation in MenuLabel draw somewhere else perhaps?
|
||||
|
||||
PGETinker notes
|
||||
===============
|
||||
Changing zoom size does not affect the indentation breadcumb immediately (requires scrolling to change the view)
|
||||
Enabling javid mode does not immediately re-evaluate code.
|
||||
|
||||
|
||||
|
||||
|
@ -39,7 +39,7 @@ All rights reserved.
|
||||
#define VERSION_MAJOR 1
|
||||
#define VERSION_MINOR 3
|
||||
#define VERSION_PATCH 0
|
||||
#define VERSION_BUILD 11593
|
||||
#define VERSION_BUILD 11595
|
||||
|
||||
#define stringify(a) stringify_(a)
|
||||
#define stringify_(a) #a
|
||||
|
@ -1,5 +1,5 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.10" tiledversion="1.10.2" class="Map" orientation="orthogonal" renderorder="right-down" width="335" height="165" tilewidth="24" tileheight="24" infinite="0" nextlayerid="8" nextobjectid="3">
|
||||
<map version="1.10" tiledversion="1.10.2" class="Map" orientation="orthogonal" renderorder="right-down" width="335" height="165" tilewidth="24" tileheight="24" infinite="0" nextlayerid="8" nextobjectid="9">
|
||||
<properties>
|
||||
<property name="Background Music" propertytype="BGM" value="mountain"/>
|
||||
<property name="Level Type" type="int" propertytype="LevelType" value="0"/>
|
||||
@ -42,8 +42,8 @@
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2312,1684,1682,2298,2298,1680,1683,2312,0,2700,2700,2700,2700,2700,2700,2700,2700,2700,2700,2700,2700,2700,2700,2217,2216,2113,2217,2112,2216,2164,2165,2216,2112,2112,2164,2216,2217,2112,2112,2216,2216,2165,2165,2217,2165,2165,2165,2165,2217,2217,2217,2165,2165,2217,2165,2165,2165,2165,2217,2217,2217,2165,2165,2217,2165,2165,2165,2165,2217,2217,2217,2165,2112,2112,2216,2216,2113,2165,2113,2216,2216,2113,2112,2216,2217,2217,2164,2216,2165,2165,2165,2217,2112,2216,2112,2164,2113,2112,2112,2112,2112,2113,2217,2216,2216,2164,2216,2113,2165,2216,2113,2113,2217,2112,2165,2112,2216,2113,2112,2165,2112,2165,2216,2113,2165,2165,2216,2217,2165,2113,2164,2165,2216,2164,2217,2217,2112,2112,2113,2164,2217,2112,2165,2216,2165,2164,2216,2164,2216,2112,2216,2164,2217,2113,2216,2164,2165,2112,2112,2216,2217,2217,2113,2217,2217,2216,2164,2164,2112,2217,2113,2113,2216,2113,2112,2164,2165,2217,2217,2112,2112,2165,2216,2217,2165,2165,2164,2216,2113,2164,2165,2164,2113,2112,2312,2312,2312,2312,2312,2312,2312,2312,2312,2312,0,0,2312,2312,2312,2312,2312,2312,2312,2312,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2312,2312,1684,1681,1681,1683,2312,2312,0,2700,2700,2700,2700,2700,2700,2700,2700,2700,2700,2700,2700,2700,2700,2113,2112,2216,2217,2112,2164,2112,2165,2216,2217,2216,2165,2164,2112,2216,2217,2112,2113,2164,2113,2113,2113,2216,2164,2217,2165,2217,2216,2217,2164,2112,2216,2165,2112,2112,2113,2112,2217,2216,2112,2217,2217,2112,2217,2164,2113,2217,2164,2217,2164,2164,2165,2112,2164,2217,2216,2165,2113,2112,2113,2112,2165,2165,2164,2113,2165,2112,2216,2112,2216,2164,2112,2216,2165,2112,2112,2113,2164,2216,2216,2217,2217,2217,2164,2112,2217,2165,2164,2216,2165,2165,2165,2165,2216,2216,2112,2113,2217,2164,2112,2164,2112,2112,2165,2217,2165,2217,2112,2113,2216,2164,2216,2112,2112,2217,2113,2216,2164,2113,2216,2165,2113,2216,2164,2216,2165,2112,2217,2164,2164,2113,2217,2216,2164,2217,2217,2216,2165,2216,2112,2216,2217,2113,2164,2113,2165,2112,2113,2112,2164,2164,2165,2217,2217,2164,2165,2112,2113,2164,2217,2165,2113,2217,2217,2113,2112,2216,2113,2113,2165,2164,2312,2312,2312,2312,2312,2312,2312,2312,2312,2312,2312,0,2312,2312,2312,2312,2312,2312,2312,2312,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2312,2312,2312,2312,2312,2312,2312,2312,0,2700,2700,2700,2700,2700,2700,2700,2700,2700,2700,2700,2700,2700,2112,2112,2164,2165,2112,2165,2216,2164,2217,2217,2165,2113,2216,2165,2216,2217,2165,2165,2113,2216,2217,2164,2164,2216,2217,2164,2217,2216,2216,2165,2165,2112,2216,2164,2217,2112,2216,2165,2112,2216,2164,2165,2165,2112,2164,2216,2164,2112,2217,2216,2113,2113,2164,2216,2113,2164,2164,2113,2216,2217,2216,2217,2164,2112,2112,2113,2164,2112,2165,2112,2113,2217,2164,2164,2216,2113,2217,2165,2164,2113,2112,2217,2164,2165,2164,2113,2216,2112,2112,2216,2217,2112,2112,2164,2112,2165,2164,2113,2165,2113,2165,2165,2165,2164,2112,2164,2112,2112,2164,2112,2113,2165,2216,2112,2165,2217,2165,2216,2113,2216,2112,2217,2216,2164,2113,2216,2165,2165,2113,2113,2217,2164,2216,2165,2164,2113,2164,2112,2217,2106,2107,2107,2107,2107,2107,2107,2107,2108,2216,2112,2165,2112,2113,2165,2113,2165,2164,2216,2164,2113,2165,2217,2165,2216,2113,2165,2165,2216,2112,2217,2164,2165,2113,2113,2312,2312,2312,2312,2312,2312,2312,2312,2312,0,2312,2312,2312,2312,2312,2312,2312,2312,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2312,2312,2312,2312,2312,2312,2312,0,0,2700,1736,1735,2700,2700,2700,2700,2700,2700,2700,2700,2700,2217,2216,2216,2112,2217,2165,2217,2112,2165,2112,2165,2113,2112,2112,2164,2112,2113,2164,2165,2113,2107,2107,2107,2107,2107,2107,2108,2106,2107,2107,2107,2107,2107,2107,2107,2107,2217,2106,2107,2107,2107,2107,2107,2107,2107,2107,2108,2106,2107,2112,2164,2217,2113,2164,2216,2113,2216,2112,2113,2165,2165,2216,2165,2106,2107,2107,2107,2107,2107,2107,2107,2107,2108,2112,2164,2216,2217,2112,2113,2217,2112,2113,2113,2112,2217,2112,2165,2113,2216,2164,2113,2216,2165,2164,2165,2216,2165,2217,2113,2216,2216,2165,2164,2113,2217,2216,2113,2217,2112,2164,2216,2217,2216,2165,2164,2112,2113,2113,2165,2113,2164,2165,2216,2106,2107,2107,2217,2106,2107,2107,2107,2107,2107,2108,2106,2107,2107,2107,2107,2107,2109,2159,2159,2159,2159,2159,2159,2159,2110,2107,2107,2108,2217,2216,2165,2217,2112,2112,2165,2113,2164,2165,2164,2164,2165,2217,2112,2217,2113,2112,2216,2217,2216,2164,2165,2312,2312,2312,2312,2312,2312,2312,2312,2312,0,2312,2312,2312,2312,2312,2312,2312,2312,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2312,2312,2312,2312,2312,2312,2312,0,0,1736,1786,1784,1735,2700,2700,2700,2700,2700,2700,2700,2700,2165,2216,2216,2165,2165,2165,2112,2216,2216,2216,2165,2112,2113,2217,2112,0,0,0,0,2107,2159,2159,2159,2159,2159,2159,2110,2109,2159,2159,2159,2159,2159,2159,2159,2159,2110,2109,2159,2159,2159,2159,2159,2159,2159,2159,2110,2109,2159,2159,2164,2165,2165,2112,2112,2165,2164,2165,2216,2217,2112,2164,2106,2109,2159,2159,2159,2159,2159,2159,2159,2159,2110,2107,2107,2107,2108,2216,2165,2216,2112,2216,2112,2106,2107,2107,2107,2217,2112,2112,2165,2106,2107,2107,2108,2165,2113,2113,2112,2216,2164,2113,2112,2217,2217,2164,2164,2165,2112,2217,2217,2106,2107,2107,2107,2107,2107,2107,2108,2217,2216,2106,2107,2109,2159,2159,2107,2109,2159,2159,2159,2159,2159,2110,2109,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2110,2107,2107,2107,2107,2107,2107,2108,2112,2113,2106,2107,2107,2107,2107,2108,2112,2164,2217,2216,2164,2165,2217,2217,2312,2312,2312,2312,2312,2312,2312,2312,2312,0,2312,2312,2312,2312,2312,2312,2312,2312,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2312,2312,2312,2312,2312,2312,2312,0,0,2700,1736,1735,2700,2700,2700,2700,2700,2700,2700,2700,2700,2217,2216,2216,2112,2217,2165,2217,2112,2165,2112,2165,2113,2112,2112,2164,2112,2113,2164,2165,2113,2107,2107,2107,2107,2107,2107,2108,2106,2107,2107,2107,2107,2107,2107,2107,2107,2217,2106,2107,2107,2107,2107,2107,2107,2107,2107,2108,2106,2107,2112,2164,2217,2113,2164,2216,2113,2216,2112,2113,2165,2165,2216,2165,2106,2107,2107,2107,2107,2107,2107,2107,2107,2108,2112,2164,2216,2217,2112,2113,2217,2112,2113,2113,2112,2217,2112,2165,2113,2216,2164,2113,2216,2165,2164,2165,2216,2165,2217,2113,2216,2216,2165,2164,2113,2217,2216,2113,2217,2112,2164,2216,2217,2216,2165,2164,2112,2113,2113,2165,2113,2164,2165,2216,2106,2107,2108,2217,2106,2107,2107,2107,2107,2107,2108,2106,2107,2107,2107,2107,2107,2109,2159,2159,2159,2159,2159,2159,2159,2110,2107,2107,2108,2217,2216,2165,2217,2112,2112,2165,2113,2164,2165,2164,2164,2165,2217,2112,2217,2113,2112,2216,2217,2216,2164,2165,2312,2312,2312,2312,2312,2312,2312,2312,2312,0,2312,2312,2312,2312,2312,2312,2312,2312,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2312,2312,2312,2312,2312,2312,2312,0,0,1736,1786,1784,1735,2700,2700,2700,2700,2700,2700,2700,2700,2165,2216,2216,2165,2165,2165,2112,2216,2216,2216,2165,2112,2113,2217,2112,0,0,0,0,2107,2159,2159,2159,2159,2159,2159,2110,2109,2159,2159,2159,2159,2159,2159,2159,2159,2110,2109,2159,2159,2159,2159,2159,2159,2159,2159,2110,2109,2159,2159,2164,2165,2165,2112,2112,2165,2164,2165,2216,2217,2112,2164,2106,2109,2159,2159,2159,2159,2159,2159,2159,2159,2110,2107,2107,2107,2108,2216,2165,2216,2112,2216,2112,2106,2107,2107,2107,2217,2112,2112,2165,2106,2107,2107,2108,2165,2113,2113,2112,2216,2164,2113,2112,2217,2217,2164,2164,2165,2112,2217,2217,2106,2107,2107,2107,2107,2107,2107,2108,2217,2216,2106,2107,2109,2159,2110,2107,2109,2159,2159,2159,2159,2159,2110,2109,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2110,2107,2107,2107,2107,2107,2107,2108,2112,2113,2106,2107,2107,2107,2107,2108,2112,2164,2217,2216,2164,2165,2217,2217,2312,2312,2312,2312,2312,2312,2312,2312,2312,0,2312,2312,2312,2312,2312,2312,2312,2312,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2312,2312,2312,2312,2312,2312,2312,0,2700,1734,2298,2298,1732,2700,2700,2700,2700,2700,2700,2700,2700,2217,2165,2112,2113,2216,2217,2216,2113,2113,2165,2216,0,0,0,0,0,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2165,2216,2107,2107,2107,2107,2107,2107,2107,2109,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2110,2107,2107,2107,2107,2107,2107,2109,2159,2159,2159,2159,0,2107,2107,2109,2159,2159,2110,2107,2107,2107,2107,2108,2113,2112,2216,2112,2112,2106,2107,2107,2107,2107,2107,2109,2159,2159,2159,2159,2159,2159,2110,2107,0,2109,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2110,2107,2107,2109,2159,2159,2159,2159,2110,2108,2165,2165,2112,2165,2216,2216,2113,2312,2312,2312,2312,2312,2312,2312,2312,2312,0,2312,2312,2312,2312,2312,2312,2312,2312,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2312,2312,2312,2312,2312,2312,2312,0,2700,1734,2298,2298,1732,2700,2700,2700,2700,2700,2700,2700,2700,2165,2112,2112,2112,2164,2112,2216,2164,0,0,0,0,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2110,2107,2107,2107,2107,2107,2109,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2160,2216,2216,2164,2113,2113,2164,2165,2312,2312,2312,2312,1736,1785,1785,1735,2312,0,2312,2312,2312,2312,2312,2312,2312,2312,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2312,2312,2312,2312,2312,2312,0,0,1736,1786,2298,2298,1732,2700,2700,2700,2700,2700,2700,2700,2700,2217,2165,2216,2217,2164,2164,2216,2112,0,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2159,2160,2165,2216,2112,2112,2164,2113,2312,2312,2312,2312,2312,1684,1682,2298,1784,1735,0,2312,2312,2312,2312,2312,1736,1785,1785,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
@ -861,5 +861,33 @@
|
||||
<property name="Upper?" type="bool" value="false"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="3" template="../maps/Monsters/Giant Crab.tx" x="324" y="1608">
|
||||
<properties>
|
||||
<property name="spawner" type="object" value="8"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="4" template="../maps/Monsters/Pirate.tx" x="366" y="1416">
|
||||
<properties>
|
||||
<property name="spawner" type="object" value="8"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="5" template="../maps/Monsters/Pirate.tx" x="492" y="1452">
|
||||
<properties>
|
||||
<property name="spawner" type="object" value="8"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="6" template="../maps/Monsters/Pirate Marauder.tx" x="480" y="1542">
|
||||
<properties>
|
||||
<property name="spawner" type="object" value="8"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="7" template="../maps/Monsters/Pirate Marauder.tx" x="408" y="1542">
|
||||
<properties>
|
||||
<property name="spawner" type="object" value="8"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="8" name="Spawn Zone" type="SpawnGroup" x="180" y="1326" width="426" height="306">
|
||||
<ellipse/>
|
||||
</object>
|
||||
</objectgroup>
|
||||
</map>
|
||||
|
@ -788,7 +788,7 @@
|
||||
</object>
|
||||
<object id="32" name="Story II-II" type="StagePlate" x="229" y="105" width="18" height="22">
|
||||
<properties>
|
||||
<property name="Map" propertytype="Level" value="STORY_2_1"/>
|
||||
<property name="Map" propertytype="Level" value="STORY_2_2"/>
|
||||
<property name="Type" propertytype="StageType" value="STORY"/>
|
||||
<property name="Unlock Condition" propertytype="Level" value="BOSS_2"/>
|
||||
</properties>
|
||||
|
@ -1026,4 +1026,64 @@ MonsterStrategy
|
||||
# RGBA
|
||||
Death Ring Bullet Color = 255, 255, 255, 255
|
||||
}
|
||||
Pirate Marauder
|
||||
{
|
||||
# Distance from player to run to before swinging weapon.
|
||||
Attack Spacing = 50
|
||||
|
||||
# Stab Attack windup time
|
||||
Stab Windup Time = 0.3s
|
||||
|
||||
# Amount of time where nothing happens after an attack.
|
||||
Attack Recovery Time = 1.0s
|
||||
|
||||
# Number of pixels from the dagger's center that the player would be hit by.
|
||||
Dagger Hit Radius = 12
|
||||
|
||||
# Number of pixels of reach the dagger stab has.
|
||||
Dagger Stab Distance = 2
|
||||
|
||||
Dagger Stab Knockback = 100
|
||||
|
||||
# How long between each dagger stab frame.
|
||||
Dagger Frame Duration = 0.1s
|
||||
|
||||
# Slash Attack windup time
|
||||
Slash Windup Time = 0.4s
|
||||
|
||||
# Number of pixels of reach the dagger slash has from the monster.
|
||||
Dagger Slash Distance = 6
|
||||
|
||||
Dagger Slash Knockback = 75
|
||||
|
||||
# Offset for the dagger stab effect per direction from the monster's center.
|
||||
Dagger Up Offset = 5,-4
|
||||
Dagger Down Offset = -5,5
|
||||
Dagger Right Offset = 4,4
|
||||
Dagger Left Offset = -2,4
|
||||
}
|
||||
Pirate Captain
|
||||
{
|
||||
|
||||
}
|
||||
Seagull
|
||||
{
|
||||
|
||||
}
|
||||
Sandworm
|
||||
{
|
||||
|
||||
}
|
||||
Pirate Buccaneer
|
||||
{
|
||||
|
||||
}
|
||||
Parrot
|
||||
{
|
||||
|
||||
}
|
||||
Crab
|
||||
{
|
||||
|
||||
}
|
||||
}
|
@ -1251,11 +1251,21 @@ Monsters
|
||||
|
||||
Strategy = Goblin Dagger
|
||||
|
||||
#### Script Override ####
|
||||
|
||||
# Stab Attack windup time
|
||||
Stab Windup Time = 0.2s
|
||||
|
||||
# Amount of time where nothing happens after an attack.
|
||||
Attack Recovery Time = 0.6s
|
||||
|
||||
########
|
||||
|
||||
# Wait time override for Run Towards strategy.
|
||||
WaitTime = 0
|
||||
|
||||
#Size of each animation frame
|
||||
SheetFrameSize = 36,36
|
||||
SheetFrameSize = 48,48
|
||||
|
||||
# Setting this to true means every four rows indicates one animation, the ordering of the directions is: NORTH, EAST, SOUTH, WEST
|
||||
4-Way Spritesheet = True
|
||||
@ -1267,11 +1277,11 @@ Monsters
|
||||
# The First Four animations must represent a standing, walking, attack, and death animation. Their names are up to the creator.
|
||||
IDLE = 4, 0.4, Repeat
|
||||
WALK = 4, 0.15, Repeat
|
||||
DEATH = 4, 0.25, OneShot
|
||||
SLASHING = 4, 0.1, OneShot
|
||||
DEATH = 4, 0.25, OneShot
|
||||
STABBING = 3, 0.1, OneShot
|
||||
STAB = 1, 0.1, OneShot
|
||||
SLASH = 1, 0.1, OneShot
|
||||
STAB = 1, 0.1, OneShot
|
||||
}
|
||||
|
||||
# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
|
||||
@ -1311,8 +1321,8 @@ Monsters
|
||||
# The First Four animations must represent a standing, walking, attack, and death animation. Their names are up to the creator.
|
||||
IDLE = 4, 0.4, Repeat
|
||||
WALK = 4, 0.15, Repeat
|
||||
DEATH = 4, 0.15, OneShot
|
||||
SLASHING = 4, 0.075, OneShot
|
||||
DEATH = 4, 0.15, OneShot
|
||||
SLASH = 1, 0.1, OneShot
|
||||
SPIN = 2, 0.2, Repeat
|
||||
SPINNING = 4, 0.1, Repeat
|
||||
@ -1356,8 +1366,8 @@ Monsters
|
||||
# The First Four animations must represent a standing, walking, attack, and death animation. Their names are up to the creator.
|
||||
IDLE = 4, 0.6, Repeat
|
||||
WALK = 4, 0.15, Repeat
|
||||
DEATH = 4, 0.25, OneShot
|
||||
SLASHING = 4, 0.1, OneShot
|
||||
DEATH = 4, 0.25, OneShot
|
||||
STABBING = 3, 0.1, OneShot
|
||||
SLASH = 1, 0.1, OneShot
|
||||
STAB = 1, 0.1, OneShot
|
||||
@ -1403,8 +1413,8 @@ Monsters
|
||||
# The First Four animations must represent a standing, walking, attack, and death animation. Their names are up to the creator.
|
||||
IDLE = 4, 0.6, Repeat
|
||||
WALK = 4, 0.15, Repeat
|
||||
DEATH = 4, 0.25, OneShot
|
||||
SHOOTING = 4, 0.2, OneShot
|
||||
DEATH = 4, 0.25, OneShot
|
||||
SHOOT = 2, 0.1, OneShot
|
||||
}
|
||||
|
||||
@ -1446,7 +1456,7 @@ Monsters
|
||||
IDLE = 1, 0.6, Repeat
|
||||
WALK = 2, 0.15, Repeat
|
||||
PINCER = 3, 0.3, Repeat
|
||||
DEATH = 3, 0.15, OneShot
|
||||
DEATH = 2, 0.15, OneShot
|
||||
}
|
||||
|
||||
# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
|
||||
@ -1487,7 +1497,134 @@ Monsters
|
||||
IDLE = 1, 0.6, Repeat
|
||||
WALK = 2, 0.15, Repeat
|
||||
PINCER = 3, 0.3, Repeat
|
||||
DEATH = 3, 0.15, OneShot
|
||||
DEATH = 2, 0.15, OneShot
|
||||
}
|
||||
|
||||
# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
|
||||
#DROP[0] = Broken Dagger,30%,1,1
|
||||
|
||||
Hurt Sound = Monster Hurt
|
||||
Death Sound = Slime Dead
|
||||
Walk Sound = Slime Walk
|
||||
}
|
||||
Seagull
|
||||
{
|
||||
Health = 40
|
||||
Attack = 0
|
||||
|
||||
CollisionDmg = 0
|
||||
|
||||
MoveSpd = 120%
|
||||
Size = 80%
|
||||
|
||||
XP = 6
|
||||
|
||||
Strategy = Seagull
|
||||
|
||||
# Wait time override for Run Towards strategy.
|
||||
WaitTime = 0
|
||||
|
||||
#Size of each animation frame
|
||||
SheetFrameSize = 48,48
|
||||
|
||||
# Setting this to true means every four rows indicates one animation, the ordering of the directions is: NORTH, EAST, SOUTH, WEST
|
||||
4-Way Spritesheet = True
|
||||
|
||||
Animations
|
||||
{
|
||||
# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse,ReverseOneShot)
|
||||
# Animations must be defined in the same order as they are in their sprite sheets
|
||||
# The First Four animations must represent a standing, walking, attack, and death animation. Their names are up to the creator.
|
||||
IDLE = 1, 0.6, Repeat
|
||||
FLY = 2, 0.15, Repeat
|
||||
ATTACK = 1, 0.3, OneShot
|
||||
DEATH = 1, 0.15, OneShot
|
||||
}
|
||||
|
||||
# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
|
||||
#DROP[0] = Broken Dagger,30%,1,1
|
||||
|
||||
Hurt Sound = Monster Hurt
|
||||
Death Sound = Slime Dead
|
||||
Walk Sound = Slime Walk
|
||||
}
|
||||
Sandworm
|
||||
{
|
||||
Health = 400
|
||||
Attack = 33
|
||||
|
||||
CollisionDmg = 10
|
||||
|
||||
MoveSpd = 200%
|
||||
Size = 90%
|
||||
|
||||
XP = 24
|
||||
|
||||
Strategy = Sandworm
|
||||
|
||||
# Wait time override for Run Towards strategy.
|
||||
WaitTime = 0
|
||||
|
||||
#Size of each animation frame
|
||||
SheetFrameSize = 96,96
|
||||
|
||||
# Setting this to true means every four rows indicates one animation, the ordering of the directions is: NORTH, EAST, SOUTH, WEST
|
||||
4-Way Spritesheet = True
|
||||
|
||||
Animations
|
||||
{
|
||||
# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse,ReverseOneShot)
|
||||
# Animations must be defined in the same order as they are in their sprite sheets
|
||||
# The First Four animations must represent a standing, walking, attack, and death animation. Their names are up to the creator.
|
||||
IDLE = 4, 0.2, Repeat
|
||||
SWIM = 4, 0.15, Repeat
|
||||
SAND ATTACK = 6, 0.2, OneShot
|
||||
DEATH = 4, 0.15, OneShot
|
||||
BURROW = 6, 0.1, OneShot
|
||||
EMERGE = 5, 0.1, OneShot
|
||||
}
|
||||
|
||||
# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
|
||||
#DROP[0] = Broken Dagger,30%,1,1
|
||||
|
||||
Hurt Sound = Monster Hurt
|
||||
Death Sound = Slime Dead
|
||||
Walk Sound = Slime Walk
|
||||
}
|
||||
Parrot
|
||||
{
|
||||
Health = 10
|
||||
Attack = 22
|
||||
|
||||
CollisionDmg = 22
|
||||
|
||||
MoveSpd = 180%
|
||||
Size = 50%
|
||||
|
||||
XP = 0
|
||||
|
||||
Strategy = Parrot
|
||||
|
||||
# Instead of the monster dying, it gets knocked unconscious
|
||||
Unconscious Time = 5s
|
||||
|
||||
#Size of each animation frame
|
||||
SheetFrameSize = 96,96
|
||||
|
||||
# Setting this to true means every four rows indicates one animation, the ordering of the directions is: NORTH, EAST, SOUTH, WEST
|
||||
4-Way Spritesheet = True
|
||||
|
||||
Animations
|
||||
{
|
||||
# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse,ReverseOneShot)
|
||||
# Animations must be defined in the same order as they are in their sprite sheets
|
||||
# The First Four animations must represent a standing, walking, attack, and death animation. Their names are up to the creator.
|
||||
IDLE = 4, 0.2, Repeat
|
||||
SWIM = 4, 0.15, Repeat
|
||||
SAND ATTACK = 6, 0.2, OneShot
|
||||
DEATH = 4, 0.15, OneShot
|
||||
BURROW = 6, 0.1, OneShot
|
||||
EMERGE = 5, 0.1, OneShot
|
||||
}
|
||||
|
||||
# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
|
||||
|
@ -30,3 +30,9 @@ You can make use of those extra rings you have been piling up!
|
||||
|
||||
Hi
|
||||
|
||||
|
||||
===STORY_2_2===
|
||||
[You]
|
||||
|
||||
Hi
|
||||
|
||||
|
Binary file not shown.
@ -1008,6 +1008,14 @@
|
||||
<tile id="678" type="ForegroundTile"/>
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||||
<tile id="679" type="ForegroundTile"/>
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<tile id="687" type="ForegroundTile"/>
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@ -1035,17 +1043,42 @@
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<tile id="726" type="ForegroundTile"/>
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<tile id="732" type="ForegroundTile">
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<objectgroup draworder="index" id="2">
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<tile id="733" type="ForegroundTile">
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<objectgroup draworder="index" id="2">
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<object id="1" x="0" y="1" width="24" height="8"/>
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</tile>
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<tile id="734" type="ForegroundTile">
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<objectgroup draworder="index" id="2">
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<object id="1" x="1" y="9.81818" width="23" height="14.1818"/>
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<tile id="735">
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<tile id="735" type="ForegroundTile">
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<objectgroup draworder="index" id="2">
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<object id="1" x="0" y="0" width="24" height="24"/>
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<tile id="736">
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<tile id="736" type="ForegroundTile">
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<objectgroup draworder="index" id="2">
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<object id="1" x="0" y="6" width="21" height="18"/>
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</objectgroup>
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@ -1078,6 +1111,21 @@
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<tile id="776" type="ForegroundTile"/>
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<tile id="777" type="ForegroundTile"/>
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<tile id="778" type="ForegroundTile"/>
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<tile id="779" type="ForegroundTile">
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<objectgroup draworder="index" id="3">
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<object id="2" x="8" y="0" width="16" height="6"/>
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</objectgroup>
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</tile>
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<tile id="780" type="ForegroundTile">
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<objectgroup draworder="index" id="3">
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<object id="2" x="0" y="0" width="24" height="7"/>
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</objectgroup>
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</tile>
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<tile id="781" type="ForegroundTile">
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<objectgroup draworder="index" id="3">
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<object id="2" x="0" y="0" width="12" height="4"/>
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</objectgroup>
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</tile>
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<tile id="790">
|
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<objectgroup draworder="index" id="2">
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<object id="1" x="10" y="0" width="14" height="10"/>
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@ -1144,19 +1192,19 @@
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<object id="1" x="0" y="10" width="22" height="14"/>
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</objectgroup>
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</tile>
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<tile id="824">
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<tile id="824" type="ForegroundTile">
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<objectgroup draworder="index" id="2">
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<object id="1" x="6" y="0" width="18" height="24"/>
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<object id="1" x="6" y="15" width="18" height="9"/>
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</objectgroup>
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</tile>
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<tile id="825">
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<tile id="825" type="ForegroundTile">
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<objectgroup draworder="index" id="2">
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<object id="1" x="0" y="0" width="24" height="24"/>
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<object id="1" x="0" y="15" width="24" height="9"/>
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</objectgroup>
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</tile>
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<tile id="826">
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<tile id="826" type="ForegroundTile">
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<objectgroup draworder="index" id="2">
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<object id="1" x="0" y="3" width="19" height="21"/>
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<object id="1" x="0" y="15" width="19" height="9"/>
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</objectgroup>
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<tile id="857" type="ForegroundTile">
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@ -1215,17 +1263,17 @@
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<object id="1" x="0" y="0" width="18" height="15"/>
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</objectgroup>
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</tile>
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<tile id="869">
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<tile id="869" type="ForegroundTile">
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<objectgroup draworder="index" id="2">
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<object id="1" x="4" y="0" width="20" height="15"/>
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</objectgroup>
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</tile>
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<tile id="870">
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<tile id="870" type="ForegroundTile">
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<objectgroup draworder="index" id="2">
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<object id="1" x="0" y="0" width="24" height="16"/>
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</objectgroup>
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</tile>
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<tile id="871">
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<tile id="871" type="ForegroundTile">
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<objectgroup draworder="index" id="2">
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<object id="1" x="0" y="0" width="18" height="15"/>
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</objectgroup>
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|
@ -1,5 +1,5 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="right-down" width="30" height="20" tilewidth="24" tileheight="24" infinite="1" nextlayerid="3" nextobjectid="33">
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<map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="right-down" width="30" height="20" tilewidth="24" tileheight="24" infinite="1" nextlayerid="3" nextobjectid="43">
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<tileset firstgid="1" source="Monsters.tsx"/>
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<layer id="1" name="Tile Layer 1" width="30" height="20">
|
||||
<data encoding="csv"/>
|
||||
@ -29,5 +29,13 @@
|
||||
<object id="29" template="Monsters/Stone Golem.tx" type="Monster" x="174" y="444"/>
|
||||
<object id="30" name="Training Dummy" type="Monster" gid="22" x="180" y="-42" width="24" height="24"/>
|
||||
<object id="32" name="Large Training Dummy" type="Monster" gid="22" x="138" y="-78" width="48" height="48"/>
|
||||
<object id="34" template="Monsters/Crab.tx" type="Monster" x="-120" y="408" width="28.8" height="28.8"/>
|
||||
<object id="36" template="Monsters/Pirate.tx" type="Monster" x="-24" y="420"/>
|
||||
<object id="37" template="Monsters/Pirate Captain.tx" type="Monster" x="60" y="420"/>
|
||||
<object id="38" name="Seagull" type="Monster" gid="26" x="18" y="498" width="38.4" height="38.4"/>
|
||||
<object id="39" template="Monsters/Pirate Buccaneer.tx" type="Monster" x="90" y="486"/>
|
||||
<object id="40" template="Monsters/Pirate Marauder.tx" type="Monster" x="-72" y="492"/>
|
||||
<object id="41" template="Monsters/Sandworm.tx" type="Monster" x="168" y="534"/>
|
||||
<object id="42" template="Monsters/Giant Crab.tx" type="Monster" x="-108" y="582"/>
|
||||
</objectgroup>
|
||||
</map>
|
||||
|
5
Adventures in Lestoria/assets/maps/Monsters/Crab.tx
Normal file
5
Adventures in Lestoria/assets/maps/Monsters/Crab.tx
Normal file
@ -0,0 +1,5 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<template>
|
||||
<tileset firstgid="1" source="../Monsters.tsx"/>
|
||||
<object name="Crab" type="Monster" gid="23" width="48" height="48"/>
|
||||
</template>
|
@ -0,0 +1,5 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<template>
|
||||
<tileset firstgid="1" source="../Monsters.tsx"/>
|
||||
<object name="Giant Crab" type="Monster" gid="30" width="86.4" height="86.4"/>
|
||||
</template>
|
@ -0,0 +1,5 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<template>
|
||||
<tileset firstgid="1" source="../Monsters.tsx"/>
|
||||
<object name="Pirate Buccaneer" type="Monster" gid="27" width="48" height="48"/>
|
||||
</template>
|
@ -0,0 +1,5 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<template>
|
||||
<tileset firstgid="1" source="../Monsters.tsx"/>
|
||||
<object name="Pirate Captain" type="Monster" gid="25" width="57.6" height="57.6"/>
|
||||
</template>
|
@ -0,0 +1,5 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<template>
|
||||
<tileset firstgid="1" source="../Monsters.tsx"/>
|
||||
<object name="Pirate Marauder" type="Monster" gid="28" width="48" height="48"/>
|
||||
</template>
|
5
Adventures in Lestoria/assets/maps/Monsters/Pirate.tx
Normal file
5
Adventures in Lestoria/assets/maps/Monsters/Pirate.tx
Normal file
@ -0,0 +1,5 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<template>
|
||||
<tileset firstgid="1" source="../Monsters.tsx"/>
|
||||
<object name="Pirate" type="Monster" gid="24" width="48" height="48"/>
|
||||
</template>
|
5
Adventures in Lestoria/assets/maps/Monsters/Sandworm.tx
Normal file
5
Adventures in Lestoria/assets/maps/Monsters/Sandworm.tx
Normal file
@ -0,0 +1,5 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<template>
|
||||
<tileset firstgid="1" source="../Monsters.tsx"/>
|
||||
<object name="Sandworm" type="Monster" gid="29" width="43.2" height="43.2"/>
|
||||
</template>
|
@ -22,8 +22,16 @@
|
||||
<object id="1" x="0" y="0" width="24" height="24"/>
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||||
</objectgroup>
|
||||
</tile>
|
||||
<tile id="479" type="Reflective"/>
|
||||
<tile id="480" type="Reflective"/>
|
||||
<tile id="479" type="Reflective">
|
||||
<objectgroup draworder="index" id="2">
|
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<object id="1" x="0" y="0" width="24" height="24"/>
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</objectgroup>
|
||||
</tile>
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<tile id="480" type="Reflective">
|
||||
<objectgroup draworder="index" id="2">
|
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<object id="1" x="0" y="0" width="24" height="24"/>
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||||
</objectgroup>
|
||||
</tile>
|
||||
<tile id="482" type="Reflective"/>
|
||||
<tile id="483" type="Reflective"/>
|
||||
<tile id="485" type="Reflective">
|
||||
@ -41,36 +49,116 @@
|
||||
<object id="1" x="0" y="0" width="24" height="24"/>
|
||||
</objectgroup>
|
||||
</tile>
|
||||
<tile id="488" type="Reflective"/>
|
||||
<tile id="489" type="Reflective"/>
|
||||
<tile id="488" type="Reflective">
|
||||
<objectgroup draworder="index" id="3">
|
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<object id="2" x="0" y="0" width="24" height="24"/>
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</objectgroup>
|
||||
</tile>
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<tile id="489" type="Reflective">
|
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<objectgroup draworder="index" id="3">
|
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<object id="2" x="0" y="0" width="24" height="24"/>
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||||
</objectgroup>
|
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</tile>
|
||||
<tile id="491" type="Reflective"/>
|
||||
<tile id="492" type="Reflective"/>
|
||||
<tile id="528" type="Reflective"/>
|
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<tile id="528" type="Reflective">
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<objectgroup draworder="index" id="3">
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<object id="2" x="0" y="0" width="24" height="24"/>
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</objectgroup>
|
||||
</tile>
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||||
<tile id="529" type="Reflective"/>
|
||||
<tile id="530" type="Reflective"/>
|
||||
<tile id="531" type="Reflective"/>
|
||||
<tile id="532" type="Reflective"/>
|
||||
<tile id="530" type="Reflective">
|
||||
<objectgroup draworder="index" id="2">
|
||||
<object id="1" x="0" y="0" width="24" height="24"/>
|
||||
</objectgroup>
|
||||
</tile>
|
||||
<tile id="531" type="Reflective">
|
||||
<objectgroup draworder="index" id="5">
|
||||
<object id="4" x="0" y="0" width="24" height="24"/>
|
||||
</objectgroup>
|
||||
</tile>
|
||||
<tile id="532" type="Reflective">
|
||||
<objectgroup draworder="index" id="2">
|
||||
<object id="1" x="0" y="0" width="24" height="24"/>
|
||||
</objectgroup>
|
||||
</tile>
|
||||
<tile id="534" type="Reflective"/>
|
||||
<tile id="535" type="Reflective"/>
|
||||
<tile id="537" type="Reflective"/>
|
||||
<tile id="537" type="Reflective">
|
||||
<objectgroup draworder="index" id="2">
|
||||
<object id="1" x="0" y="0" width="24" height="24"/>
|
||||
</objectgroup>
|
||||
</tile>
|
||||
<tile id="538" type="Reflective"/>
|
||||
<tile id="539" type="Reflective"/>
|
||||
<tile id="540" type="Reflective"/>
|
||||
<tile id="541" type="Reflective"/>
|
||||
<tile id="539" type="Reflective">
|
||||
<objectgroup draworder="index" id="2">
|
||||
<object id="1" x="0" y="0" width="24" height="24"/>
|
||||
</objectgroup>
|
||||
</tile>
|
||||
<tile id="540" type="Reflective">
|
||||
<objectgroup draworder="index" id="2">
|
||||
<object id="1" x="0" y="0" width="24" height="24"/>
|
||||
</objectgroup>
|
||||
</tile>
|
||||
<tile id="541" type="Reflective">
|
||||
<objectgroup draworder="index" id="2">
|
||||
<object id="1" x="0" y="0" width="24" height="24"/>
|
||||
</objectgroup>
|
||||
</tile>
|
||||
<tile id="543" type="Reflective"/>
|
||||
<tile id="544" type="Reflective"/>
|
||||
<tile id="580" type="Reflective"/>
|
||||
<tile id="581" type="Reflective"/>
|
||||
<tile id="582" type="Reflective"/>
|
||||
<tile id="583" type="Reflective"/>
|
||||
<tile id="584" type="Reflective"/>
|
||||
<tile id="580" type="Reflective">
|
||||
<objectgroup draworder="index" id="2">
|
||||
<object id="1" x="12" y="0" width="12" height="6"/>
|
||||
</objectgroup>
|
||||
</tile>
|
||||
<tile id="581" type="Reflective">
|
||||
<objectgroup draworder="index" id="2">
|
||||
<object id="1" x="0" y="0" width="24" height="6"/>
|
||||
</objectgroup>
|
||||
</tile>
|
||||
<tile id="582" type="Reflective">
|
||||
<objectgroup draworder="index" id="2">
|
||||
<object id="1" x="0" y="0" width="12" height="6"/>
|
||||
</objectgroup>
|
||||
</tile>
|
||||
<tile id="583" type="Reflective">
|
||||
<objectgroup draworder="index" id="2">
|
||||
<object id="1" x="0" y="0" width="24" height="24"/>
|
||||
</objectgroup>
|
||||
</tile>
|
||||
<tile id="584" type="Reflective">
|
||||
<objectgroup draworder="index" id="3">
|
||||
<object id="2" x="0" y="0" width="24" height="24"/>
|
||||
</objectgroup>
|
||||
</tile>
|
||||
<tile id="586" type="Reflective"/>
|
||||
<tile id="587" type="Reflective"/>
|
||||
<tile id="589" type="Reflective"/>
|
||||
<tile id="590" type="Reflective"/>
|
||||
<tile id="591" type="Reflective"/>
|
||||
<tile id="592" type="Reflective"/>
|
||||
<tile id="593" type="Reflective"/>
|
||||
<tile id="589" type="Reflective">
|
||||
<objectgroup draworder="index" id="2">
|
||||
<object id="1" x="10" y="0" width="14" height="6"/>
|
||||
</objectgroup>
|
||||
</tile>
|
||||
<tile id="590" type="Reflective">
|
||||
<objectgroup draworder="index" id="2">
|
||||
<object id="1" x="0" y="0" width="24" height="6"/>
|
||||
</objectgroup>
|
||||
</tile>
|
||||
<tile id="591" type="Reflective">
|
||||
<objectgroup draworder="index" id="2">
|
||||
<object id="1" x="0" y="0" width="14" height="6"/>
|
||||
</objectgroup>
|
||||
</tile>
|
||||
<tile id="592" type="Reflective">
|
||||
<objectgroup draworder="index" id="2">
|
||||
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</objectgroup>
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||||
</tile>
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<tile id="593" type="Reflective">
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<objectgroup draworder="index" id="3">
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<object id="2" x="0" y="0" width="24" height="24"/>
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</objectgroup>
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</tile>
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<tile id="595" type="Reflective"/>
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||||
<tile id="596" type="Reflective"/>
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||||
<tile id="781">
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||||
|
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Before Width: | Height: | Size: 13 KiB After Width: | Height: | Size: 16 KiB |
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Reference in New Issue
Block a user