diff --git a/Adventures in Lestoria/Adventures in Lestoria.vcxproj b/Adventures in Lestoria/Adventures in Lestoria.vcxproj
index 059b048f..936e6179 100644
--- a/Adventures in Lestoria/Adventures in Lestoria.vcxproj
+++ b/Adventures in Lestoria/Adventures in Lestoria.vcxproj
@@ -537,6 +537,10 @@
+
+
+
+
@@ -726,6 +730,10 @@
+
+
+
+
diff --git a/Adventures in Lestoria/Adventures in Lestoria.vcxproj.filters b/Adventures in Lestoria/Adventures in Lestoria.vcxproj.filters
index 679d796c..050e266e 100644
--- a/Adventures in Lestoria/Adventures in Lestoria.vcxproj.filters
+++ b/Adventures in Lestoria/Adventures in Lestoria.vcxproj.filters
@@ -687,6 +687,12 @@
Source Files\Effects
+
+ Source Files\Effects
+
+
+ Header Files
+
diff --git a/Adventures in Lestoria/BlackHole.h b/Adventures in Lestoria/BlackHole.h
index edf487df..c2d5e3c8 100644
--- a/Adventures in Lestoria/BlackHole.h
+++ b/Adventures in Lestoria/BlackHole.h
@@ -38,17 +38,18 @@ All rights reserved.
#pragma once
#include "AdventuresInLestoria.h"
#include "util.h"
+#include "Effect.h"
INCLUDE_MONSTER_LIST
struct BlackHole:FadeInOutEffect{
- inline BlackHole(OscillatorVf2d pos,const std::string&img,float lifetime,float cycleSpd,bool onUpperLevel,OscillatorFloat size,vf2d spd,OscillatorPixel col,float rotation,float rotationSpd,bool additiveBlending=false,float particleSpawnFreq=0.f,const std::function&particleGenerator={})
- :FadeInOutEffect(pos,img,lifetime,cycleSpd,onUpperLevel,size,spd,col,rotation,rotationSpd,additiveBlending,particleSpawnFreq,particleGenerator){}
-
+ inline BlackHole(Oscillatorpos,const std::string&img,float lifetime,bool onUpperLevel,Oscillatorsize,vf2d spd,Oscillatorcol,float rotation,float rotationSpd,bool additiveBlending=false,float particleSpawnFreq=0.f,const std::function&particleGenerator={})
+ :FadeInOutEffect(pos,img,lifetime,onUpperLevel,size,spd,col,rotation,rotationSpd,additiveBlending,particleSpawnFreq,particleGenerator){}
+
inline bool Update(float fElapsedTime){
for(std::shared_ptr&m:MONSTER_LIST){
float distToMonster{util::distance(pos,m->GetPos())};
- if(distToMonster<="Black Hole"_ENC["PULL IN RADIUS"]/100.f*24){
+ if(!m->IsSolid()&&m->OnUpperLevel()==OnUpperLevel()&&m->GetZ()<1.f&&distToMonster<="Black Hole"_ENC["PULL IN RADIUS"]/100.f*24){
float pullInForce{util::map_range(distToMonster,0,"Black Hole"_ENC["PULL IN RADIUS"]/100.f*24,"Black Hole"_ENC["PULL IN FORCE MAX"],"Black Hole"_ENC["PULL IN FORCE MIN"])};
m->AddAddedVelocity(util::pointTo(m->GetPos(),pos)*pullInForce);
}
diff --git a/Adventures in Lestoria/BulletTypes.h b/Adventures in Lestoria/BulletTypes.h
index 614fb0c9..3c7ffe71 100644
--- a/Adventures in Lestoria/BulletTypes.h
+++ b/Adventures in Lestoria/BulletTypes.h
@@ -39,6 +39,7 @@ All rights reserved.
#include "Bullet.h"
#include "Direction.h"
#include "Effect.h"
+#include "TrailEffect.h"
struct EnergyBolt:public Bullet{
float lastParticleSpawn=0;
@@ -56,6 +57,8 @@ struct FireBolt:public Bullet{
BulletDestroyState PlayerHit(Player*player)override;//DO NOT CALL THIS DIRECTLY! INSTEAD USE _PlayerHit()!!
BulletDestroyState MonsterHit(Monster&monster,const uint8_t markStacksBeforeHit)override;//DO NOT CALL THIS DIRECTLY! INSTEAD USE _MonsterHit()!!
void ModifyOutgoingDamageData(HurtDamageInfo&data);
+private:
+ std::optional>flameTrail;
};
struct LightningBolt:public Bullet{
diff --git a/Adventures in Lestoria/DeadlyDash.cpp b/Adventures in Lestoria/DeadlyDash.cpp
index 9a489800..27223321 100644
--- a/Adventures in Lestoria/DeadlyDash.cpp
+++ b/Adventures in Lestoria/DeadlyDash.cpp
@@ -79,7 +79,7 @@ void DeadlyDash::Draw(const Pixel blendCol)const{
for(int i:std::ranges::iota_view(0,afterImageCount)){
const float fadeTimeBegins{(i+1)*afterImagesLingeringTime};
uint8_t alpha{255U};
- if(GetAliveTime()>fadeTimeBegins)alpha=std::max(0.f,util::lerp(255,0,(GetAliveTime()-fadeTimeBegins)/afterImagesLingeringTime));
+ if(GetAliveTime()>fadeTimeBegins)alpha=std::max(0.f,float(util::lerp(255,0,(GetAliveTime()-fadeTimeBegins)/afterImagesLingeringTime)));
const Animate2D::FrameSequence&animation{ANIMATION_DATA[this->animation]};
const float animationFrameTimer{i*animation.m_fFrameDuration};
diff --git a/Adventures in Lestoria/Effect.h b/Adventures in Lestoria/Effect.h
index d27f848a..7448a9de 100644
--- a/Adventures in Lestoria/Effect.h
+++ b/Adventures in Lestoria/Effect.h
@@ -40,12 +40,10 @@ All rights reserved.
#include "IBullet.h"
#include
#include
+#include "Oscillator.h"
class Monster;
class Player;
using HitList=std::unordered_set>;
-using OscillatorVf2d=std::pair;
-using OscillatorPixel=std::pair;
-using OscillatorFloat=std::pair;
enum class EffectType{
NONE,
@@ -175,15 +173,14 @@ struct FadeInOutEffect:Effect{
//cycleSpd is how long it takes to get from fully opaque to fully transparent, and back to fully opaque
FadeInOutEffect(vf2d pos,const std::string&img,float lifetime,float cycleSpd,bool onUpperLevel,float size,vf2d spd,Pixel col,float rotation,float rotationSpd,bool additiveBlending=false,float particleSpawnFreq=0.f,const std::function&particleGenerator={});
//A version with oscillators for position and colors, for extra animation effects!
- FadeInOutEffect(OscillatorVf2d pos,const std::string&img,float lifetime,float cycleSpd,bool onUpperLevel,OscillatorFloat size,vf2d spd,OscillatorPixel col,float rotation,float rotationSpd,bool additiveBlending=false,float particleSpawnFreq=0.f,const std::function&particleGenerator={});
+ FadeInOutEffect(Oscillatorpos,const std::string&img,float lifetime,bool onUpperLevel,Oscillatorsize,vf2d spd,Oscillatorcol,float rotation,float rotationSpd,bool additiveBlending=false,float particleSpawnFreq=0.f,const std::function&particleGenerator={});
virtual bool Update(float fElapsedTime)override;
virtual void Draw()const override;
std::functionparticleGenerator;
const float particleSpawnFreq;
- const float cycleSpd;
- const OscillatorVf2d posOscillator;
- const OscillatorFloat sizeOscillator;
- const OscillatorPixel colOscillator;
+ OscillatorposOscillator;
+ OscillatorsizeOscillator;
+ OscillatorcolOscillator;
float particleSpawnTimer{};
const float originalParticleSpawnTimer{};
};
diff --git a/Adventures in Lestoria/EnergyBolt.cpp b/Adventures in Lestoria/EnergyBolt.cpp
index 6647a910..74a2ec08 100644
--- a/Adventures in Lestoria/EnergyBolt.cpp
+++ b/Adventures in Lestoria/EnergyBolt.cpp
@@ -69,7 +69,7 @@ BulletDestroyState EnergyBolt::MonsterHit(Monster&monster,const uint8_t markStac
{
if(!game->GetPlayer()->HasEnchant("Piercing Bolt"))fadeOutTime="Wizard.Auto Attack.BulletHitFadeoutTime"_F;
game->AddEffect(std::make_unique(monster.GetPos(),0,"splash_effect.png",upperLevel,monster.GetSizeMult(),"Wizard.Auto Attack.SplashEffectFadeoutTime"_F));
- if(hitList.size()==1)damage=ceil(float(damage)/2);
+ if(hitList.size()==1)damage=ceil(damage*"Piercing Bolt"_ENC["MULTI TARGET DAMAGE"]/100.f);
return BulletDestroyState::KEEP_ALIVE;
}
diff --git a/Adventures in Lestoria/FadeInOutEffect.cpp b/Adventures in Lestoria/FadeInOutEffect.cpp
index b903454a..771d85d3 100644
--- a/Adventures in Lestoria/FadeInOutEffect.cpp
+++ b/Adventures in Lestoria/FadeInOutEffect.cpp
@@ -44,9 +44,9 @@ All rights reserved.
INCLUDE_game
FadeInOutEffect::FadeInOutEffect(vf2d pos,const std::string&img,float lifetime,float cycleSpd,bool onUpperLevel,float size,vf2d spd,Pixel col,float rotation,float rotationSpd,bool additiveBlending,float particleSpawnFreq,const std::function&particleGenerator)
- :FadeInOutEffect({pos,pos},img,lifetime,cycleSpd,onUpperLevel,{size,size},spd,{col,{col.r,col.g,col.b,0}},rotation,rotationSpd,additiveBlending,particleSpawnFreq,particleGenerator){}
-FadeInOutEffect::FadeInOutEffect(OscillatorVf2d pos,const std::string&img,float lifetime,float cycleSpd,bool onUpperLevel,OscillatorFloat size,vf2d spd,OscillatorPixel col,float rotation,float rotationSpd,bool additiveBlending,float particleSpawnFreq,const std::function&particleGenerator)
- :particleSpawnFreq(particleSpawnFreq),particleGenerator(particleGenerator),cycleSpd(cycleSpd),particleSpawnTimer(particleSpawnFreq),originalParticleSpawnTimer(particleSpawnTimer),posOscillator(pos),colOscillator(col),sizeOscillator(size),Effect(pos.first,lifetime,img,onUpperLevel,size.first,0.25f,spd,col.first,rotation,rotationSpd,additiveBlending){}
+ :FadeInOutEffect({pos,pos,cycleSpd},img,lifetime,onUpperLevel,{{size,size},{size,size},cycleSpd},spd,{col,{col.r,col.g,col.b,0},cycleSpd},rotation,rotationSpd,additiveBlending,particleSpawnFreq,particleGenerator){}
+FadeInOutEffect::FadeInOutEffect(Oscillatorpos,const std::string&img,float lifetime,bool onUpperLevel,Oscillatorsize,vf2d spd,Oscillatorcol,float rotation,float rotationSpd,bool additiveBlending,float particleSpawnFreq,const std::function&particleGenerator)
+ :particleSpawnFreq(particleSpawnFreq),particleGenerator(particleGenerator),particleSpawnTimer(particleSpawnFreq),originalParticleSpawnTimer(particleSpawnTimer),posOscillator(pos),colOscillator(col),sizeOscillator(size),Effect(pos.first,lifetime,img,onUpperLevel,size.first,0.25f,spd,col.first,rotation,rotationSpd,additiveBlending){}
bool FadeInOutEffect::Update(float fElapsedTime){
if(particleGenerator){
particleSpawnTimer-=fElapsedTime;
@@ -55,11 +55,9 @@ bool FadeInOutEffect::Update(float fElapsedTime){
game->AddEffect(std::make_unique(particleGenerator(*this)));
}
}
- float t{float(abs(sin(PI*game->GetRunTime()*cycleSpd)))};
- pos=posOscillator.first.lerp(posOscillator.second,t);
- size={util::lerp(sizeOscillator.first,sizeOscillator.second,t),util::lerp(sizeOscillator.first,sizeOscillator.second,t)};
- col=PixelLerp(colOscillator.first,colOscillator.second,t);
- col.a=util::lerp(colOscillator.first.a,colOscillator.second.a,t);
+ pos=posOscillator.Update(fElapsedTime);
+ size=sizeOscillator.Update(fElapsedTime);
+ col=colOscillator.Update(fElapsedTime);
return Effect::Update(fElapsedTime);
}
void FadeInOutEffect::Draw()const{
diff --git a/Adventures in Lestoria/Minimap.cpp b/Adventures in Lestoria/Minimap.cpp
index 117ee620..6199adf7 100644
--- a/Adventures in Lestoria/Minimap.cpp
+++ b/Adventures in Lestoria/Minimap.cpp
@@ -218,7 +218,7 @@ void Minimap::UpdateChunk(const MapName map,const vi2d chunkPos,const InitialLoa
const vi2d chunkOffset={"Minimap.Chunk Size"_I/2,"Minimap.Chunk Size"_I/2};
const float distance=geom2d::line(centerChunkPos+chunkOffset,vf2d{float(x),float(y)}).length();
- const int alpha=std::clamp(util::lerp(255,0,(distance-"Minimap.Chunk Size"_I)/"Minimap.Chunk Size"_I),0.f,255.f);
+ const int alpha=std::clamp(float(util::lerp(255,0,(distance-"Minimap.Chunk Size"_I)/"Minimap.Chunk Size"_I)),0.f,255.f);
if(cover.Sprite()->GetPixel(x,y).a>alpha)continue; //The distance was uncovered by another closer chunk, don't need to reveal it here.
diff --git a/Adventures in Lestoria/Oscillator.h b/Adventures in Lestoria/Oscillator.h
new file mode 100644
index 00000000..7f5d580e
--- /dev/null
+++ b/Adventures in Lestoria/Oscillator.h
@@ -0,0 +1,64 @@
+#pragma region License
+/*
+License (OLC-3)
+~~~~~~~~~~~~~~~
+
+Copyright 2024 Joshua Sigona
+
+Redistribution and use in source and binary forms, with or without modification,
+are permitted provided that the following conditions are met:
+
+1. Redistributions or derivations of source code must retain the above copyright
+notice, this list of conditions and the following disclaimer.
+
+2. Redistributions or derivative works in binary form must reproduce the above
+copyright notice. This list of conditions and the following disclaimer must be
+reproduced in the documentation and/or other materials provided with the distribution.
+
+3. Neither the name of the copyright holder nor the names of its contributors may
+be used to endorse or promote products derived from this software without specific
+prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
+EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
+OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
+SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
+INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
+TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
+BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
+ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
+SUCH DAMAGE.
+
+Portions of this software are copyright © 2024 The FreeType
+Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
+All rights reserved.
+*/
+#pragma endregion
+#pragma once
+
+#include "util.h"
+
+template
+class Oscillator{
+public:
+ Oscillator()
+ :Oscillator({},{},0.f){}
+ Oscillator(T val1,T val2,float cycleSpd)
+ :val1(val1),val2(val2),first(this->val1),second(this->val2),cycleSpd(cycleSpd),currentVal(val1){}
+ const T&Update(const float fElapsedTime){
+ currentVal=util::lerp(val1,val2,sin(PI*timer*cycleSpd)/2+0.5f);
+ timer+=fElapsedTime;
+ return get();
+ }
+ const T&get(){
+ return currentVal;
+ };
+ const T&first;
+ const T&second;
+private:
+ T val1,val2;
+ T currentVal;
+ float cycleSpd;
+ double timer{};
+};
\ No newline at end of file
diff --git a/Adventures in Lestoria/TrailEffect.h b/Adventures in Lestoria/TrailEffect.h
new file mode 100644
index 00000000..7b19df11
--- /dev/null
+++ b/Adventures in Lestoria/TrailEffect.h
@@ -0,0 +1,57 @@
+#pragma region License
+/*
+License (OLC-3)
+~~~~~~~~~~~~~~~
+
+Copyright 2024 Joshua Sigona
+
+Redistribution and use in source and binary forms, with or without modification,
+are permitted provided that the following conditions are met:
+
+1. Redistributions or derivations of source code must retain the above copyright
+notice, this list of conditions and the following disclaimer.
+
+2. Redistributions or derivative works in binary form must reproduce the above
+copyright notice. This list of conditions and the following disclaimer must be
+reproduced in the documentation and/or other materials provided with the distribution.
+
+3. Neither the name of the copyright holder nor the names of its contributors may
+be used to endorse or promote products derived from this software without specific
+prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
+EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
+OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
+SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
+INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
+TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
+BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
+ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
+SUCH DAMAGE.
+
+Portions of this software are copyright © 2024 The FreeType
+Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
+All rights reserved.
+*/
+#pragma endregion
+#pragma once
+
+#include "Effect.h"
+
+class TrailEffect:Effect{
+ inline TrailEffect(vf2d startPos,float lifetime,const std::string&imgFile,bool upperLevel,float fadeout,vf2d scale,float imgXOffsetSpd,Oscillatorcol,EffectType type=EffectType::NONE,bool additiveBlending=false)
+ :Effect(pos,lifetime,imgFile,upperLevel,scale,fadeout,{},col.first,0.f,0.f,additiveBlending){}
+ inline void SetEndPos(const vf2d pos){
+ this->endPos=pos;
+ }
+ inline bool Update(float fElapsedTime){
+ col.Update(fElapsedTime);
+ }
+ inline void Draw()const{
+
+ }
+private:
+ Oscillatorcol;
+ vf2d endPos{};
+};
\ No newline at end of file
diff --git a/Adventures in Lestoria/Version.h b/Adventures in Lestoria/Version.h
index a41308ae..2ca71a36 100644
--- a/Adventures in Lestoria/Version.h
+++ b/Adventures in Lestoria/Version.h
@@ -39,7 +39,7 @@ All rights reserved.
#define VERSION_MAJOR 1
#define VERSION_MINOR 2
#define VERSION_PATCH 5
-#define VERSION_BUILD 11250
+#define VERSION_BUILD 11271
#define stringify(a) stringify_(a)
#define stringify_(a) #a
diff --git a/Adventures in Lestoria/Wizard.cpp b/Adventures in Lestoria/Wizard.cpp
index 7ba4e2cf..ba34c539 100644
--- a/Adventures in Lestoria/Wizard.cpp
+++ b/Adventures in Lestoria/Wizard.cpp
@@ -156,14 +156,14 @@ void Wizard::InitializeClassAbilities(){
if(game->TestingModeEnabled()||dist>0&&p->CanPathfindTo(p->GetPos(),teleportPoint,float("Wizard.Right Click Ability.TilesMax"_I))
&&(NoTileCollisionExistsHere()||NoPlayerCollisionWithTile())){
if(p->HasEnchant("Blink Portal")){
- Effect&eff{game->AddEffect(std::make_unique(OscillatorVf2d{p->GetPos(),p->GetPos()+vf2d{0,-6.f}},"portal.png","Blink Portal"_ENC["REACTIVATION TIME"],0.5f,p->OnUpperLevel(),OscillatorFloat{0.9f,1.1f},vf2d{},OscillatorPixel{WHITE,0x50196f},0.f,0.f),true)};
+ Effect&eff{game->AddEffect(std::make_unique(Oscillator{p->GetPos(),p->GetPos()+vf2d{0,-6.f},0.5f},"portal.png","Blink Portal"_ENC["REACTIVATION TIME"],p->OnUpperLevel(),Oscillator{{0.9f,0.9f},{1.1f,1.1f},0.5f},vf2d{},Oscillator{WHITE,Pixel(0x50196f),0.5f},0.f,0.f),true)};
eff.SetType(EffectType::BLINK_PORTAL);
}
TeleportTo(teleportPoint);
p->lastPathfindingCooldown=0.1f;
if(p->HasEnchant("Black Hole")){
- Effect&blackHoleEff{game->AddEffect(std::make_unique(OscillatorVf2d{p->GetPos(),p->GetPos()+vf2d{0,-6.f}},"blackhole.png","Black Hole"_ENC["BLACK HOLE DURATION"],0.75f,p->OnUpperLevel(),OscillatorFloat{3.4f,3.7f},vf2d{},OscillatorPixel{WHITE,WHITE},util::random(2*PI),PI/3,false,0.03f,[](const Effect&self){
+ Effect&blackHoleEff{game->AddEffect(std::make_unique(Oscillator{p->GetPos(),p->GetPos()+vf2d{0,-6.f},0.75f},"blackhole.png","Black Hole"_ENC["BLACK HOLE DURATION"],p->OnUpperLevel(),Oscillator{{3.4f,3.4f},{3.7f,3.7f},0.75f},vf2d{},Oscillator{WHITE,WHITE,0.75f},util::random(2*PI),PI/3,false,0.03f,[](const Effect&self){
vf2d particlePos{self.pos+vf2d{"Black Hole"_ENC["PULL IN RADIUS"]/100.f*24,util::random(2*PI)}.cart()};
return Effect{particlePos,util::random_range(0.3f,0.5f),"pixel.png",self.OnUpperLevel(),util::random(2.f),0.1f,util::pointTo(particlePos,self.pos)*util::random_range(700,1000),PixelLerp(BLACK,Pixel(0x9859de),util::random(1.f)),0.f,0.f,false};
}),true)};
diff --git a/Adventures in Lestoria/assets/FlamesTexture.png b/Adventures in Lestoria/assets/FlamesTexture.png
new file mode 100644
index 00000000..31995652
Binary files /dev/null and b/Adventures in Lestoria/assets/FlamesTexture.png differ
diff --git a/Adventures in Lestoria/assets/config/gfx/gfx.txt b/Adventures in Lestoria/assets/config/gfx/gfx.txt
index b2d1fc77..6cf02505 100644
--- a/Adventures in Lestoria/assets/config/gfx/gfx.txt
+++ b/Adventures in Lestoria/assets/config/gfx/gfx.txt
@@ -127,6 +127,7 @@ Images
GFX_SpecialTargetMark = special_target.png
GFX_BlackHole = blackhole.png
GFX_Portal = portal.png
+ GFX_Flames = FlamesTexture.png
GFX_Thief_Sheet = nico-thief.png
GFX_Trapper_Sheet = nico-trapper.png
diff --git a/Adventures in Lestoria/util.cpp b/Adventures in Lestoria/util.cpp
index 5d6b2cf1..2400b4b1 100644
--- a/Adventures in Lestoria/util.cpp
+++ b/Adventures in Lestoria/util.cpp
@@ -72,10 +72,6 @@ float util::radToDeg(float rad){
return rad*57.2957795130823208767f;
}
-float util::lerp(float n1,float n2,double t){
- return float(n1*(1-t)+n2*t);
-}
-
std::string util::timerStr(float time){
int seconds=int(time);
int hours=seconds/3600;
diff --git a/Adventures in Lestoria/util.h b/Adventures in Lestoria/util.h
index ef4038b3..b8a29686 100644
--- a/Adventures in Lestoria/util.h
+++ b/Adventures in Lestoria/util.h
@@ -54,7 +54,27 @@ namespace olc::util{
float angleTo(vf2d posFrom,vf2d posTo);
float degToRad(float deg);
float radToDeg(float rad);
- float lerp(float n1,float n2,double t);
+
+ #pragma region Lerp templates + specializations
+ template
+ inline auto lerp(const T val1,const U val2,const float t){
+ return decltype(val1+val2)(val1*(1-t)+val2*t);
+ }
+
+ template<>
+ inline auto lerp(const vf2d val1,const vf2d val2,const float t){
+ return val1.lerp(val2,t);
+ }
+
+ template<>
+ //NOTE: Also interpolates the alpha!!!
+ inline auto lerp(const Pixel val1,const Pixel val2,const float t){
+ Pixel col{PixelLerp(val1,val2,t)};
+ col.a=lerp(val1.a,val2.a,t);
+ return col;
+ }
+ #pragma endregion
+
std::string timerStr(float time);
std::string WrapText(PixelGameEngine*pge,std::string str,int width,bool proportional,vd2d scale);
std::u32string WrapText(PixelGameEngine*pge,std::u32string str,int width,Font&font,vd2d scale);
@@ -95,4 +115,4 @@ constexpr auto circ_add(
}
//Converts unit distances to pixels. (Every 100 units = 24 pixels)
-long double operator""_Pixels(long double unitDist);
+long double operator""_Pixels(long double unitDist);
\ No newline at end of file
diff --git a/x64/Release/Adventures in Lestoria.exe b/x64/Release/Adventures in Lestoria.exe
index ce5d6193..59306d32 100644
Binary files a/x64/Release/Adventures in Lestoria.exe and b/x64/Release/Adventures in Lestoria.exe differ