diff --git a/Adventures in Lestoria/Adventures in Lestoria.vcxproj b/Adventures in Lestoria/Adventures in Lestoria.vcxproj
index 7a67cd85..1180343b 100644
--- a/Adventures in Lestoria/Adventures in Lestoria.vcxproj
+++ b/Adventures in Lestoria/Adventures in Lestoria.vcxproj
@@ -979,6 +979,10 @@
+
+
+
+
diff --git a/Adventures in Lestoria/Adventures in Lestoria.vcxproj.filters b/Adventures in Lestoria/Adventures in Lestoria.vcxproj.filters
index dbd21796..593acb9e 100644
--- a/Adventures in Lestoria/Adventures in Lestoria.vcxproj.filters
+++ b/Adventures in Lestoria/Adventures in Lestoria.vcxproj.filters
@@ -1286,6 +1286,9 @@
Source Files\Bullet Types
+
+ Source Files\Effects
+
diff --git a/Adventures in Lestoria/AdventuresInLestoria.cpp b/Adventures in Lestoria/AdventuresInLestoria.cpp
index 17fd5ae4..fb1a6424 100644
--- a/Adventures in Lestoria/AdventuresInLestoria.cpp
+++ b/Adventures in Lestoria/AdventuresInLestoria.cpp
@@ -758,6 +758,9 @@ void AiL::HandleUserInput(float fElapsedTime){
}
}
}
+
+ //NOTE: An assumption is made that after handling user input all user movement temporary counters can be completely reset. They should go here!
+ player->RemoveAllBuffs(BuffType::INK_SLOWDOWN);
}
void AiL::UpdateCamera(float fElapsedTime){
@@ -2100,6 +2103,8 @@ void AiL::RenderHud(){
const float vignetteTotalDisplayTime="Interface.Vignette Appearance Time"_F+"Interface.Vignette Fadeout Time"_F;
if(vignetteDisplayTime<"Interface.Vignette Fadeout Time"_F)vignetteOverlayCol.a=util::lerp(0,255,vignetteDisplayTime/"Interface.Vignette Fadeout Time"_F);
DrawDecal({0,0},GFX["vignette.png"].Decal(),{1.f,1.f},vignetteOverlayCol);
+
+ DrawStringDecal({},std::to_string(player->GetMoveSpdMult()));
}
void AiL::RenderCooldowns(){
diff --git a/Adventures in Lestoria/Animation.cpp b/Adventures in Lestoria/Animation.cpp
index 47b2181c..3bfeaeba 100644
--- a/Adventures in Lestoria/Animation.cpp
+++ b/Adventures in Lestoria/Animation.cpp
@@ -466,6 +466,7 @@ void sig::Animation::InitializeAnimations(){
CreateHorizontalAnimationSequence("portal.png",8,{24,24},AnimationData{.frameDuration{0.1f},.style{Animate2D::Style::Repeat}});
CreateHorizontalAnimationSequence("burstbullet.png",4,{24,24},AnimationData{.frameDuration{0.1f},.style{Animate2D::Style::OneShot}});
+ CreateHorizontalAnimationSequence("inkbubble_explode.png",4,{24,24},AnimationData{.frameDuration{0.1f},.style{Animate2D::Style::OneShot}});
//!!!!!WARNING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
//DO NOT CREATE MORE ANIMATION SEQUENCES UNDERNEATH HERE AS THE NEXT BLOCK WILL CREATE DEFAULT ANIMATIONS
diff --git a/Adventures in Lestoria/Buff.h b/Adventures in Lestoria/Buff.h
index d789abc0..38f59c5e 100644
--- a/Adventures in Lestoria/Buff.h
+++ b/Adventures in Lestoria/Buff.h
@@ -65,6 +65,7 @@ enum BuffType{
CURSE_OF_PAIN,
CURSE_OF_DEATH,
AFFECTED_BY_LIGHTNING_BOLT, //Intensity indicates number of repeats remaining.
+ INK_SLOWDOWN, //Intensity indicates number of ink spots running over. This buff type is reset every frame by AdventuresInLestoria::HandleUserInput! See Ink class constructor comment for more information on how this works!
};
enum class BuffRestorationType{
ONE_OFF, //This is used as a hack fix for the RestoreDuringCast Item script since they require us to restore 1 tick immediately. Over time buffs do not apply a tick immediately.
diff --git a/Adventures in Lestoria/BulletTypes.h b/Adventures in Lestoria/BulletTypes.h
index 5a06db0d..9992809e 100644
--- a/Adventures in Lestoria/BulletTypes.h
+++ b/Adventures in Lestoria/BulletTypes.h
@@ -417,14 +417,16 @@ private:
};
struct InkBullet:public Bullet{
- InkBullet(const vf2d pos,const vf2d targetPos,const vf2d vel,const float inkExplosionRadius,const float inkSlowdownPct,const float inkPuddleLifetime);
+ InkBullet(const vf2d pos,const vf2d targetPos,const vf2d vel,const float inkExplosionRadius,const float inkPuddleLifetime,const float inkPuddleRadius,const bool upperLevel,const bool friendly);
void Update(float fElapsedTime)override;
BulletDestroyState PlayerHit(Player*player)override;//DO NOT CALL THIS DIRECTLY! INSTEAD USE _PlayerHit()!!
BulletDestroyState MonsterHit(Monster&monster,const uint8_t markStacksBeforeHit)override;//DO NOT CALL THIS DIRECTLY! INSTEAD USE _MonsterHit()!!
void ModifyOutgoingDamageData(HurtDamageInfo&data);
private:
+ void Splat();
const vf2d targetPos;
const float inkExplosionRadius;
const float inkSlowdownPct;
const float inkPuddleLifetime;
-}
\ No newline at end of file
+ const float inkPuddleRadius;
+};
\ No newline at end of file
diff --git a/Adventures in Lestoria/BurstBullet.cpp b/Adventures in Lestoria/BurstBullet.cpp
index a6b06f75..af822693 100644
--- a/Adventures in Lestoria/BurstBullet.cpp
+++ b/Adventures in Lestoria/BurstBullet.cpp
@@ -89,11 +89,13 @@ void BurstBullet::Update(float fElapsedTime){
BulletDestroyState BurstBullet::PlayerHit(Player*player){
Explode();
+ player->ApplyIframes(0.2f);
return BulletDestroyState::KEEP_ALIVE;
}
BulletDestroyState BurstBullet::MonsterHit(Monster&monster,const uint8_t markStacksBeforeHit){
Explode();
+ monster.ApplyIframes(0.2f);
return BulletDestroyState::KEEP_ALIVE;
}
diff --git a/Adventures in Lestoria/Effect.cpp b/Adventures in Lestoria/Effect.cpp
index 6667000f..8788dd74 100644
--- a/Adventures in Lestoria/Effect.cpp
+++ b/Adventures in Lestoria/Effect.cpp
@@ -44,15 +44,19 @@ INCLUDE_ANIMATION_DATA
INCLUDE_game
INCLUDE_GFX
+//Note: The fadeout time activates when the original lifetime of the bullet expires! It doesn't begin immediately.
Effect::Effect(vf2d pos,float lifetime,const std::string&imgFile,bool upperLevel,float size,float fadeout,vf2d spd,Pixel col,float rotation,float rotationSpd,bool additiveBlending)
:Effect(pos,lifetime,imgFile,upperLevel,0.f,fadeout,vf2d{size,size},spd,col,rotation,rotationSpd,additiveBlending){}
+//Note: The fadeout time activates when the original lifetime of the bullet expires! It doesn't begin immediately.
Effect::Effect(vf2d pos,float lifetime,const std::string&imgFile,bool upperLevel,vf2d size,float fadeout,vf2d spd,Pixel col,float rotation,float rotationSpd,bool additiveBlending)
:Effect(pos,lifetime,imgFile,upperLevel,0.f,fadeout,size,spd,col,rotation,rotationSpd,additiveBlending){}
+//Note: The fadeout time activates when the original lifetime of the bullet expires! It doesn't begin immediately.
Effect::Effect(vf2d pos,float lifetime,const std::string&imgFile,bool upperLevel,float fadein,float fadeout,vf2d size,vf2d spd,Pixel col,float rotation,float rotationSpd,bool additiveBlending)
:Effect(pos,lifetime,imgFile,upperLevel,fadein,fadeout,size,spd,EffectType::NONE,col,rotation,rotationSpd,additiveBlending){}
+//Note: The fadeout time activates when the original lifetime of the bullet expires! It doesn't begin immediately.
Effect::Effect(vf2d pos,float lifetime,const std::string&imgFile,bool upperLevel,float fadein,float fadeout,vf2d size,vf2d spd,EffectType type,Pixel col,float rotation,float rotationSpd,bool additiveBlending)
:pos(pos),lifetime(lifetime),upperLevel(upperLevel),size(size),fadein(fadein),original_fadeInTime(fadein),fadeout(fadeout),original_fadeOutTime(fadeout),spd(spd),col(col),rotation(rotation),rotationSpd(rotationSpd),additiveBlending(additiveBlending),type(type){
this->animation.AddState(imgFile,ANIMATION_DATA.at(imgFile));
diff --git a/Adventures in Lestoria/Effect.h b/Adventures in Lestoria/Effect.h
index ba634f6a..11727610 100644
--- a/Adventures in Lestoria/Effect.h
+++ b/Adventures in Lestoria/Effect.h
@@ -213,4 +213,13 @@ struct LingeringEffect:FadeInOutEffect{
const float radius;
HurtType friendly;
const size_t sfxID{};
+};
+
+struct Ink:Effect{
+ //NOTE: The way ink works is that every update frame, each ink stack will check for distance to player, and if the player collides with the radius of the ink it will add one to the ink debuff for the player.
+ // At the end of AdventuresInLestoria::HandleUserInput(), the ink stack counter is reset after handling user input for moving the player.
+ Ink(vf2d pos,float radius,float lifetime,float fadeinTime,float fadeoutTime,vf2d size,Pixel col,bool onUpperLevel,float rotation);
+ virtual bool Update(float fElapsedTime)override final;
+private:
+ const float radius;
};
\ No newline at end of file
diff --git a/Adventures in Lestoria/GiantOctopus.cpp b/Adventures in Lestoria/GiantOctopus.cpp
index 2fa87c59..22e60d83 100644
--- a/Adventures in Lestoria/GiantOctopus.cpp
+++ b/Adventures in Lestoria/GiantOctopus.cpp
@@ -139,13 +139,15 @@ void Monster::STRATEGY::GIANT_OCTOPUS(Monster&m,float fElapsedTime,std::string s
if(m.F(A::SHOOT_TIMER)<=0.f){
if(InSecondPhase){
if(m.F(A::LAST_INK_SHOOT_TIMER)<=0.f){
- CreateBullet(InkBullet)(m.GetPos())EndBullet;
+ CreateBullet(InkBullet)(m.GetPos(),game->GetPlayer()->GetPos(),vf2d{ConfigFloat("Phase 2.Ink Bullet Speed"),0.f},ConfigFloat("Phase 2.Ink Explosion Radius"),ConfigFloat("Phase 2.Ink Puddle Lifetime"),ConfigFloat("Phase 2.Ink Puddle Collision Radius"),m.OnUpperLevel(),false)EndBullet;
m.F(A::LAST_INK_SHOOT_TIMER)=ConfigFloat("Phase 2.Ink Bullet Frequency");
goto BulletShot;
}else
if(m.I(A::BULLET_COUNT_AFTER_INK_ATTACK)>ConfigInt("Phase 2.Homing Bullet Starts After")){
+ /*
if(m.I(A::ATTACK_COUNT)%ConfigInt("Phase 2.Homing Bullet Frequency")==0)CreateBullet(HomingBullet)(m.GetPos(),util::pointTo(m.GetPos(),game->GetPlayer()->GetPos())*ConfigFloat("Bullet Speed"),ConfigFloat("Bullet Radius"),ConfigFloat("Bullet Damage"),m.OnUpperLevel(),false,ConfigPixel("Bullet Color"),{ConfigFloat("Bullet Radius"),ConfigFloat("Bullet Radius")})EndBullet;
else CreateBullet(Bullet)(m.GetPos(),util::pointTo(m.GetPos(),game->GetPlayer()->GetPos())*ConfigFloat("Bullet Speed"),ConfigFloat("Bullet Radius"),ConfigFloat("Bullet Damage"),m.OnUpperLevel(),false,ConfigPixel("Bullet Color"),{ConfigFloat("Bullet Radius"),ConfigFloat("Bullet Radius")})EndBullet;
+ */
goto BulletShot;
}
m.I(A::BULLET_COUNT_AFTER_INK_ATTACK)++;
diff --git a/Adventures in Lestoria/IBullet.cpp b/Adventures in Lestoria/IBullet.cpp
index af657393..47b69a20 100644
--- a/Adventures in Lestoria/IBullet.cpp
+++ b/Adventures in Lestoria/IBullet.cpp
@@ -108,9 +108,7 @@ void IBullet::_Update(const float fElapsedTime){
if(m->Hurt(damageData)){
hitList.insert(&*m);
if(!hitsMultiple){
- if(_MonsterHit(*m,markStacksBeforeHit)==BulletDestroyState::DESTROY){
- dead=true;
- }
+ if(_MonsterHit(*m,markStacksBeforeHit)==BulletDestroyState::DESTROY)dead=true;
return false;
}else _MonsterHit(*m,markStacksBeforeHit);
if(!CollisionCheckRequired())return false;
@@ -127,9 +125,7 @@ void IBullet::_Update(const float fElapsedTime){
if(game->GetPlayer()->Hurt(damageData)){
hitList.insert(game->GetPlayer());
if(!hitsMultiple){
- if(_PlayerHit(&*game->GetPlayer())==BulletDestroyState::DESTROY){
- dead=true;
- }
+ if(_PlayerHit(&*game->GetPlayer())==BulletDestroyState::DESTROY)dead=true;
return false;
}else _PlayerHit(&*game->GetPlayer());
if(!CollisionCheckRequired())return false;
@@ -172,6 +168,8 @@ void IBullet::_Update(const float fElapsedTime){
}
void IBullet::_Draw()const{
+ game->SetDecalMode(DecalMode::NORMAL);
+ if(additiveBlending)game->SetDecalMode(DecalMode::ADDITIVE);
Pixel blendCol=col;
if(fadeInTime==0&&fadeOutTime==0)blendCol.a=col.a;
@@ -190,6 +188,7 @@ void IBullet::_Draw()const{
blendCol.a/=1.59f; //Comes from 255 divided by 160 which is roughly what we want the alpha to be when the bullet has full transparency.
}
Draw(blendCol);
+ game->SetDecalMode(DecalMode::NORMAL);
}
void IBullet::Draw(const Pixel blendCol)const{
diff --git a/Adventures in Lestoria/IBullet.h b/Adventures in Lestoria/IBullet.h
index 1da0e480..34526dcd 100644
--- a/Adventures in Lestoria/IBullet.h
+++ b/Adventures in Lestoria/IBullet.h
@@ -83,6 +83,7 @@ protected:
virtual void Update(float fElapsedTime);
void Deactivate();
void Activate();
+ bool additiveBlending{false};
private:
float fadeOutTimer=0;
float fadeInTimer=0;
diff --git a/Adventures in Lestoria/Ink.cpp b/Adventures in Lestoria/Ink.cpp
new file mode 100644
index 00000000..59eb7b2d
--- /dev/null
+++ b/Adventures in Lestoria/Ink.cpp
@@ -0,0 +1,52 @@
+#pragma region License
+/*
+License (OLC-3)
+~~~~~~~~~~~~~~~
+
+Copyright 2024 Joshua Sigona
+
+Redistribution and use in source and binary forms, with or without modification,
+are permitted provided that the following conditions are met:
+
+1. Redistributions or derivations of source code must retain the above copyright
+notice, this list of conditions and the following disclaimer.
+
+2. Redistributions or derivative works in binary form must reproduce the above
+copyright notice. This list of conditions and the following disclaimer must be
+reproduced in the documentation and/or other materials provided with the distribution.
+
+3. Neither the name of the copyright holder nor the names of its contributors may
+be used to endorse or promote products derived from this software without specific
+prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
+EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
+OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
+SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
+INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
+TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
+BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
+ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
+SUCH DAMAGE.
+
+Portions of this software are copyright © 2024 The FreeType
+Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
+All rights reserved.
+*/
+#pragma endregion
+
+#include "AdventuresInLestoria.h"
+
+INCLUDE_game
+
+Ink::Ink(vf2d pos,float radius,float lifetime,float fadeinTime,float fadeoutTime,vf2d size,Pixel col,bool onUpperLevel,float rotation)
+:Effect(pos,lifetime,"ink.png",onUpperLevel,fadeinTime,fadeoutTime,size,{},EffectType::NONE,col,rotation,0.f,false),radius(radius){}
+bool Ink::Update(float fElapsedTime){
+ const float distToPlayer{util::distance(game->GetPlayer()->GetPos(),pos)};
+ if(distToPlayer<=radius){
+ Buff¤tInkSlowdown{game->GetPlayer()->GetOrAddBuff(BuffType::INK_SLOWDOWN,{lifetime,0})};
+ currentInkSlowdown.intensity++;
+ }
+ return Effect::Update(fElapsedTime);
+}
\ No newline at end of file
diff --git a/Adventures in Lestoria/InkBullet.cpp b/Adventures in Lestoria/InkBullet.cpp
index 51f2307e..18edd8a1 100644
--- a/Adventures in Lestoria/InkBullet.cpp
+++ b/Adventures in Lestoria/InkBullet.cpp
@@ -34,4 +34,33 @@ Portions of this software are copyright
Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
All rights reserved.
*/
-#pragma endregion
\ No newline at end of file
+#pragma endregion
+
+#include "BulletTypes.h"
+
+INCLUDE_ANIMATION_DATA
+
+InkBullet::InkBullet(const vf2d pos,const vf2d targetPos,const vf2d vel,const float inkExplosionRadius,const float inkPuddleLifetime,const float inkPuddleRadius,const bool upperLevel,const bool friendly)
+:Bullet(pos,vel,inkExplosionRadius,0,"inkbullet.png",upperLevel,friendly),targetPos(targetPos),inkExplosionRadius(inkExplosionRadius),inkSlowdownPct(inkSlowdownPct),inkPuddleLifetime(inkPuddleLifetime),inkPuddleRadius(inkPuddleRadius){
+ additiveBlending=true;
+}
+void InkBullet::Update(float fElapsedTime){
+ const float magnitude{vel.mag()};
+ vel=util::pointTo(pos,targetPos)*magnitude;
+ if(util::distance(pos,targetPos)<=8.f){Splat();}
+ else if(GetAliveTime()>=30.f)ERR(std::format("WARNING! An Ink Bullet did not resolve to target position {} in time! Last reported pos: {}! THE DISTANCE THRESHOLD FOR INK EXPLOSIONS IS LIKELY TOO HIGH! THIS SHOULD NOT BE HAPPENING!",targetPos.str(),pos.str())); //NOTE: THIS SHOULD NOT BE HAPPENING! If this does, then we probably just set the distance threshold WAY TOO LOW! Let's crash for now.
+}
+void InkBullet::Splat(){
+ game->AddEffect(std::make_unique(pos,ANIMATION_DATA["inkbubble_explode.png"].GetTotalAnimationDuration(),"inkbubble_explode.png",OnUpperLevel(),vf2d{1.f,1.f},0.f,vf2d{},WHITE,0.f,0.f,additiveBlending));
+ game->AddEffect(std::make_unique(pos,inkPuddleRadius,inkPuddleLifetime,0.4f,0.4f,vf2d{1.f,1.f},WHITE,OnUpperLevel(),int(util::random_range(0,4.f))*PI/2),true);
+ lifetime=0.f;
+}
+BulletDestroyState InkBullet::PlayerHit(Player*player){
+ Splat();
+ return BulletDestroyState::DESTROY;
+}
+BulletDestroyState InkBullet::MonsterHit(Monster&monster,const uint8_t markStacksBeforeHit){
+ Splat();
+ return BulletDestroyState::DESTROY;
+}
+void InkBullet::ModifyOutgoingDamageData(HurtDamageInfo&data){}
\ No newline at end of file
diff --git a/Adventures in Lestoria/Player.cpp b/Adventures in Lestoria/Player.cpp
index eb18fc1c..2b33e8c1 100644
--- a/Adventures in Lestoria/Player.cpp
+++ b/Adventures in Lestoria/Player.cpp
@@ -330,6 +330,9 @@ float Player::GetMoveSpdMult(){
for(const Buff&b:GetBuffs(BuffType::ADRENALINE_RUSH)){
mod_moveSpd+=moveSpdPct*"Thief.Ability 3.Movement Speed Increase"_F/100.f;
}
+ for(const Buff&b:GetBuffs(BuffType::INK_SLOWDOWN)){
+ mod_moveSpd-=moveSpdPct*(b.intensity*"MonsterStrategy.Giant Octopus.Phase 2.Ink Slowdown Amount"_F/100.f);
+ }
return mod_moveSpd;
}
diff --git a/Adventures in Lestoria/RotateBullet.cpp b/Adventures in Lestoria/RotateBullet.cpp
index 3972abfe..e9afa20f 100644
--- a/Adventures in Lestoria/RotateBullet.cpp
+++ b/Adventures in Lestoria/RotateBullet.cpp
@@ -52,12 +52,14 @@ void RotateBullet::Update(float fElapsedTime){
BulletDestroyState RotateBullet::PlayerHit(Player*player){
fadeOutTime=0.2f;
+ player->ApplyIframes(0.2f);
Deactivate();
return BulletDestroyState::KEEP_ALIVE;
}
BulletDestroyState RotateBullet::MonsterHit(Monster&monster,const uint8_t markStacksBeforeHit){
fadeOutTime=0.2f;
+ monster.ApplyIframes(0.2f);
Deactivate();
return BulletDestroyState::KEEP_ALIVE;
}
diff --git a/Adventures in Lestoria/Version.h b/Adventures in Lestoria/Version.h
index bf544a1d..d79a6c83 100644
--- a/Adventures in Lestoria/Version.h
+++ b/Adventures in Lestoria/Version.h
@@ -39,7 +39,7 @@ All rights reserved.
#define VERSION_MAJOR 1
#define VERSION_MINOR 3
#define VERSION_PATCH 0
-#define VERSION_BUILD 11896
+#define VERSION_BUILD 11900
#define stringify(a) stringify_(a)
#define stringify_(a) #a
diff --git a/Adventures in Lestoria/assets/config/MonsterStrategies.txt b/Adventures in Lestoria/assets/config/MonsterStrategies.txt
index 810e31a5..d82b7ada 100644
--- a/Adventures in Lestoria/assets/config/MonsterStrategies.txt
+++ b/Adventures in Lestoria/assets/config/MonsterStrategies.txt
@@ -1281,12 +1281,13 @@ MonsterStrategy
Phase 2
{
- Ink Bullet Speed = 250
+ Ink Bullet Speed = 120
Ink Bullet Frequency = 15s
Ink Explosion Radius = 57px
# Movespeed to decrease by
- Ink Slowdown Amount = 10%
+ Ink Slowdown Amount = 30%
Ink Puddle Lifetime = 30s
+ Ink Puddle Collision Radius = 28px
Homing Bullet Starts After = 6 Ink Bullets
# Every nth bullet will be a homing bullet, n determined by this value
Homing Bullet Frequency = 2 Bullets
diff --git a/Adventures in Lestoria/assets/config/gfx/gfx.txt b/Adventures in Lestoria/assets/config/gfx/gfx.txt
index d651b8e4..073e00a0 100644
--- a/Adventures in Lestoria/assets/config/gfx/gfx.txt
+++ b/Adventures in Lestoria/assets/config/gfx/gfx.txt
@@ -144,6 +144,8 @@ Images
GFX_BurstBullet = burstbullet.png
GFX_BurstRotateBullet = burstrotatebullet.png
GFX_InkBullet = inkbullet.png
+ GFX_InkBubbleExplode = inkbubble_explode.png
+ GFX_Ink = ink.png
GFX_Thief_Sheet = nico-thief.png
GFX_Trapper_Sheet = nico-trapper.png
diff --git a/Adventures in Lestoria/assets/gamepack.pak b/Adventures in Lestoria/assets/gamepack.pak
new file mode 100644
index 00000000..185b799c
Binary files /dev/null and b/Adventures in Lestoria/assets/gamepack.pak differ
diff --git a/Adventures in Lestoria/assets/ink.png b/Adventures in Lestoria/assets/ink.png
index 73203ed4..44cf6430 100644
Binary files a/Adventures in Lestoria/assets/ink.png and b/Adventures in Lestoria/assets/ink.png differ
diff --git a/Adventures in Lestoria/assets/inkbubble_explode.png b/Adventures in Lestoria/assets/inkbubble_explode.png
new file mode 100644
index 00000000..07d77e81
Binary files /dev/null and b/Adventures in Lestoria/assets/inkbubble_explode.png differ
diff --git a/Adventures in Lestoria/assets/inkbullet.png b/Adventures in Lestoria/assets/inkbullet.png
index edd1f5f8..de0149d0 100644
Binary files a/Adventures in Lestoria/assets/inkbullet.png and b/Adventures in Lestoria/assets/inkbullet.png differ
diff --git a/x64/Release/Adventures in Lestoria.exe b/x64/Release/Adventures in Lestoria.exe
index 5093ea11..f4e592a5 100644
Binary files a/x64/Release/Adventures in Lestoria.exe and b/x64/Release/Adventures in Lestoria.exe differ