Tongue hitbox should be determined by current length of tongue, not final length.
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8d471fe35e
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@ -51,15 +51,19 @@ FrogTongue::FrogTongue(vf2d pos,vf2d targetPos,float lifetime,int damage,bool up
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}
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void FrogTongue::Update(float fElapsedTime){
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geom2d::line<float>lineToTarget(pos,targetPos);
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vf2d drawVec=lineToTarget.vector().norm()*3;
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tongueLength=util::lerp(0,lineToTarget.length(),sin((lifetime*PI)/duration));
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if(!friendly&&geom2d::overlaps(game->GetPlayer()->Hitbox(),lineToTarget)){
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vf2d tongueEndPos=geom2d::line<float>(pos+drawVec,targetPos).upoint(sin((lifetime*PI)/duration));
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geom2d::line<float>tongueLine(pos+drawVec,tongueEndPos);
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if(!friendly&&geom2d::overlaps(game->GetPlayer()->Hitbox(),tongueLine)){
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PlayerHit(game->GetPlayer());
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}
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if(friendly){
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for(Monster&m:MONSTER_LIST){
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if(geom2d::overlaps(m.Hitbox(),lineToTarget)){
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if(geom2d::overlaps(m.Hitbox(),tongueLine)){
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MonsterHit(m);
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}
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}
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@ -39,7 +39,7 @@ All rights reserved.
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#define VERSION_MAJOR 0
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#define VERSION_MINOR 2
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#define VERSION_PATCH 1
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#define VERSION_BUILD 5736
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#define VERSION_BUILD 5737
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#define stringify(a) stringify_(a)
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#define stringify_(a) #a
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