Mark new terrain tileset as terrain class.
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@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.10" tiledversion="1.10.1" class="Map" orientation="orthogonal" renderorder="right-down" width="70" height="60" tilewidth="12" tileheight="12" infinite="0" nextlayerid="9" nextobjectid="2">
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<map version="1.10" tiledversion="1.10.1" class="Map" orientation="orthogonal" renderorder="right-down" width="70" height="60" tilewidth="12" tileheight="12" infinite="0" nextlayerid="9" nextobjectid="3">
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<properties>
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<property name="Backdrop" propertytype="Backdrop" value="forest"/>
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<property name="Background Music" propertytype="BGM" value="foresty_loop1"/>
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@ -433,5 +433,6 @@
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</properties>
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<point/>
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</object>
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<object id="2" name="Player Spawn" type="PlayerSpawnLocation" x="373" y="384" width="24" height="24"/>
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</objectgroup>
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</map>
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@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<tileset version="1.10" tiledversion="1.10.1" name="Tilesheet_No_Shadow24x24as12x12" tilewidth="12" tileheight="12" tilecount="11648" columns="104">
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<tileset version="1.10" tiledversion="1.10.1" name="Tilesheet_No_Shadow24x24as12x12" class="Terrain" tilewidth="12" tileheight="12" tilecount="11648" columns="104">
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<image source="commercial_assets/Tilesheet_No_Shadow24x24.png" width="1248" height="1344"/>
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</tileset>
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