Game pauses when a controller is disconnected. Release Build 8395.
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@ -190,7 +190,9 @@ void Input::LoadSteamButtonIcons(){
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void Input::UpdateSteamInput(){
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if(SteamInput()){
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uint8_t prevControllerCount=controllerCount;
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controllerCount=SteamInput()->GetConnectedControllers(steamControllers.data());
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if(controllerCount<prevControllerCount&&Menu::stack.size()==0&&GameState::STATE==GameState::states[States::GAME_RUN])Menu::OpenMenu(MenuType::PAUSE); //We unplugged a controller so we will automatically pause the game.
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for(int i=0;i<controllerCount;i++){
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for(auto&[input,data]:enumToActionName[i]){
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HWButton prevState=data.second;
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@ -16,8 +16,6 @@ Steam Rich Presence
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Add in vsync system option
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Remove Unlock All Button
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Start your game in fullscreen by default when the user is running Steam Big Picture (the "SteamTenfoot" environment variable will be set)
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Sword attack should linger
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Add game file debug logging
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@ -25,6 +23,6 @@ Automatically pause if controller is disconnected (while using a controller)
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PS5 LED color support
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============================================
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Make another actions config file for the main build (The app # is different)
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@ -39,7 +39,7 @@ All rights reserved.
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#define VERSION_MAJOR 1
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#define VERSION_MINOR 0
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#define VERSION_PATCH 0
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#define VERSION_BUILD 8394
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#define VERSION_BUILD 8395
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#define stringify(a) stringify_(a)
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#define stringify_(a) #a
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