Level completed menu should be in its own state to prevent the game from continuing to run in the background.
This commit is contained in:
parent
5652741ec0
commit
7fe19c6510
@ -118,6 +118,12 @@
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release Desktop|x64'">
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<OutDir>$(SolutionDir)$(PlatformTarget)\Release</OutDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<IncludePath>$(IncludePath)</IncludePath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<IncludePath>$(IncludePath)</IncludePath>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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@ -309,6 +315,10 @@
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<ClInclude Include="SpawnEncounterLabel.h" />
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<ClInclude Include="State.h" />
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<ClInclude Include="State_GameRun.h" />
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<ClInclude Include="State_LevelComplete.h">
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<SubType>
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</SubType>
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</ClInclude>
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<ClInclude Include="State_MainMenu.h" />
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<ClInclude Include="State_OverworldMap.h" />
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<ClInclude Include="Test.h" />
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@ -365,6 +375,10 @@
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<ClCompile Include="ShootAfar.cpp" />
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<ClCompile Include="SlimeKing.cpp" />
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<ClCompile Include="State_GameRun.cpp" />
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<ClCompile Include="State_LevelComplete.cpp">
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<SubType>
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</SubType>
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</ClCompile>
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<ClCompile Include="State_MainMenu.cpp" />
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<ClCompile Include="State_OverworldMap.cpp" />
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<ClCompile Include="Test.cpp" />
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@ -252,6 +252,9 @@
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<ClInclude Include="Test.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="State_LevelComplete.h">
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<Filter>Header Files\State</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="Player.cpp">
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@ -425,6 +428,9 @@
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<ClCompile Include="LevelCompleteWindow.cpp">
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<Filter>Source Files\Interface</Filter>
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</ClCompile>
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<ClCompile Include="State_LevelComplete.cpp">
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<Filter>Source Files\Game States</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<None Include="cpp.hint" />
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@ -34,6 +34,7 @@ SUCH DAMAGE.
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#include "State_GameRun.h"
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#include "State_OverworldMap.h"
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#include "State_MainMenu.h"
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#include "State_LevelComplete.h"
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INCLUDE_game
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@ -43,6 +44,7 @@ void GameState::Initialize(){
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NEW_STATE(States::GAME_RUN,State_GameRun);
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NEW_STATE(States::OVERWORLD_MAP,State_OverworldMap);
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NEW_STATE(States::MAIN_MENU,State_MainMenu);
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NEW_STATE(States::LEVEL_COMPLETE,State_LevelComplete);
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GameState::ChangeState(States::OVERWORLD_MAP);
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}
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@ -41,6 +41,7 @@ namespace States{
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GAME_RUN,
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OVERWORLD_MAP,
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MAIN_MENU,
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LEVEL_COMPLETE,
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};
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};
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@ -4,7 +4,7 @@
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INCLUDE_game
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void Menu::InitializeLevelCompleteWindow(){
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Menu*levelCompleteWindow=Menu::CreateMenu(LEVEL_COMPLETE,{0,0},game->GetScreenSize());
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Menu*levelCompleteWindow=Menu::CreateMenu(LEVEL_COMPLETE,{28,28},game->GetScreenSize()-vf2d{56,56});
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}
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@ -774,7 +774,7 @@ void Player::CheckEndZoneCollision(){
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if(zone.isUpper==upperLevel&&geom2d::overlaps(GetPos(),zone.zone)){
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endZoneStandTime+=game->GetElapsedTime();
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if(endZoneStandTime>="Player.End Zone Wait Time"_F){
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Menu::OpenMenu(LEVEL_COMPLETE);
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GameState::ChangeState(States::LEVEL_COMPLETE);
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}
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return;
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}
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51
Crawler/State_LevelComplete.cpp
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51
Crawler/State_LevelComplete.cpp
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@ -0,0 +1,51 @@
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/*
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License (OLC-3)
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~~~~~~~~~~~~~~~
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Copyright 2018 - 2023 OneLoneCoder.com
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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1. Redistributions or derivations of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions or derivative works in binary form must reproduce the above
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copyright notice. This list of conditions and the following disclaimer must be
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reproduced in the documentation and/or other materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its contributors may
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be used to endorse or promote products derived from this software without specific
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prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
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SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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SUCH DAMAGE.
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*/
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#include "State_LevelComplete.h"
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#include "Crawler.h"
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#include "DEFINES.h"
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#include "Menu.h"
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INCLUDE_MONSTER_LIST
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INCLUDE_game
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void State_LevelComplete::OnStateChange(GameState*prevState){
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if(Menu::IsMenuOpen()){
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Menu::CloseAllMenus();
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}
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game->GetPlayer()->SetState(State::NORMAL);
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Menu::OpenMenu(LEVEL_COMPLETE);
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};
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void State_LevelComplete::OnUserUpdate(Crawler*game){
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};
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void State_LevelComplete::Draw(Crawler*game){
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game->RenderHud();
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};
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70
Crawler/State_LevelComplete.h
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70
Crawler/State_LevelComplete.h
Normal file
@ -0,0 +1,70 @@
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/*
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License (OLC-3)
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~~~~~~~~~~~~~~~
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Copyright 2018 - 2023 OneLoneCoder.com
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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1. Redistributions or derivations of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions or derivative works in binary form must reproduce the above
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copyright notice. This list of conditions and the following disclaimer must be
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reproduced in the documentation and/or other materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its contributors may
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be used to endorse or promote products derived from this software without specific
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prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
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SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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SUCH DAMAGE.
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*/
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/*
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License (OLC-3)
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~~~~~~~~~~~~~~~
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Copyright 2018 - 2023 OneLoneCoder.com
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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1. Redistributions or derivations of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions or derivative works in binary form must reproduce the above
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copyright notice. This list of conditions and the following disclaimer must be
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reproduced in the documentation and/or other materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its contributors may
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be used to endorse or promote products derived from this software without specific
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prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
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SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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SUCH DAMAGE.
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*/
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#pragma once
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#include "GameState.h"
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class State_LevelComplete:public GameState{
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virtual void OnStateChange(GameState*prevState)override final;
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virtual void OnUserUpdate(Crawler*game)override final;
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virtual void Draw(Crawler*game)override final;
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};
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@ -33,7 +33,7 @@ SUCH DAMAGE.
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#define VERSION_MAJOR 0
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#define VERSION_MINOR 2
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#define VERSION_PATCH 1
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#define VERSION_BUILD 2930
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#define VERSION_BUILD 2938
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#define stringify(a) stringify_(a)
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#define stringify_(a) #a
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@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.10" tiledversion="1.10.1" class="Map" orientation="orthogonal" renderorder="right-down" width="205" height="205" tilewidth="24" tileheight="24" infinite="0" backgroundcolor="#475500" nextlayerid="9" nextobjectid="140">
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<map version="1.10" tiledversion="1.10.1" class="Map" orientation="orthogonal" renderorder="right-down" width="205" height="205" tilewidth="24" tileheight="24" infinite="0" backgroundcolor="#475500" nextlayerid="9" nextobjectid="141">
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<properties>
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<property name="Level Type" propertytype="LevelType" value="Dungeon"/>
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</properties>
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