Allow loadout items to be used in the camp without consuming the item. Release Build 11922.
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d89b82bc41
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7d0b15f652
@ -3996,8 +3996,10 @@ bool AiL::UseLoadoutItem(int slot,const std::optional<vf2d>targetingPos){
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if(!ISBLANK(GetLoadoutItem(slot).lock())&&GetLoadoutItem(slot).lock()->Amt()>0){
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if(!ISBLANK(GetLoadoutItem(slot).lock())&&GetLoadoutItem(slot).lock()->Amt()>0){
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Tutorial::GetTask(TutorialTaskName::USE_RECOVERY_ITEMS).I(A::ITEM_USE_COUNT)++;
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Tutorial::GetTask(TutorialTaskName::USE_RECOVERY_ITEMS).I(A::ITEM_USE_COUNT)++;
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Inventory::UseItem(GetLoadoutItem(slot).lock()->ActualName(),1U,targetingPos);
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Inventory::UseItem(GetLoadoutItem(slot).lock()->ActualName(),1U,targetingPos);
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Inventory::AddLoadoutItemUsed(GetLoadoutItem(slot).lock()->ActualName(),slot);
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if(game->GetCurrentMapName()!="HUB"){
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GetLoadoutItem(slot).lock()->amt--;
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Inventory::AddLoadoutItemUsed(GetLoadoutItem(slot).lock()->ActualName(),slot);
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GetLoadoutItem(slot).lock()->amt--;
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}
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if(GetLoadoutItem(slot).lock()->UseSound().length()>0){
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if(GetLoadoutItem(slot).lock()->UseSound().length()>0){
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SoundEffect::PlaySFX(GetLoadoutItem(slot).lock()->UseSound(),SoundEffect::CENTERED);
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SoundEffect::PlaySFX(GetLoadoutItem(slot).lock()->UseSound(),SoundEffect::CENTERED);
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}
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}
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@ -886,8 +886,7 @@ bool Player::CanAct(){
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const bool Player::CanAct(const Ability&ability){
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const bool Player::CanAct(const Ability&ability){
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return knockUpTimer==0&&!ability.waitForRelease&&(ability.canCancelCast||state!=State::CASTING)&&state!=State::ANIMATION_LOCK&&state!=State::DEADLYDASH&&state!=State::RETREAT&&
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return knockUpTimer==0&&!ability.waitForRelease&&(ability.canCancelCast||state!=State::CASTING)&&state!=State::ANIMATION_LOCK&&state!=State::DEADLYDASH&&state!=State::RETREAT&&
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(GameState::STATE==GameState::states[States::GAME_RUN]
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(GameState::STATE==GameState::states[States::GAME_RUN]||GameState::STATE==GameState::states[States::GAME_HUB]);
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||GameState::STATE==GameState::states[States::GAME_HUB]&&!ability.itemAbility);
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}
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}
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bool Player::HasIframes(){
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bool Player::HasIframes(){
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@ -39,7 +39,7 @@ All rights reserved.
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#define VERSION_MAJOR 1
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#define VERSION_MAJOR 1
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#define VERSION_MINOR 3
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#define VERSION_MINOR 3
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#define VERSION_PATCH 0
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#define VERSION_PATCH 0
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#define VERSION_BUILD 11917
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#define VERSION_BUILD 11922
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#define stringify(a) stringify_(a)
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#define stringify(a) stringify_(a)
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#define stringify_(a) #a
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#define stringify_(a) #a
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@ -126,40 +126,40 @@ void VisualNovel::Initialize(){
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arguments=ReadCSVArgs(args);
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arguments=ReadCSVArgs(args);
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}
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}
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if(line.find("{LOCATION")!=std::string::npos){//Location command
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if(line.find("{LOCATION")!=std::string::npos){
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if(arguments.size()!=1)ERR("Arguments size is "<<arguments.size()<<". Expecting only 1 argument.")
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if(arguments.size()!=1)ERR("Arguments size is "<<arguments.size()<<". Expecting only 1 argument.")
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data.emplace_back(std::make_unique<LocationCommand>(arguments[0]));
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data.emplace_back(std::make_unique<LocationCommand>(arguments[0]));
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}else
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}else
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if(line.find("{BACKGROUND")!=std::string::npos){//Background command
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if(line.find("{BACKGROUND")!=std::string::npos){
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if(arguments.size()!=1)ERR("Arguments size is "<<arguments.size()<<". Expecting only 1 argument.")
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if(arguments.size()!=1)ERR("Arguments size is "<<arguments.size()<<". Expecting only 1 argument.")
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graphicsToLoad.insert("story_background_image_location"_S+arguments[0]);
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graphicsToLoad.insert("story_background_image_location"_S+arguments[0]);
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data.push_back(std::make_unique<BackgroundCommand>(arguments[0]));
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data.push_back(std::make_unique<BackgroundCommand>(arguments[0]));
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}else
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}else
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if(line.find("{LEFT")!=std::string::npos){//Left command
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if(line.find("{LEFT")!=std::string::npos){
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AddImagesForLoading(arguments);
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AddImagesForLoading(arguments);
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data.emplace_back(std::make_unique<LeftCommand>(arguments));
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data.emplace_back(std::make_unique<LeftCommand>(arguments));
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}else
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}else
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if(line.find("{RIGHT")!=std::string::npos){//Right command
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if(line.find("{RIGHT")!=std::string::npos){
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AddImagesForLoading(arguments);
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AddImagesForLoading(arguments);
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data.emplace_back(std::make_unique<RightCommand>(arguments));
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data.emplace_back(std::make_unique<RightCommand>(arguments));
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}else
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}else
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if(line.find("{PAUSE")!=std::string::npos){//Pause command
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if(line.find("{PAUSE")!=std::string::npos){
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if(arguments.size()!=0)ERR("Arguments size is "<<arguments.size()<<". Expecting no arguments.")
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if(arguments.size()!=0)ERR("Arguments size is "<<arguments.size()<<". Expecting no arguments.")
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data.emplace_back(std::make_unique<PauseCommand>());
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data.emplace_back(std::make_unique<PauseCommand>());
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}else
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}else
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if(line.find("{AUDIOPITCH")!=std::string::npos){//Pause command
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if(line.find("{AUDIOPITCH")!=std::string::npos){
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if(arguments.size()!=1)ERR("Arguments size is "<<arguments.size()<<". Expecting only 1 argument.")
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if(arguments.size()!=1)ERR("Arguments size is "<<arguments.size()<<". Expecting only 1 argument.")
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data.emplace_back(std::make_unique<AudioPitchCommand>(arguments[0]));
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data.emplace_back(std::make_unique<AudioPitchCommand>(arguments[0]));
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}else
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}else
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if(line.find("{BGM")!=std::string::npos){//Pause command
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if(line.find("{BGM")!=std::string::npos){
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if(arguments.size()!=1)ERR("Arguments size is "<<arguments.size()<<". Expecting only 1 argument.")
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if(arguments.size()!=1)ERR("Arguments size is "<<arguments.size()<<". Expecting only 1 argument.")
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data.emplace_back(std::make_unique<BGMCommand>(arguments[0]));
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data.emplace_back(std::make_unique<BGMCommand>(arguments[0]));
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}else
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}else
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if(line.find("{CHAPTER")!=std::string::npos){//Pause command
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if(line.find("{CHAPTER")!=std::string::npos){
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if(arguments.size()!=1)ERR("Arguments size is "<<arguments.size()<<". Expecting only 1 argument.")
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if(arguments.size()!=1)ERR("Arguments size is "<<arguments.size()<<". Expecting only 1 argument.")
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data.emplace_back(std::make_unique<ChapterCommand>(std::stoi(arguments[0])));
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data.emplace_back(std::make_unique<ChapterCommand>(std::stoi(arguments[0])));
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}else
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}else
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if(line.find("{SETPLAYERWORLDLOC")!=std::string::npos){//Pause command
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if(line.find("{SETPLAYERWORLDLOC")!=std::string::npos){
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if(arguments.size()<1)ERR("Arguments size is "<<arguments.size()<<". Expecting at least 1 argument.")
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if(arguments.size()<1)ERR("Arguments size is "<<arguments.size()<<". Expecting at least 1 argument.")
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std::string connectionPointName{};
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std::string connectionPointName{};
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for(int i=0;std::string&arg:arguments){
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for(int i=0;std::string&arg:arguments){
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@ -25,7 +25,7 @@ Levels
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Loot[1] = Berries, 1, 1, 30%
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Loot[1] = Berries, 1, 1, 30%
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Loot[2] = Green Gemstone, 1, 1, 5%
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Loot[2] = Green Gemstone, 1, 1, 5%
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}
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}
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BOSS_1
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BOSS_1
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{
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{
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Map File = Boss_1_v2.tmx
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Map File = Boss_1_v2.tmx
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}
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}
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@ -106,7 +106,7 @@ Levels
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Loot[2] = Berries, 1, 2, 25%
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Loot[2] = Berries, 1, 2, 25%
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Loot[3] = Green Gemstone, 1, 1, 5%
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Loot[3] = Green Gemstone, 1, 1, 5%
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}
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}
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BOSS_1_B
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BOSS_1_B
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{
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{
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Map File = Boss_1_B.tmx
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Map File = Boss_1_B.tmx
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}
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}
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