Remove debug keys for changing class, spawning items, adding xp, and opening the consumables window. Fix XP progress bar so it doesn't loop the sound if the menu is closed early. Pause menu now pauses the game during gameplay. Release Build 7895.
//Set to false by PrepareBGM(). If PlayBGM() is called instead, it will set the state of this variable to true, such that the loading is performed in Audio::Update()!
floatxpBonus=1.1f;//10% XP bonus for finishing a stage.
if(Component<MenuLabel>(LEVEL_COMPLETE,"Stage Complete Label")->GetLabel()!="Stage Summary"){//If the label says stage summary, we didn't actually complete the level. Don't reward any stage items to the player.