Fix right-hand side checkbox labels in Settings menu being too wide, going behind the scrollbar. Release Build 8208.
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@ -132,12 +132,12 @@ void Menu::InitializeSettingsWindow(){
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GameSettings::SetTerrainCollisionBoxes(data.checked);
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GameSettings::SetTerrainCollisionBoxes(data.checked);
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return true;
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return true;
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},true)END;
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},true)END;
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settingsList->ADD("Terrain Collision Boxes Label",MenuLabel)(geom2d::rect<float>{{windowSize.x/2+22.f,60},{windowSize.x/2-24.f,16.f}},"Terrain Collision Boxes",1.f,ComponentAttr::SHADOW|ComponentAttr::LEFT_ALIGN)END;
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settingsList->ADD("Terrain Collision Boxes Label",MenuLabel)(geom2d::rect<float>{{windowSize.x/2+22.f,60},{windowSize.x/2-36.f,16.f}},"Terrain Collision Boxes",1.f,ComponentAttr::SHADOW|ComponentAttr::LEFT_ALIGN)END;
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settingsList->ADD("Keyboard Play Auto-Aim Checkbox",Checkbox)(geom2d::rect<float>{{windowSize.x/2+4.f,80},{16.f,16.f}},[](ToggleFuncData data){
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settingsList->ADD("Keyboard Play Auto-Aim Checkbox",Checkbox)(geom2d::rect<float>{{windowSize.x/2+4.f,80},{16.f,16.f}},[](ToggleFuncData data){
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GameSettings::SetKeyboardAutoAim(data.checked);
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GameSettings::SetKeyboardAutoAim(data.checked);
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return true;
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return true;
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},false)END;
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},false)END;
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settingsList->ADD("Keyboard Play Auto-Aim Label",MenuLabel)(geom2d::rect<float>{{windowSize.x/2+22.f,80},{windowSize.x/2-24.f,16.f}},"Aim Assist\n(No Mouse Players)",1.f,ComponentAttr::SHADOW|ComponentAttr::LEFT_ALIGN)END;
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settingsList->ADD("Keyboard Play Auto-Aim Label",MenuLabel)(geom2d::rect<float>{{windowSize.x/2+22.f,80},{windowSize.x/2-36.f,16.f}},"Aim Assist\n(No Mouse Players)",1.f,ComponentAttr::SHADOW|ComponentAttr::LEFT_ALIGN)END;
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auto fullscreenToggle=settingsList->ADD("Fullscreen Toggle Checkbox",Checkbox)(geom2d::rect<float>{{windowSize.x/2+4.f,100},{16.f,16.f}},[](ToggleFuncData data){
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auto fullscreenToggle=settingsList->ADD("Fullscreen Toggle Checkbox",Checkbox)(geom2d::rect<float>{{windowSize.x/2+4.f,100},{16.f,16.f}},[](ToggleFuncData data){
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if(data.checked){ //When going to fullscreen mode, the windowed mode positioning needs to be saved to be restored later.
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if(data.checked){ //When going to fullscreen mode, the windowed mode positioning needs to be saved to be restored later.
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@ -149,7 +149,7 @@ void Menu::InitializeSettingsWindow(){
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game->SetFullscreen(data.checked,GameSettings::GetWindowPos());
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game->SetFullscreen(data.checked,GameSettings::GetWindowPos());
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return true;
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return true;
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},game->IsFullscreen())END;
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},game->IsFullscreen())END;
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auto fullscreenToggleLabel=settingsList->ADD("Fullscreen Toggle Label",MenuLabel)(geom2d::rect<float>{{windowSize.x/2+22.f,100},{windowSize.x/2-24.f,16.f}},"Fullscreen",1.f,ComponentAttr::SHADOW|ComponentAttr::LEFT_ALIGN)END;
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auto fullscreenToggleLabel=settingsList->ADD("Fullscreen Toggle Label",MenuLabel)(geom2d::rect<float>{{windowSize.x/2+22.f,100},{windowSize.x/2-36.f,16.f}},"Fullscreen",1.f,ComponentAttr::SHADOW|ComponentAttr::LEFT_ALIGN)END;
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#ifdef __EMSCRIPTEN__
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#ifdef __EMSCRIPTEN__
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fullscreenToggle->Disable();
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fullscreenToggle->Disable();
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fullscreenToggleLabel->Disable();
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fullscreenToggleLabel->Disable();
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@ -17,4 +17,3 @@ Add in vsync system option
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Hint text does not appear except during actual gameplay.
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Hint text does not appear except during actual gameplay.
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Terrain Collision Boxes
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Terrain Collision Boxes
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Add hotkeys to loadout slots when selecting them from the menu
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@ -39,7 +39,7 @@ All rights reserved.
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#define VERSION_MAJOR 0
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#define VERSION_MAJOR 0
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#define VERSION_MINOR 5
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#define VERSION_MINOR 5
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#define VERSION_PATCH 1
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#define VERSION_PATCH 1
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#define VERSION_BUILD 8207
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#define VERSION_BUILD 8208
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#define stringify(a) stringify_(a)
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#define stringify(a) stringify_(a)
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#define stringify_(a) #a
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#define stringify_(a) #a
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