diff --git a/Adventures in Lestoria/Player.cpp b/Adventures in Lestoria/Player.cpp index 47287d41..3e6cb36f 100644 --- a/Adventures in Lestoria/Player.cpp +++ b/Adventures in Lestoria/Player.cpp @@ -1453,7 +1453,7 @@ const vf2d Player::GetAimingLocation(bool useWalkDir,bool invert){ } if(closestPoint!=vf2d{std::numeric_limits::max(),std::numeric_limits::max()}){ geom2d::lineaimingLine=geom2d::line(GetPos(),closestPoint); - vf2d aimingPoint=aimingLine.rpoint(invert?(-operator""_Pixels("Player.Aiming Cursor Max Distance"_F)):std::min(aimingLine.length()+24.f,operator""_Pixels("Player.Aiming Cursor Max Distance"_F))); + vf2d aimingPoint=aimingLine.rpoint(invert?(-operator""_Pixels("Player.Aiming Cursor Max Distance"_F)):std::min(aimingLine.length()+24.f,float(operator""_Pixels("Player.Aiming Cursor Max Distance"_F)))); return game->GetScreenSize()/2+aimingPoint-GetPos(); }else return game->GetScreenSize()/2+vf2d{float(operator""_Pixels("Player.Aiming Cursor Max Distance"_F)),aimingAngle.y}.cart(); diff --git a/distribute.sh b/distribute.sh index 678765e4..f68544aa 100755 --- a/distribute.sh +++ b/distribute.sh @@ -17,6 +17,7 @@ cp -R "Adventures in Lestoria/assets/gamepack.pak" release/assets cp -R "Adventures in Lestoria/assets/"*.ttf release/assets cp -R "Adventures in Lestoria/controller_config" release cp "Adventures in Lestoria/Adventures in Lestoria/"*.so "release/Adventures in Lestoria" +cp -R bin release rm release/*.pdb