Minimap follows camera instead of player. Minimap view setting is now saved in player configuration. Added controller option for minimap toggle input. Release Build 8875.

mac-build
sigonasr2 8 months ago
parent 1680b37671
commit 77e2a654f4
  1. 20
      Adventures in Lestoria/AdventuresInLestoria.cpp
  2. 2
      Adventures in Lestoria/AdventuresInLestoria.h
  3. 12
      Adventures in Lestoria/InputKeyboardWindow.cpp
  4. 1
      Adventures in Lestoria/Key.cpp
  5. 1
      Adventures in Lestoria/Key.h
  6. 14
      Adventures in Lestoria/Minimap.cpp
  7. 3
      Adventures in Lestoria/Minimap.h
  8. 5
      Adventures in Lestoria/SaveFile.cpp
  9. 2
      Adventures in Lestoria/Version.h
  10. 3
      Adventures in Lestoria/assets/config/configuration.txt
  11. 3
      Adventures in Lestoria/assets/config/settings/input.txt
  12. 26
      Adventures in Lestoria/controller_config/controller_generic.vdf
  13. 26
      Adventures in Lestoria/controller_config/controller_switch_pro.vdf
  14. 28
      Adventures in Lestoria/controller_config/controller_xboxone.vdf
  15. 2
      Adventures in Lestoria/controller_config/game_actions_2895980.vdf
  16. BIN
      x64/Release/Adventures in Lestoria.exe

@ -146,6 +146,8 @@ InputGroup AiL::KEY_SHOULDER2;
InputGroup AiL::KEY_CHANGE_LOADOUT;
InputGroup AiL::KEY_MOUSE_RIGHT;
InputGroup AiL::KEY_TOGGLE_MAP;
#ifndef __EMSCRIPTEN__
::discord::Core*Discord{};
#endif
@ -2770,6 +2772,14 @@ bool Steam_Init(){
int main()
{
if(!std::filesystem::exists("assets/config/configuration.txt")){
ERR("WARNING! Could not find initial config file! Aborting.");
return false;
}
{
utils::datafile configFile;
utils::datafile::Read(configFile,"assets/config/configuration.txt");
if(configFile["steam_api"].GetBool()){
#ifndef __EMSCRIPTEN__
if(SteamAPI_RestartAppIfNecessary(2895980U))return false; //Immediately quit if steam is detected and can be started through it.
if(Steam_Init()){
@ -2778,6 +2788,8 @@ int main()
LOG("Steam API failed to initialize!");
}
#endif
}
}
{
AiL demo;
@ -3169,6 +3181,10 @@ void AiL::InitializeDefaultKeybinds(){
KEY_UNEQUIP.AddKeybind({CONTROLLER,static_cast<int>(GPButtons::FACE_U)});
KEY_FACEDOWN.AddKeybind({STEAM,Steam::FUNCTION_1});
KEY_TOGGLE_MAP.AddKeybind({KEY,TAB});
KEY_TOGGLE_MAP.AddKeybind({CONTROLLER,static_cast<int>(GPButtons::R3)});
KEY_TOGGLE_MAP.AddKeybind({STEAM,Steam::TOGGLE_MAP});
KEY_MOUSE_RIGHT.AddKeybind({MOUSE,Mouse::RIGHT});
#define TieMenuNameToMenuInputGroup(KEY_NAME) \
@ -3196,6 +3212,7 @@ void AiL::InitializeDefaultKeybinds(){
TieMenuNameToGameplayInputGroup(Player::KEY_ITEM1);
TieMenuNameToGameplayInputGroup(Player::KEY_ITEM2);
TieMenuNameToGameplayInputGroup(Player::KEY_ITEM3);
TieMenuNameToGameplayInputGroup(KEY_TOGGLE_MAP);
InputGroup::menuNamesToInputGroups.SetInitialized();
}
@ -3740,7 +3757,7 @@ void AiL::UpdateDiscordStatus(std::string levelName,std::string className){
}
SteamFriends()->SetRichPresence("steam_display","#Status");
}else{
if(Steam_Init()){
if("steam_api"_B&&Steam_Init()){
retry=true;
LOG("Steam API Initialized successfully!");
}
@ -3786,6 +3803,7 @@ void AiL::ResetGame(bool changeToMainMenu){
SetChapter(1);
SaveFile::SetSaveFileName("");
Tutorial::Initialize();
minimap.SetMinimapMode(MinimapMode::SMALL);
minimap.EraseChunkData();
}

@ -123,6 +123,8 @@ public:
static InputGroup KEY_MOUSE_RIGHT;
static InputGroup KEY_TOGGLE_MAP;
static float SIZE_CHANGE_SPEED;
double levelTime=0.;
Camera2D camera;

@ -239,15 +239,21 @@ void Menu::InitializeKeyboardInputWindow(){
}},
{"Input_3_1 Gameplay Input Displayer",{
.up="Input_2_1 Gameplay Input Displayer",
.down="Confirm Button",
.down="Input_4_1 Gameplay Input Displayer",
.left="Input_3_0 Gameplay Input Displayer",
.right="Input_3_0 Gameplay Input Displayer",
}},
{"Input_4_0 Gameplay Input Displayer",{
.up="Input_3_0 Gameplay Input Displayer",
.down="Confirm Button",
.left="Input_3_1 Gameplay Input Displayer",
.right="Input_3_1 Gameplay Input Displayer",
.left="Input_4_1 Gameplay Input Displayer",
.right="Input_4_1 Gameplay Input Displayer",
}},
{"Input_4_1 Gameplay Input Displayer",{
.up="Input_3_1 Gameplay Input Displayer",
.down="Confirm Button",
.left="Input_4_0 Gameplay Input Displayer",
.right="Input_4_0 Gameplay Input Displayer",
}},
{"Confirm Button",{
.up="Input_4_0 Gameplay Input Displayer",

@ -171,6 +171,7 @@ void Input::Initialize(){
enumToActionName[i][Steam::LOCK_UNLOCK_ACC]={"Lock/Unlock_Accessory",{}};
enumToActionName[i][Steam::FAST_SCROLL_UP]={"Fast_Scroll_Up",{}};
enumToActionName[i][Steam::FAST_SCROLL_DOWN]={"Fast_Scroll_Down",{}};
enumToActionName[i][Steam::TOGGLE_MAP]={"Toggle_Map",{}};
}
}

@ -92,6 +92,7 @@ namespace Steam{
LOCK_UNLOCK_ACC,
FAST_SCROLL_UP,
FAST_SCROLL_DOWN,
TOGGLE_MAP,
};
};

@ -149,7 +149,7 @@ void Minimap::Reset(){
}
void Minimap::Update(){
if(game->GetKey(TAB).bPressed){
if(game->KEY_TOGGLE_MAP.Pressed()){
if(displayMode==MinimapMode::SMALL)displayMode=MinimapMode::LARGE;
else if(displayMode==MinimapMode::LARGE)displayMode=MinimapMode::OFF;
else if(displayMode==MinimapMode::OFF)displayMode=MinimapMode::SMALL;
@ -202,12 +202,12 @@ void Minimap::Draw(){
if(!game->InBossEncounter()){
switch(displayMode){
case MinimapMode::SMALL:{
mapCircleHud.DrawRotatedDecal(minimapPos,cover.Decal(),0.f,game->GetPlayer()->GetPos()/game->GetCurrentMapData().tilewidth,vf2d{0.5f,0.5f});
mapCircleHud.DrawRotatedDecal(minimapPos,cover.Decal(),0.f,game->camera.GetPosition()/game->GetCurrentMapData().tilewidth,vf2d{0.5f,0.5f});
game->DrawRotatedDecal(mapCircleHud.GetOffset()+minimapPos,GFX["skill_overlay_icon.png"].Decal(),0.f,GFX["skill_overlay_icon.png"].Sprite()->Size()/2,vf2d{float("Minimap.Minimap HUD Size"_I),float("Minimap.Minimap HUD Size"_I)}/24.f*1.05f);
game->DrawRotatedDecal(mapCircleHud.GetOffset()+minimapPos,game->GetPlayer()->GetMinimapImage().Decal(),0.f,vi2d{"Player.Minimap Image Size"_i[0],"Player.Minimap Image Size"_i[1]}/2,{0.5f,0.5f});
}break;
case MinimapMode::LARGE:{
mapCircleLargeHud.DrawRotatedDecal(vf2d{game->ScreenWidth()/3.f,game->ScreenWidth()/3.f},coverOutline.Decal(),0.f,game->GetPlayer()->GetPos()/game->GetCurrentMapData().tilewidth,vf2d{2.f,2.f},{255,255,255,48});
mapCircleLargeHud.DrawRotatedDecal(vf2d{game->ScreenWidth()/3.f,game->ScreenWidth()/3.f},coverOutline.Decal(),0.f,game->camera.GetPosition()/game->GetCurrentMapData().tilewidth,vf2d{2.f,2.f},{255,255,255,48});
}break;
case MinimapMode::OFF:{}break;
}
@ -221,3 +221,11 @@ void Minimap::EraseChunkData(){
const std::unordered_map<MapName,std::unordered_set<std::string>>&Minimap::GetChunkData(){
return loadedChunks;
}
const MinimapMode&Minimap::GetMinimapMode()const{
return displayMode;
}
void Minimap::SetMinimapMode(MinimapMode newMode){
displayMode=newMode;
}

@ -56,6 +56,9 @@ public:
void EraseChunkData();
const std::unordered_map<MapName,std::unordered_set<std::string>>&GetChunkData();
const MinimapMode&GetMinimapMode()const;
void SetMinimapMode(MinimapMode newMode);
private:
ViewPort mapCircleHud;
ViewPort mapCircleLargeHud;

@ -136,6 +136,7 @@ const void SaveFile::SaveGame(){
saveFile["Save Name"].SetString(std::string(GetSaveFileName()));
saveFile["Game Time"].SetReal(game->GetRuntime());
saveFile["TravelingMerchant"].SetString(std::string(Merchant::GetCurrentTravelingMerchant().GetKeyName()));
saveFile["Minimap Display Mode"].SetInt(int(game->minimap.GetMinimapMode()));
#pragma region Save Keyboard/Controller mappings
//NOTE: We are shadowing code from InputKeyboardWindow! If at some point the retrival method for getting input displays changes, we likely will be changing the code here as well!
@ -403,6 +404,10 @@ void SaveFile::LoadFile(){
}
}
if(loadFile.HasProperty("Minimap Display Mode")){
game->minimap.SetMinimapMode(MinimapMode(loadFile["Minimap Display Mode"].GetInt()));
}
#pragma region Load Keyboard/Controller mappings
//NOTE: We are shadowing code from InputKeyboardWindow! If at some point the retrival method for getting input displays changes, we likely will be changing the code here as well!
const int ingameControlsRowCount=DATA.GetProperty("Inputs.Gameplay Input Names").GetValueCount()%2==0?DATA.GetProperty("Inputs.Gameplay Input Names").GetValueCount()/2:DATA.GetProperty("Inputs.Gameplay Input Names").GetValueCount()/2+1;

@ -39,7 +39,7 @@ All rights reserved.
#define VERSION_MAJOR 1
#define VERSION_MINOR 1
#define VERSION_PATCH 0
#define VERSION_BUILD 8868
#define VERSION_BUILD 8875
#define stringify(a) stringify_(a)
#define stringify_(a) #a

@ -16,6 +16,9 @@ gfx_config = gfx/gfx.txt
# Save File Server Name
save_server = https://projectdivar.com:4505/AiL
# Steam API. Set to False to disable using Steam.
steam_api = True
# Map Files Loading Config
map_config = levels.txt

@ -2,7 +2,7 @@ Inputs
{
Menu Input Names = Confirm, Back, Function 1, Function 2, Menu, Up, Right, Down, Left
Gameplay Input Names = Basic Attack, Defensive, Ability 1, Ability 2, Ability 3, Ability 4, Item 1, Item 2, Item 3
Gameplay Input Names = Basic Attack, Defensive, Ability 1, Ability 2, Ability 3, Ability 4, Item 1, Item 2, Item 3, Toggle Minimap
KEY_CONFIRM = Confirm
@ -24,4 +24,5 @@ Inputs
Player::KEY_ITEM1=Item 1
Player::KEY_ITEM2=Item 2
Player::KEY_ITEM3=Item 3
KEY_TOGGLE_MAP=Toggle Minimap
}

@ -1,18 +1,18 @@
"controller_mappings"
{
"version" "3"
"revision" "87"
"revision" "88"
"title" "Generic Gamepad"
"description" "Default Generic Gamepad controls"
"creator" "76561198025675819"
"progenitor" ""
"url" "autosave://C:\\Program Files (x86)\\Steam\\steamapps\\common\\Steam Controller Configs\\65410091\\config\\2895980\\controller_generic.vdf"
"progenitor" "game://controller_generic.vdf"
"url" "game://controller_generic.vdf"
"export_type" "personal_local"
"controller_type" "controller_generic"
"controller_caps" "1573375"
"major_revision" "0"
"minor_revision" "0"
"Timestamp" "1711752971"
"Timestamp" "1713016743"
"actions"
{
"InGameControls"
@ -61,6 +61,7 @@
}
"Fast_Scroll_Up" "#ScrollUp"
"Fast_Scroll_Down" "#ScrollDown"
"Toggle_Map" "#ToggleMap"
}
}
}
@ -97,6 +98,7 @@
"Scroll" "Scroll Menu/Manual Aim"
"ScrollUp" "Fast Scroll Menu Up"
"ScrollDown" "Fast Scroll Menu Down"
"ToggleMap" "Toggle Minimap"
}
}
"group"
@ -531,6 +533,22 @@
"description" ""
"inputs"
{
"click"
{
"activators"
{
"Full_Press"
{
"bindings"
{
"binding" "game_action InGameControls Toggle_Map, #ToggleMap, , "
}
}
}
"disabled_activators"
{
}
}
}
"settings"
{

@ -1,18 +1,18 @@
"controller_mappings"
{
"version" "3"
"revision" "85"
"revision" "86"
"title" "Switch Pro"
"description" "Default Switch Pro configuration."
"creator" "76561198025675819"
"progenitor" ""
"url" "autosave://C:\\Program Files (x86)\\Steam\\steamapps\\common\\Steam Controller Configs\\65410091\\config\\2895980\\controller_switch_pro.vdf"
"progenitor" "game://controller_switch_pro.vdf"
"url" "game://controller_switch_pro.vdf"
"export_type" "personal_local"
"controller_type" "controller_switch_pro"
"controller_caps" "613772287"
"major_revision" "0"
"minor_revision" "0"
"Timestamp" "1711752483"
"Timestamp" "1713016698"
"actions"
{
"InGameControls"
@ -61,6 +61,7 @@
}
"Fast_Scroll_Up" "#ScrollUp"
"Fast_Scroll_Down" "#ScrollDown"
"Toggle_Map" "#ToggleMap"
}
}
}
@ -97,6 +98,7 @@
"Scroll" "Scroll Menu/Manual Aim"
"ScrollUp" "Fast Scroll Menu Up"
"ScrollDown" "Fast Scroll Menu Down"
"ToggleMap" "Toggle Minimap"
}
}
"group"
@ -531,6 +533,22 @@
"description" ""
"inputs"
{
"click"
{
"activators"
{
"Full_Press"
{
"bindings"
{
"binding" "game_action InGameControls Toggle_Map, #ToggleMap, , "
}
}
}
"disabled_activators"
{
}
}
}
"settings"
{

@ -1,18 +1,18 @@
"controller_mappings"
{
"version" "3"
"revision" "78"
"revision" "79"
"title" "Xbox/Playstation"
"description" "Default Xbox/Playstation controls"
"creator" "76561198025675819"
"progenitor" ""
"url" "autosave://C:\\Program Files (x86)\\Steam\\steamapps\\common\\Steam Controller Configs\\65410091\\config\\2895980\\controller_xbox360.vdf"
"creator" "-1"
"progenitor" "game://controller_xboxone.vdf"
"url" "game://controller_xboxone.vdf"
"export_type" "personal_local"
"controller_type" "controller_xbox360"
"controller_caps" "1590271"
"major_revision" "0"
"minor_revision" "0"
"Timestamp" "1711752757"
"Timestamp" "1713016732"
"actions"
{
"InGameControls"
@ -61,6 +61,7 @@
}
"Fast_Scroll_Up" "#ScrollUp"
"Fast_Scroll_Down" "#ScrollDown"
"Toggle_Map" "#ToggleMap"
}
}
}
@ -97,6 +98,7 @@
"Scroll" "Scroll Menu/Manual Aim"
"ScrollUp" "Fast Scroll Menu Up"
"ScrollDown" "Fast Scroll Menu Down"
"ToggleMap" "Toggle Minimap"
}
}
"group"
@ -531,6 +533,22 @@
"description" ""
"inputs"
{
"click"
{
"activators"
{
"Full_Press"
{
"bindings"
{
"binding" "game_action InGameControls Toggle_Map, #ToggleMap, , "
}
}
}
"disabled_activators"
{
}
}
}
"settings"
{

@ -44,6 +44,7 @@
"Lock/Unlock_Accessory" "#Select"
"Fast_Scroll_Up" "#ScrollUp"
"Fast_Scroll_Down" "#ScrollDown"
"Toggle_Map" "#ToggleMap"
}
}
}
@ -77,6 +78,7 @@
"Scroll" "Scroll Menu/Manual Aim"
"ScrollUp" "Fast Scroll Menu Up"
"ScrollDown" "Fast Scroll Menu Down"
"ToggleMap" "Toggle Minimap"
}
}
"configurations"

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