Skill menu (re)positioning.
All checks were successful
Emscripten Build / Build_and_Deploy_Web_Build (push) Successful in 6m36s
All checks were successful
Emscripten Build / Build_and_Deploy_Web_Build (push) Successful in 6m36s
This commit is contained in:
parent
be05839743
commit
7247d226e8
@ -352,9 +352,9 @@ void Menu::InitializeCharacterMenuWindow(){
|
|||||||
std::pair<std::reference_wrapper<Ability>,AbilitySlot>{game->GetPlayer()->GetRightClickAbility(),AbilitySlot::DEFENSIVE},
|
std::pair<std::reference_wrapper<Ability>,AbilitySlot>{game->GetPlayer()->GetRightClickAbility(),AbilitySlot::DEFENSIVE},
|
||||||
};
|
};
|
||||||
for(size_t i{0};auto&[ability,slot]:abilityBoxes){
|
for(size_t i{0};auto&[ability,slot]:abilityBoxes){
|
||||||
float x=0;
|
float x=4;
|
||||||
float y=24+i*28;
|
float y=4+i*28;
|
||||||
float labelX=31;
|
float labelX=28;
|
||||||
float labelY=24+i*28+36;
|
float labelY=24+i*28+36;
|
||||||
auto skillBox{characterMenuWindow->ADD(std::format("Skill Icon Label {}",i),MenuIconButton)(geom2d::rect<float>{{x,y+28},{24,24}},GFX[ability.get().icon].Decal(),DO_NOTHING)END};
|
auto skillBox{characterMenuWindow->ADD(std::format("Skill Icon Label {}",i),MenuIconButton)(geom2d::rect<float>{{x,y+28},{24,24}},GFX[ability.get().icon].Decal(),DO_NOTHING)END};
|
||||||
auto skillNameLabel{characterMenuWindow->ADD(std::format("Skill Name Label {}",i),MenuLabel)(geom2d::rect<float>{{labelX,labelY},{96,24}},ability.get().GetNameWithPlayerModifiers())END};
|
auto skillNameLabel{characterMenuWindow->ADD(std::format("Skill Name Label {}",i),MenuLabel)(geom2d::rect<float>{{labelX,labelY},{96,24}},ability.get().GetNameWithPlayerModifiers())END};
|
||||||
|
Loading…
x
Reference in New Issue
Block a user