Add Skeleton Warrior monster with placeholder animations and added to 4-1 test area.
All checks were successful
Emscripten Build / Build_and_Deploy_Web_Build (push) Successful in 6m30s
All checks were successful
Emscripten Build / Build_and_Deploy_Web_Build (push) Successful in 6m30s
This commit is contained in:
parent
9d6fc0d45c
commit
6e5a1a5116
@ -1,5 +1,5 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8"?>
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
<map version="1.10" tiledversion="1.10.2" class="Map" orientation="orthogonal" renderorder="right-down" width="315" height="238" tilewidth="24" tileheight="24" infinite="0" nextlayerid="6" nextobjectid="1">
|
<map version="1.10" tiledversion="1.10.2" class="Map" orientation="orthogonal" renderorder="right-down" width="315" height="238" tilewidth="24" tileheight="24" infinite="0" nextlayerid="7" nextobjectid="7">
|
||||||
<properties>
|
<properties>
|
||||||
<property name="Level Type" type="int" propertytype="LevelType" value="0"/>
|
<property name="Level Type" type="int" propertytype="LevelType" value="0"/>
|
||||||
</properties>
|
</properties>
|
||||||
@ -978,4 +978,30 @@
|
|||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||||
</data>
|
</data>
|
||||||
</layer>
|
</layer>
|
||||||
|
<objectgroup id="6" name="Object Layer 1">
|
||||||
|
<object id="1" name="Player Spawn" type="PlayerSpawnLocation" x="240" y="4896">
|
||||||
|
<point/>
|
||||||
|
</object>
|
||||||
|
<object id="2" name="End Zone" type="EndZone" x="5736" y="216" width="114" height="114">
|
||||||
|
<ellipse/>
|
||||||
|
</object>
|
||||||
|
<object id="3" template="../maps/Monsters/Skeleton Warrior.tx" x="582" y="4842">
|
||||||
|
<properties>
|
||||||
|
<property name="spawner" type="object" value="6"/>
|
||||||
|
</properties>
|
||||||
|
</object>
|
||||||
|
<object id="4" template="../maps/Monsters/Skeleton Warrior.tx" x="600" y="4914">
|
||||||
|
<properties>
|
||||||
|
<property name="spawner" type="object" value="6"/>
|
||||||
|
</properties>
|
||||||
|
</object>
|
||||||
|
<object id="5" template="../maps/Monsters/Skeleton Warrior.tx" x="528" y="4962">
|
||||||
|
<properties>
|
||||||
|
<property name="spawner" type="object" value="6"/>
|
||||||
|
</properties>
|
||||||
|
</object>
|
||||||
|
<object id="6" name="Monster Spawn Zone" type="SpawnGroup" x="282" y="4776" width="216" height="246">
|
||||||
|
<ellipse/>
|
||||||
|
</object>
|
||||||
|
</objectgroup>
|
||||||
</map>
|
</map>
|
||||||
|
@ -1951,6 +1951,50 @@ Monsters
|
|||||||
# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
|
# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
|
||||||
# DROP[0] = Octopus Ring,100%,1,1
|
# DROP[0] = Octopus Ring,100%,1,1
|
||||||
|
|
||||||
|
Hurt Sound = Monster Hurt
|
||||||
|
Death Sound = Slime Dead
|
||||||
|
Walk Sound = Slime Walk
|
||||||
|
}
|
||||||
|
Skeleton Warrior
|
||||||
|
{
|
||||||
|
Health = 750
|
||||||
|
Attack = 53
|
||||||
|
|
||||||
|
CollisionDmg = 26
|
||||||
|
|
||||||
|
MoveSpd = 105%
|
||||||
|
Size = 100%
|
||||||
|
|
||||||
|
XP = 36
|
||||||
|
|
||||||
|
Strategy = Goblin Dagger
|
||||||
|
|
||||||
|
# Wait time override for Run Towards strategy.
|
||||||
|
WaitTime = 0
|
||||||
|
|
||||||
|
#Size of each animation frame
|
||||||
|
SheetFrameSize = 32,32
|
||||||
|
|
||||||
|
# Setting this to true means every four rows indicates one animation, the ordering of the directions is: NORTH, EAST, SOUTH, WEST
|
||||||
|
4-Way Spritesheet = True
|
||||||
|
|
||||||
|
Animations
|
||||||
|
{
|
||||||
|
# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse,ReverseOneShot)
|
||||||
|
# Animations must be defined in the same order as they are in their sprite sheets
|
||||||
|
# The First Four animations must represent a standing, walking, attack, and death animation. Their names are up to the creator.
|
||||||
|
IDLE = 2, 0.6, Repeat
|
||||||
|
WALK = 4, 0.15, Repeat
|
||||||
|
STABBING = 4, 0.075, OneShot
|
||||||
|
DEATH = 4, 0.15, OneShot
|
||||||
|
SLASHING = 4, 0.075, OneShot
|
||||||
|
STAB = 1, 0.1, OneShot
|
||||||
|
SLASH = 1, 0.1, OneShot
|
||||||
|
}
|
||||||
|
|
||||||
|
# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
|
||||||
|
# DROP[0] = Broken Dagger,30%,1,1
|
||||||
|
|
||||||
Hurt Sound = Monster Hurt
|
Hurt Sound = Monster Hurt
|
||||||
Death Sound = Slime Dead
|
Death Sound = Slime Dead
|
||||||
Walk Sound = Slime Walk
|
Walk Sound = Slime Walk
|
||||||
|
Binary file not shown.
@ -0,0 +1,5 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<template>
|
||||||
|
<tileset firstgid="1" source="../Monsters.tsx"/>
|
||||||
|
<object name="Skeleton Warrior" type="Monster" gid="35" width="48" height="48"/>
|
||||||
|
</template>
|
Binary file not shown.
Before Width: | Height: | Size: 23 KiB After Width: | Height: | Size: 24 KiB |
Loading…
x
Reference in New Issue
Block a user