Fix ScrollableWindowComponents buggy behavior when clicking the down arrow button causing the list to scroll all the way to the bottom. Release Build 10067.
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@ -188,8 +188,6 @@ protected:
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vf2d windowAbsPos=Menu::menus[parentMenu]->pos+rect.pos;
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bool mouseOverScrollbar=geom2d::overlaps(geom2d::rect<float>(windowAbsPos+vf2d{rect.size.x-12,scrollBarTop+12},{12,scrollBarHeight}),game->GetMousePos());
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auto ScrollToClickedPosition=[&](){
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float spaceBetweenTopAndBottomArrows=rect.size.y-24;
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float viewHeight=rect.size.y;
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@ -202,7 +200,7 @@ protected:
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SetScrollAmount({GetScrollAmount().x,(-newScrollbarTop+1)/scrollBarScale});
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};
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if(mouseOverScrollbar||scrollBarSelected){
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if(scrollBarSelected){
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scrollBarHoverTime=std::min(scrollBarHoverTime+game->GetElapsedTime(),"ThemeGlobal.HighlightTime"_F);
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if(game->GetMouse(0).bPressed&&!geom2d::contains(rect,bounds)){
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scrollBarSelected=true;
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@ -220,7 +218,7 @@ protected:
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scrollBarHoverTime=std::max(scrollBarHoverTime-game->GetElapsedTime(),0.f);
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//It's possible to still scroll by clicking outside the scrollbar but in the scroll region.
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if(game->GetMouse(0).bHeld&&!geom2d::contains(rect,bounds)&&
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geom2d::overlaps(geom2d::rect<float>(windowAbsPos+vf2d{rect.size.x-12.f,12.f},{12.f,rect.size.y-12.f}),game->GetMousePos())){
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geom2d::overlaps(geom2d::rect<float>(windowAbsPos+vf2d{rect.size.x-12.f,12.f},{12.f,rect.size.y-24.f}),game->GetMousePos())){
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ScrollToClickedPosition();
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scrollBarSelected=true;
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Menu::menus[parentMenu]->alreadyClicked=true;
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@ -39,7 +39,7 @@ All rights reserved.
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#define VERSION_MAJOR 1
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#define VERSION_MINOR 2
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#define VERSION_PATCH 3
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#define VERSION_BUILD 10061
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#define VERSION_BUILD 10067
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#define stringify(a) stringify_(a)
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#define stringify_(a) #a
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