Fix missing braces in Weapons.txt. Remove Infinite map flag from Stage 2-B1. Add Stage 2-B1 stage plate. Add placeholder item icons for new items. Remove embedded tileset from Stage 2-B1. Release Build 9959.
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@ -266,9 +266,9 @@
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"CAMPAIGN_2_7",
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"CAMPAIGN_2_8",
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"CAMPAIGN_2_B1",
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"CAMPAIGN_2_B2",
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"BOSS_2",
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"BOSS_2_B"
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"BOSS_2_B",
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"STORY_2_1"
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],
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"valuesAsFlags": false
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},
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@ -39,7 +39,7 @@ All rights reserved.
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#define VERSION_MAJOR 1
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#define VERSION_MINOR 2
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#define VERSION_PATCH 3
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#define VERSION_BUILD 9951
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#define VERSION_BUILD 9959
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#define stringify(a) stringify_(a)
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#define stringify_(a) #a
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Load Diff
@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.10" tiledversion="1.10.1" class="Map" orientation="orthogonal" renderorder="left-down" width="250" height="177" tilewidth="4" tileheight="4" infinite="0" nextlayerid="5" nextobjectid="31">
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<map version="1.10" tiledversion="1.10.2" class="Map" orientation="orthogonal" renderorder="left-down" width="250" height="177" tilewidth="4" tileheight="4" infinite="0" nextlayerid="5" nextobjectid="32">
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<properties>
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<property name="Background Music" propertytype="BGM" value="overworld"/>
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<property name="Level Type" propertytype="LevelType" value="World Map"/>
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@ -699,7 +699,7 @@
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<property name="Connection 4 - West" type="object" value="22"/>
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<property name="Map" propertytype="Level" value="CAMPAIGN_2_2"/>
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<property name="Type" propertytype="StageType" value="DUNGEON"/>
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<property name="Unlock Condition" propertytype="Level" value="STORY_1_1"/>
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<property name="Unlock Condition" propertytype="Level" value="CAMPAIGN_2_1"/>
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</properties>
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</object>
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<object id="22" name="Stage II-III" type="StagePlate" x="149" y="181" width="42" height="14">
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@ -708,7 +708,7 @@
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<property name="Connection 4 - West" type="object" value="23"/>
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<property name="Map" propertytype="Level" value="CAMPAIGN_2_3"/>
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<property name="Type" propertytype="StageType" value="DUNGEON"/>
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<property name="Unlock Condition" propertytype="Level" value="STORY_1_1"/>
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<property name="Unlock Condition" propertytype="Level" value="CAMPAIGN_2_2"/>
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</properties>
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</object>
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<object id="23" name="Stage II-IV" type="StagePlate" x="121" y="137" width="42" height="14">
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@ -716,15 +716,16 @@
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<property name="Connection 1 - North" type="object" value="24"/>
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<property name="Map" propertytype="Level" value="CAMPAIGN_2_4"/>
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<property name="Type" propertytype="StageType" value="DUNGEON"/>
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<property name="Unlock Condition" propertytype="Level" value="STORY_1_1"/>
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<property name="Unlock Condition" propertytype="Level" value="CAMPAIGN_2_3"/>
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</properties>
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</object>
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<object id="24" name="Stage II-V" type="StagePlate" x="125" y="89" width="42" height="14">
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<properties>
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<property name="Connection 1 - North" type="object" value="31"/>
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<property name="Connection 2 - East" type="object" value="25"/>
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<property name="Map" propertytype="Level" value="CAMPAIGN_2_5"/>
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<property name="Type" propertytype="StageType" value="DUNGEON"/>
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<property name="Unlock Condition" propertytype="Level" value="STORY_1_1"/>
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<property name="Unlock Condition" propertytype="Level" value="CAMPAIGN_2_4"/>
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</properties>
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</object>
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<object id="25" name="Stage II-VI" type="StagePlate" x="169" y="117" width="42" height="14">
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@ -733,7 +734,7 @@
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<property name="Connection 2 - East" type="object" value="26"/>
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<property name="Map" propertytype="Level" value="CAMPAIGN_2_1"/>
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<property name="Type" propertytype="StageType" value="DUNGEON"/>
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<property name="Unlock Condition" propertytype="Level" value="STORY_1_1"/>
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<property name="Unlock Condition" propertytype="Level" value="CAMPAIGN_2_5"/>
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</properties>
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</object>
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<object id="26" name="Stage II-VII" type="StagePlate" x="185" y="93" width="42" height="14">
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@ -741,7 +742,7 @@
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<property name="Connection 2 - East" type="object" value="27"/>
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<property name="Map" propertytype="Level" value="CAMPAIGN_2_1"/>
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<property name="Type" propertytype="StageType" value="DUNGEON"/>
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<property name="Unlock Condition" propertytype="Level" value="STORY_1_1"/>
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<property name="Unlock Condition" propertytype="Level" value="CAMPAIGN_2_6"/>
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</properties>
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</object>
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<object id="27" name="Stage II-VIII" type="StagePlate" x="245" y="89" width="42" height="14">
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@ -749,31 +750,39 @@
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<property name="Connection 3 - South" type="object" value="28"/>
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<property name="Map" propertytype="Level" value="CAMPAIGN_2_1"/>
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<property name="Type" propertytype="StageType" value="DUNGEON"/>
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<property name="Unlock Condition" propertytype="Level" value="STORY_1_1"/>
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<property name="Unlock Condition" propertytype="Level" value="CAMPAIGN_2_7"/>
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</properties>
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</object>
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<object id="28" name="Boss II" type="StagePlate" x="237" y="137" width="30" height="22">
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<properties>
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<property name="Connection 4 - West" type="object" value="29"/>
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<property name="Map" propertytype="Level" value="BOSS_2"/>
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<property name="Map" propertytype="Level" value="BOSS_2_B"/>
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<property name="Type" propertytype="StageType" value="BOSS"/>
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<property name="Unlock Condition" propertytype="Level" value="STORY_1_1"/>
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<property name="Unlock Condition" propertytype="Level" value="CAMPAIGN_2_8"/>
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</properties>
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</object>
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<object id="29" name="Story IV" type="StagePlate" x="229" y="105" width="18" height="22">
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<properties>
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<property name="Map" propertytype="Level" value="CAMPAIGN_2_1"/>
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<property name="Map" propertytype="Level" value="STORY_2_1"/>
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<property name="Type" propertytype="StageType" value="STORY"/>
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<property name="Unlock Condition" propertytype="Level" value="STORY_1_1"/>
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<property name="Unlock Condition" propertytype="Level" value="BOSS_2"/>
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</properties>
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</object>
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<object id="30" name="Boss B-II" type="StagePlate" x="289" y="49" width="30" height="22">
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<properties>
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<property name="Connection 3 - South" type="object" value="27"/>
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<property name="Connection 4 - West" type="object" value="27"/>
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<property name="Connection 3 - South" type="object" value="0"/>
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<property name="Connection 4 - West" type="object" value="0"/>
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<property name="Map" propertytype="Level" value="BOSS_2_B"/>
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<property name="Type" propertytype="StageType" value="BOSS"/>
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<property name="Unlock Condition" propertytype="Level" value="STORY_1_1"/>
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<property name="Unlock Condition" propertytype="Level" value="CAMPAIGN_2_B1"/>
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</properties>
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</object>
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<object id="31" name="Stage II-BI" type="StagePlate" x="193" y="65" width="42" height="14">
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<properties>
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<property name="Connection 2 - East" type="object" value="30"/>
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<property name="Map" propertytype="Level" value="CAMPAIGN_2_B1"/>
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<property name="Type" propertytype="StageType" value="DUNGEON"/>
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<property name="Unlock Condition" propertytype="Level" value="CAMPAIGN_2_5"/>
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</properties>
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</object>
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</objectgroup>
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@ -527,7 +527,7 @@ Equipment
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Equip Sound = Equip Weapon
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Crafting
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{
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# When this crafting recipe is available.
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AvailableChapter = 2
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Item[0] = Stone,3
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@ -650,7 +650,7 @@ Equipment
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Equip Sound = Equip Weapon
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Crafting
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{
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# When this crafting recipe is available.
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AvailableChapter = 2
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Item[0] = Stone,3
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Adventures in Lestoria/assets/gamepack.pak
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Adventures in Lestoria/assets/gamepack.pak
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Adventures in Lestoria/assets/items/Iron Ore.png
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Adventures in Lestoria/assets/items/Stone.png
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Adventures in Lestoria/assets/items/Yellow Gemstone.png
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