Add stage plates for Chapter 3 and setup 3-1 in levels. Release Build 10911.
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@ -271,7 +271,16 @@
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"BOSS_2_B",
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"BOSS_2_B",
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"STORY_2_1",
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"STORY_2_1",
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"STORY_2_2",
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"STORY_2_2",
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"NONE"
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"NONE",
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"CAMPAIGN_3_1",
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"CAMPAIGN_3_2",
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"CAMPAIGN_3_3",
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"CAMPAIGN_3_4",
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"CAMPAIGN_3_5",
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"CAMPAIGN_3_6",
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"CAMPAIGN_3_7",
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"CAMPAIGN_3_8",
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"CAMPAIGN_3_B1"
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],
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],
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"valuesAsFlags": false
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"valuesAsFlags": false
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},
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},
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@ -39,7 +39,7 @@ All rights reserved.
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#define VERSION_MAJOR 1
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#define VERSION_MAJOR 1
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#define VERSION_MINOR 2
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#define VERSION_MINOR 2
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#define VERSION_PATCH 3
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#define VERSION_PATCH 3
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#define VERSION_BUILD 10910
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#define VERSION_BUILD 10911
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#define stringify(a) stringify_(a)
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#define stringify(a) stringify_(a)
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#define stringify_(a) #a
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#define stringify_(a) #a
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@ -1,5 +1,9 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.10" tiledversion="1.10.1" orientation="orthogonal" renderorder="right-down" width="335" height="165" tilewidth="24" tileheight="24" infinite="0" nextlayerid="8" nextobjectid="3">
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<map version="1.10" tiledversion="1.10.2" class="Map" orientation="orthogonal" renderorder="right-down" width="335" height="165" tilewidth="24" tileheight="24" infinite="0" nextlayerid="8" nextobjectid="3">
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<properties>
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<property name="Background Music" propertytype="BGM" value="mountain"/>
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<property name="Level Type" propertytype="LevelType" value="Dungeon"/>
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</properties>
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<tileset firstgid="1" source="../maps/Decorations_c1_No_Shadow24x24.tsx"/>
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<tileset firstgid="1" source="../maps/Decorations_c1_No_Shadow24x24.tsx"/>
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<tileset firstgid="1621" source="../maps/Tilesheet_No_Shadow24x24.tsx"/>
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<tileset firstgid="1621" source="../maps/Tilesheet_No_Shadow24x24.tsx"/>
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<tileset firstgid="4533" source="../maps/palm_trees.tsx"/>
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<tileset firstgid="4533" source="../maps/palm_trees.tsx"/>
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@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.10" tiledversion="1.10.2" class="Map" orientation="orthogonal" renderorder="left-down" width="250" height="177" tilewidth="4" tileheight="4" infinite="0" nextlayerid="5" nextobjectid="35">
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<map version="1.10" tiledversion="1.10.2" class="Map" orientation="orthogonal" renderorder="left-down" width="250" height="177" tilewidth="4" tileheight="4" infinite="0" nextlayerid="5" nextobjectid="50">
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<properties>
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<properties>
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<property name="Background Music" propertytype="BGM" value="overworld"/>
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<property name="Background Music" propertytype="BGM" value="overworld"/>
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<property name="Level Type" propertytype="LevelType" value="World Map"/>
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<property name="Level Type" propertytype="LevelType" value="World Map"/>
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@ -603,6 +603,7 @@
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<object id="8" name="Camp I" type="StagePlate" x="416" y="416" width="20" height="24">
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<object id="8" name="Camp I" type="StagePlate" x="416" y="416" width="20" height="24">
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<properties>
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<properties>
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<property name="Connection 1 - North" type="object" value="33"/>
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<property name="Connection 1 - North" type="object" value="33"/>
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<property name="Connection 2 - East" type="object" value="35"/>
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<property name="Map" propertytype="Level" value="HUB"/>
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<property name="Map" propertytype="Level" value="HUB"/>
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<property name="Type" propertytype="StageType" value="HUB"/>
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<property name="Type" propertytype="StageType" value="HUB"/>
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<property name="Unlock Condition" propertytype="Level" value="STORY_1_1"/>
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<property name="Unlock Condition" propertytype="Level" value="STORY_1_1"/>
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@ -777,7 +778,7 @@
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<property name="Unlock Condition" propertytype="Level" value="CAMPAIGN_2_B1"/>
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<property name="Unlock Condition" propertytype="Level" value="CAMPAIGN_2_B1"/>
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</properties>
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</properties>
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</object>
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</object>
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<object id="31" name="Stage II-BI" type="StagePlate" x="193" y="65" width="42" height="14">
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<object id="31" name="Stage B-II" type="StagePlate" x="193" y="65" width="42" height="14">
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<properties>
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<properties>
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<property name="Connection 2 - East" type="object" value="30"/>
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<property name="Connection 2 - East" type="object" value="30"/>
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<property name="Map" propertytype="Level" value="CAMPAIGN_2_B1"/>
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<property name="Map" propertytype="Level" value="CAMPAIGN_2_B1"/>
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@ -807,5 +808,114 @@
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<property name="Unlock Condition" propertytype="Level" value="STORY_1_3"/>
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<property name="Unlock Condition" propertytype="Level" value="STORY_1_3"/>
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</properties>
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</properties>
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</object>
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</object>
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<object id="35" name="Fields" type="StagePlate" x="461" y="405" width="169" height="27">
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<properties>
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<property name="Connection 2 - East" type="object" value="36"/>
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<property name="Connection 3 - South" type="object" value="36"/>
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<property name="Map" propertytype="Level" value="NONE"/>
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<property name="Type" propertytype="StageType" value="NONE"/>
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<property name="Unlock Condition" propertytype="Level" value="WORLD_MAP"/>
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</properties>
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</object>
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<object id="36" name="Beach Outskirts" type="StagePlate" x="600" y="434" width="106" height="27">
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<properties>
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<property name="Connection 2 - East" type="object" value="37"/>
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<property name="Map" propertytype="Level" value="NONE"/>
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<property name="Type" propertytype="StageType" value="NONE"/>
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<property name="Unlock Condition" propertytype="Level" value="WORLD_MAP"/>
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</properties>
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</object>
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<object id="37" name="Story III-I" type="StagePlate" x="712" y="436" width="20" height="24">
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<properties>
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<property name="Connection 3 - South" type="object" value="38"/>
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<property name="Map" propertytype="Level" value="NONE"/>
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<property name="Type" propertytype="StageType" value="STORY"/>
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<property name="Unlock Condition" propertytype="Level" value="WORLD_MAP"/>
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</properties>
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</object>
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<object id="38" name="Stage III-I" type="StagePlate" x="709" y="497" width="42" height="14">
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<properties>
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<property name="Map" propertytype="Level" value="CAMPAIGN_3_1"/>
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<property name="Type" propertytype="StageType" value="DUNGEON"/>
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<property name="Unlock Condition" propertytype="Level" value="WORLD_MAP"/>
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</properties>
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</object>
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<object id="39" name="Stage III-II" type="StagePlate" x="725" y="565" width="42" height="14">
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<properties>
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<property name="Map" propertytype="Level" value="CAMPAIGN_3_2"/>
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<property name="Type" propertytype="StageType" value="DUNGEON"/>
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<property name="Unlock Condition" propertytype="Level" value="WORLD_MAP"/>
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</properties>
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</object>
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<object id="40" name="Stage III-III" type="StagePlate" x="769" y="597" width="42" height="14">
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<properties>
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<property name="Map" propertytype="Level" value="CAMPAIGN_3_3"/>
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<property name="Type" propertytype="StageType" value="DUNGEON"/>
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<property name="Unlock Condition" propertytype="Level" value="WORLD_MAP"/>
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</properties>
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</object>
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<object id="41" name="Stage III-IV" type="StagePlate" x="809" y="561" width="42" height="14">
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<properties>
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<property name="Map" propertytype="Level" value="CAMPAIGN_3_4"/>
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<property name="Type" propertytype="StageType" value="DUNGEON"/>
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<property name="Unlock Condition" propertytype="Level" value="WORLD_MAP"/>
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</properties>
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</object>
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<object id="42" name="Stage III-V" type="StagePlate" x="849" y="509" width="42" height="14">
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<properties>
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<property name="Map" propertytype="Level" value="CAMPAIGN_3_5"/>
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<property name="Type" propertytype="StageType" value="DUNGEON"/>
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<property name="Unlock Condition" propertytype="Level" value="WORLD_MAP"/>
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</properties>
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</object>
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<object id="43" name="Stage III-VI" type="StagePlate" x="885" y="569" width="42" height="14">
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<properties>
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<property name="Map" propertytype="Level" value="CAMPAIGN_3_6"/>
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<property name="Type" propertytype="StageType" value="DUNGEON"/>
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<property name="Unlock Condition" propertytype="Level" value="WORLD_MAP"/>
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</properties>
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</object>
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<object id="44" name="Stage III-VII" type="StagePlate" x="873" y="641" width="42" height="14">
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<properties>
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<property name="Map" propertytype="Level" value="CAMPAIGN_3_7"/>
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<property name="Type" propertytype="StageType" value="DUNGEON"/>
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<property name="Unlock Condition" propertytype="Level" value="WORLD_MAP"/>
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</properties>
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</object>
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<object id="45" name="Stage III-VIII" type="StagePlate" x="937" y="637" width="42" height="14">
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<properties>
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<property name="Map" propertytype="Level" value="CAMPAIGN_3_8"/>
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<property name="Type" propertytype="StageType" value="DUNGEON"/>
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<property name="Unlock Condition" propertytype="Level" value="WORLD_MAP"/>
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</properties>
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</object>
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<object id="46" name="Boss III" type="StagePlate" x="917" y="653" width="30" height="22">
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<properties>
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<property name="Map" propertytype="Level" value="NONE"/>
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<property name="Type" propertytype="StageType" value="BOSS"/>
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<property name="Unlock Condition" propertytype="Level" value="WORLD_MAP"/>
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</properties>
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</object>
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<object id="47" name="Boss B-III" type="StagePlate" x="949" y="377" width="30" height="22">
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<properties>
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<property name="Map" propertytype="Level" value="NONE"/>
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<property name="Type" propertytype="StageType" value="BOSS"/>
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<property name="Unlock Condition" propertytype="Level" value="STORY_2_1"/>
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</properties>
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</object>
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<object id="48" name="Story III-II" type="StagePlate" x="909" y="685" width="18" height="22">
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<properties>
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<property name="Map" propertytype="Level" value="NONE"/>
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<property name="Type" propertytype="StageType" value="STORY"/>
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<property name="Unlock Condition" propertytype="Level" value="WORLD_MAP"/>
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</properties>
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</object>
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<object id="49" name="Stage B-III" type="StagePlate" x="897" y="441" width="42" height="14">
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<properties>
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<property name="Map" propertytype="Level" value="CAMPAIGN_3_B1"/>
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<property name="Type" propertytype="StageType" value="DUNGEON"/>
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<property name="Unlock Condition" propertytype="Level" value="WORLD_MAP"/>
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</properties>
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</object>
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</objectgroup>
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</objectgroup>
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</map>
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</map>
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@ -196,4 +196,10 @@ Levels
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Loot[1] = Iron Ore, 1, 3, 100%
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Loot[1] = Iron Ore, 1, 3, 100%
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Loot[2] = Yellow Gemstone, 1, 1, 5%
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Loot[2] = Yellow Gemstone, 1, 1, 5%
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}
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}
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CAMPAIGN_3_1
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{
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Map File = 3_1.tmx
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# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
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# Loot[0] = Stone, 1, 3, 100%
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}
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}
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}
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-sFETCH=1
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-sFETCH=1
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-sEXPORTED_RUNTIME_METHODS=stringToNewUTF8
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-sEXPORTED_RUNTIME_METHODS=stringToNewUTF8
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-std=c++2a
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-std=c++2a
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-pthread
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-sPTHREAD_POOL_SIZE=navigator.hardwareConcurrency
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--proxy-to-worker
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--proxy-to-worker
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-sLLD_REPORT_UNDEFINED)
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-sLLD_REPORT_UNDEFINED)
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endif()
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endif()
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