Proposed Slime King AI change will cause phase 3 to start on the bullet pattern instead of the jump pattern if the jump pattern from phase 2 was just executed.
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				| @ -280,6 +280,9 @@ void Monster::STRATEGY::SLIMEKING(Monster&m,float fElapsedTime,std::string strat | |||||||
| 			if(m.GetRemainingHPPct()<=ConfigFloat("Phase3.Change")/100.f){ | 			if(m.GetRemainingHPPct()<=ConfigFloat("Phase3.Change")/100.f){ | ||||||
| 				m.phase=3; | 				m.phase=3; | ||||||
| 				m.SetSize(ConfigFloat("Phase3.Size")/100,false); | 				m.SetSize(ConfigFloat("Phase3.Size")/100,false); | ||||||
|  | 				if(m.I(A::PATTERN_REPEAT_COUNT)==0){ | ||||||
|  | 					m.I(A::PATTERN_REPEAT_COUNT)=1; | ||||||
|  | 				} | ||||||
| 				TransitionPhase(m.phase); | 				TransitionPhase(m.phase); | ||||||
| 				return; | 				return; | ||||||
| 			} | 			} | ||||||
|  | |||||||
| @ -39,7 +39,7 @@ All rights reserved. | |||||||
| #define VERSION_MAJOR 0 | #define VERSION_MAJOR 0 | ||||||
| #define VERSION_MINOR 5 | #define VERSION_MINOR 5 | ||||||
| #define VERSION_PATCH 1 | #define VERSION_PATCH 1 | ||||||
| #define VERSION_BUILD 8082 | #define VERSION_BUILD 8083 | ||||||
| 
 | 
 | ||||||
| #define stringify(a) stringify_(a) | #define stringify(a) stringify_(a) | ||||||
| #define stringify_(a) #a | #define stringify_(a) #a | ||||||
|  | |||||||
										
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