Add random submerge time between arm attacks. Release Build 11916.
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@ -200,9 +200,12 @@ void Monster::STRATEGY::OCTOPUS_ARM(Monster&m,float fElapsedTime,std::string str
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case ATTACK_RECOVERY:{
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m.F(A::RECOVERY_TIME)-=fElapsedTime;
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if(m.F(A::RECOVERY_TIME)<=0.f){
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m.PerformIdleAnimation();
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m.PerformAnimation("SUBMERGE");
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SETPHASE(SUBMERGE);
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m.GetFloat(A::RECOVERY_TIME)=m.GetCurrentAnimation().GetTotalAnimationDuration()*util::random_range(1.f,2.f);
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m.SetCollisionRadius(0.f);
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m.V(A::JUMP_TARGET_POS)=m.GetPos();
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m.SetStrategyDrawFunction([](AiL*game,Monster&monster,const std::string&strategy){});
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SETPHASE(SEARCH);
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}
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}break;
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case SUBMERGE:{
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@ -39,7 +39,7 @@ All rights reserved.
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#define VERSION_MAJOR 1
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#define VERSION_MINOR 3
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#define VERSION_PATCH 0
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#define VERSION_BUILD 11914
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#define VERSION_BUILD 11916
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#define stringify(a) stringify_(a)
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#define stringify_(a) #a
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