Implement font upscaling hack for similar looking web/PC font rendering.
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				| @ -39,7 +39,7 @@ All rights reserved. | ||||
| #define VERSION_MAJOR 0 | ||||
| #define VERSION_MINOR 2 | ||||
| #define VERSION_PATCH 1 | ||||
| #define VERSION_BUILD 3283 | ||||
| #define VERSION_BUILD 3285 | ||||
| 
 | ||||
| #define stringify(a) stringify_(a) | ||||
| #define stringify_(a) #a | ||||
|  | ||||
| @ -61,7 +61,7 @@ story_background_image_location = backgrounds/ | ||||
| story_player_name = You | ||||
| 
 | ||||
| # Dialog font and size. | ||||
| dialog_font_size = LessRoundBox,24 | ||||
| dialog_font_size = LessRoundBox,12 | ||||
| 
 | ||||
| # Whether or not to show individual data accesses from config data structure. | ||||
| debug_access_options = 0 | ||||
|  | ||||
| @ -73,7 +73,7 @@ namespace olc { | ||||
|         Font(std::string path, int fontSize) : fontSize(fontSize) { | ||||
|             FT_Error error = FT_New_Face(library, path.c_str(), 0, &fontFace); | ||||
| 
 | ||||
|             error = FT_Set_Pixel_Sizes(fontFace, 0, fontSize); | ||||
|             error = FT_Set_Pixel_Sizes(fontFace, 0, fontSize*4); | ||||
|         } | ||||
| 
 | ||||
|         Font(const Font &other) = delete; | ||||
| @ -114,7 +114,7 @@ namespace olc { | ||||
| 
 | ||||
|             for (size_t i = 0; i < string.size(); i++) { | ||||
|                 char32_t chr = string[i]; | ||||
| 
 | ||||
|                 if(chr=='\r')continue; | ||||
| 
 | ||||
|                 Font *toUse = this; | ||||
|                 FT_UInt chrIndex = GetCharIndex(chr); | ||||
| @ -261,7 +261,7 @@ namespace olc { | ||||
|         public: | ||||
|         FontRect GetStringBounds(std::u32string string, float angle = 0.0f) { | ||||
|             FontRect temp=_GetStringBounds(string,angle); | ||||
|             return {temp.offset/2,{temp.size/2}}; | ||||
|             return {temp.offset/4,{temp.size/4}}; | ||||
|         } | ||||
| 
 | ||||
|         olc::Sprite *RenderStringToSprite(std::u32string string, | ||||
|  | ||||
| @ -3345,7 +3345,7 @@ namespace olc | ||||
| 			delete temp; | ||||
| 		} | ||||
| 		temp=font.RenderStringToDecal(sText,col); | ||||
| 		DrawDecal(pos,temp,scale/2,col); | ||||
| 		DrawDecal(pos,temp,scale/4,col); | ||||
| 	} | ||||
| 
 | ||||
| 	void PixelGameEngine::DrawShadowStringDecal(Font&font, const olc::vf2d& pos, const std::u32string& sText, const Pixel col, const Pixel shadowCol, const olc::vf2d& scale,const float shadowSizeFactor){ | ||||
| @ -3358,11 +3358,11 @@ namespace olc | ||||
| 		for(float y=-shadowSizeFactor;y<=shadowSizeFactor+0.1;y+=shadowSizeFactor/2){ | ||||
| 			for(float x=-shadowSizeFactor;x<=shadowSizeFactor+0.1;x+=shadowSizeFactor/2){ | ||||
| 				if(x!=0||y!=0){ | ||||
| 					DrawDecal(pos+vf2d{x,y},temp,scale/2,shadowCol); | ||||
| 					DrawDecal(pos+vf2d{x,y},temp,scale/4,shadowCol); | ||||
| 				} | ||||
| 			} | ||||
| 		} | ||||
| 		DrawDecal(pos,temp,scale/2,col); | ||||
| 		DrawDecal(pos,temp,scale/4,col); | ||||
| 	} | ||||
| 
 | ||||
| 	void PixelGameEngine::DrawShadowStringPropDecal(const olc::vf2d& pos, const std::string& sText, const Pixel col, const Pixel shadowCol, const olc::vf2d& scale,const float shadowSizeFactor){ | ||||
|  | ||||
							
								
								
									
										
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