Include flags for monsters and players to indicate if they are on the upper level or lower level.

This commit is contained in:
sigonasr2, Sig, Sigo 2023-07-06 20:25:55 +00:00
parent 7e5eb2335d
commit 4f6ac393ed
3 changed files with 2 additions and 1 deletions

View File

@ -1003,7 +1003,6 @@ MapName Crawler::GetCurrentLevel(){
int main()
{
std::cout<<std::endl<<"============"<<std::endl;
Crawler demo;
if (demo.Construct(WINDOW_SIZE.x, WINDOW_SIZE.y, 4, 4))
demo.Start();

View File

@ -79,6 +79,7 @@ struct Monster{
AnimationState GetDeathAnimationName();
bool hasHitPlayer=false;
bool canMove=true; //Set to false when stuck due to collisions.
bool upperLevel=false;
protected:
public:
Monster()=delete;

View File

@ -50,6 +50,7 @@ struct Player{
Animate2D::AnimationState internal_animState;
Key lastReleasedMovementKey;
Key facingDirection;
bool upperLevel=false;
void AddAnimation(AnimationState state);
void Update(float fElapsedTime);
void SetSwordSwingTimer(float val);