diff --git a/Crawler/Version.h b/Crawler/Version.h index 507f8ce6..227e062f 100644 --- a/Crawler/Version.h +++ b/Crawler/Version.h @@ -39,7 +39,7 @@ All rights reserved. #define VERSION_MAJOR 0 #define VERSION_MINOR 2 #define VERSION_PATCH 1 -#define VERSION_BUILD 3591 +#define VERSION_BUILD 3592 #define stringify(a) stringify_(a) #define stringify_(a) #a diff --git a/Crawler/assets/config/story/Chapter 1.txt b/Crawler/assets/config/story/Chapter 1.txt index 68d6b5a4..7bc0b193 100644 --- a/Crawler/assets/config/story/Chapter 1.txt +++ b/Crawler/assets/config/story/Chapter 1.txt @@ -16,7 +16,7 @@ The crossing is famous for merchants to rest on there travels and trade goods wi While you are getting closer you realise something isnt right. the Smoke on the sky is way thicker then what you would expect from a few campfires. -You reach the crossing where a horrible scenery awaits you. +You reach the crossing where a #691718horrible scenery#FFFFFF awaits you. Tents are burning and lifeless bodys lying on the floor. It looks like some Bandit attack, which also is a kinda strange occurance. diff --git a/Crawler/olcPGEX_TTF.h b/Crawler/olcPGEX_TTF.h index b752f431..4ad3be7d 100644 --- a/Crawler/olcPGEX_TTF.h +++ b/Crawler/olcPGEX_TTF.h @@ -264,6 +264,7 @@ namespace olc { textCol.b+=hexToNumber(string[i+j]); } } + if(textCol==WHITE)textCol=color; continue; } Font *toUse = this; diff --git a/Crawler/olcPixelGameEngine.h b/Crawler/olcPixelGameEngine.h index 76f5df28..ff262b42 100644 --- a/Crawler/olcPixelGameEngine.h +++ b/Crawler/olcPixelGameEngine.h @@ -3734,6 +3734,7 @@ namespace olc textCol.b+=hexToNumber(sText[index+i]); } } + if(textCol==WHITE)textCol=col; } else if (c==Reset[0]) { @@ -3853,6 +3854,7 @@ namespace olc textCol.b+=hexToNumber(sText[index+i]); } } + if(textCol==WHITE)textCol=col; } else {