Audio casting sound volume did not respect SFX option setting.

This commit is contained in:
sigonasr2 2024-03-12 20:00:20 -05:00
parent 25654fc0da
commit 48ce0c6cd9
4 changed files with 3 additions and 3 deletions

View File

@ -326,7 +326,7 @@ void Player::Update(float fElapsedTime){
if(state==State::CASTING){ if(state==State::CASTING){
if(!Audio::Engine().IsPlaying(cooldownSoundInstance)){ if(!Audio::Engine().IsPlaying(cooldownSoundInstance)){
Audio::Engine().SetVolume(cooldownSoundInstance,"Audio.Casting Sound Volume"_F/100.f); Audio::Engine().SetVolume(cooldownSoundInstance,Audio::GetCalculatedSFXVolume("Audio.Casting Sound Volume"_F/100.f));
Audio::Engine().Play(cooldownSoundInstance,true); Audio::Engine().Play(cooldownSoundInstance,true);
} }
}else{ }else{

View File

@ -39,7 +39,7 @@ All rights reserved.
#define VERSION_MAJOR 0 #define VERSION_MAJOR 0
#define VERSION_MINOR 5 #define VERSION_MINOR 5
#define VERSION_PATCH 1 #define VERSION_PATCH 1
#define VERSION_BUILD 8114 #define VERSION_BUILD 8115
#define stringify(a) stringify_(a) #define stringify(a) stringify_(a)
#define stringify_(a) #a #define stringify_(a) #a

View File

@ -2,5 +2,5 @@ Audio
{ {
Environmental Audio Activation Range = 400 Environmental Audio Activation Range = 400
Casting Sound Volume = 70% Casting Sound Volume = 60%
} }