Make Goblin Boar Rider sprite a bit more sensible. Mounted monster animations now properly update. Release Build 9200.

This commit is contained in:
sigonasr2 2024-05-04 00:59:13 -05:00
parent 3fafcd39f3
commit 45060e9160
4 changed files with 2 additions and 1 deletions

View File

@ -345,6 +345,7 @@ bool Monster::Update(float fElapsedTime){
} }
} }
animation.UpdateState(internal_animState,randomFrameOffset+fElapsedTime); animation.UpdateState(internal_animState,randomFrameOffset+fElapsedTime);
if(HasMountedMonster())mounted_animation.value().UpdateState(internal_mounted_animState.value(),fElapsedTime);
randomFrameOffset=0; randomFrameOffset=0;
attackedByPlayer=false; attackedByPlayer=false;
return true; return true;

View File

@ -39,7 +39,7 @@ All rights reserved.
#define VERSION_MAJOR 1 #define VERSION_MAJOR 1
#define VERSION_MINOR 2 #define VERSION_MINOR 2
#define VERSION_PATCH 0 #define VERSION_PATCH 0
#define VERSION_BUILD 9199 #define VERSION_BUILD 9200
#define stringify(a) stringify_(a) #define stringify(a) stringify_(a)
#define stringify_(a) #a #define stringify_(a) #a