Make Goblin Boar Rider sprite a bit more sensible. Mounted monster animations now properly update. Release Build 9200.
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@ -345,6 +345,7 @@ bool Monster::Update(float fElapsedTime){
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}
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}
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}
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}
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animation.UpdateState(internal_animState,randomFrameOffset+fElapsedTime);
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animation.UpdateState(internal_animState,randomFrameOffset+fElapsedTime);
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if(HasMountedMonster())mounted_animation.value().UpdateState(internal_mounted_animState.value(),fElapsedTime);
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randomFrameOffset=0;
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randomFrameOffset=0;
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attackedByPlayer=false;
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attackedByPlayer=false;
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return true;
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return true;
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@ -39,7 +39,7 @@ All rights reserved.
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#define VERSION_MAJOR 1
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#define VERSION_MAJOR 1
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#define VERSION_MINOR 2
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#define VERSION_MINOR 2
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#define VERSION_PATCH 0
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#define VERSION_PATCH 0
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#define VERSION_BUILD 9199
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#define VERSION_BUILD 9200
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#define stringify(a) stringify_(a)
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#define stringify(a) stringify_(a)
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#define stringify_(a) #a
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#define stringify_(a) #a
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