Added casting time parameters to ability configuration files.
This commit is contained in:
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5a406bc469
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44281bac19
@ -344,6 +344,7 @@ struct Witch:Player{
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#class".Right Click Ability.Mana Cost"_I, \
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#class".Right Click Ability.Mana Cost"_I, \
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{uint8_t(#class".Right Click Ability.Cooldown Bar Color 1"_f[0]),uint8_t(#class".Right Click Ability.Cooldown Bar Color 1"_f[1]),uint8_t(#class".Right Click Ability.Cooldown Bar Color 1"_f[2]),uint8_t(#class".Right Click Ability.Cooldown Bar Color 1"_f[3]==0?255:#class".Right Click Ability.Cooldown Bar Color 1"_f[3])}, \
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{uint8_t(#class".Right Click Ability.Cooldown Bar Color 1"_f[0]),uint8_t(#class".Right Click Ability.Cooldown Bar Color 1"_f[1]),uint8_t(#class".Right Click Ability.Cooldown Bar Color 1"_f[2]),uint8_t(#class".Right Click Ability.Cooldown Bar Color 1"_f[3]==0?255:#class".Right Click Ability.Cooldown Bar Color 1"_f[3])}, \
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{uint8_t(#class".Right Click Ability.Cooldown Bar Color 2"_f[0]),uint8_t(#class".Right Click Ability.Cooldown Bar Color 2"_f[1]),uint8_t(#class".Right Click Ability.Cooldown Bar Color 2"_f[2]),uint8_t(#class".Right Click Ability.Cooldown Bar Color 2"_f[3]==0?255:#class".Right Click Ability.Cooldown Bar Color 2"_f[3])}, \
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{uint8_t(#class".Right Click Ability.Cooldown Bar Color 2"_f[0]),uint8_t(#class".Right Click Ability.Cooldown Bar Color 2"_f[1]),uint8_t(#class".Right Click Ability.Cooldown Bar Color 2"_f[2]),uint8_t(#class".Right Click Ability.Cooldown Bar Color 2"_f[3]==0?255:#class".Right Click Ability.Cooldown Bar Color 2"_f[3])}, \
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{#class".Right Click Ability.Precast Time"_F,#class".Right Click Ability.Casting Range"_I/100.f*24,#class".Right Click Ability.Casting Size"_I/100.f*24} \
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}; \
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}; \
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class::ability1={ \
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class::ability1={ \
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#class".Ability 1.Name"_S, \
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#class".Ability 1.Name"_S, \
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@ -351,6 +352,7 @@ struct Witch:Player{
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#class".Ability 1.Mana Cost"_I, \
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#class".Ability 1.Mana Cost"_I, \
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{uint8_t(#class".Ability 1.Cooldown Bar Color 1"_f[0]),uint8_t(#class".Ability 1.Cooldown Bar Color 1"_f[1]),uint8_t(#class".Ability 1.Cooldown Bar Color 1"_f[2]),uint8_t(#class".Ability 1.Cooldown Bar Color 1"_f[3]==0?255:#class".Ability 1.Cooldown Bar Color 1"_f[3])}, \
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{uint8_t(#class".Ability 1.Cooldown Bar Color 1"_f[0]),uint8_t(#class".Ability 1.Cooldown Bar Color 1"_f[1]),uint8_t(#class".Ability 1.Cooldown Bar Color 1"_f[2]),uint8_t(#class".Ability 1.Cooldown Bar Color 1"_f[3]==0?255:#class".Ability 1.Cooldown Bar Color 1"_f[3])}, \
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{uint8_t(#class".Ability 1.Cooldown Bar Color 2"_f[0]),uint8_t(#class".Ability 1.Cooldown Bar Color 2"_f[1]),uint8_t(#class".Ability 1.Cooldown Bar Color 2"_f[2]),uint8_t(#class".Ability 1.Cooldown Bar Color 2"_f[3]==0?255:#class".Ability 1.Cooldown Bar Color 2"_f[3])}, \
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{uint8_t(#class".Ability 1.Cooldown Bar Color 2"_f[0]),uint8_t(#class".Ability 1.Cooldown Bar Color 2"_f[1]),uint8_t(#class".Ability 1.Cooldown Bar Color 2"_f[2]),uint8_t(#class".Ability 1.Cooldown Bar Color 2"_f[3]==0?255:#class".Ability 1.Cooldown Bar Color 2"_f[3])}, \
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{#class".Ability 1.Precast Time"_F,#class".Ability 1.Casting Range"_I/100.f*24,#class".Ability 1.Casting Size"_I/100.f*24} \
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}; \
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}; \
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class::ability2={ \
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class::ability2={ \
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#class".Ability 2.Name"_S, \
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#class".Ability 2.Name"_S, \
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@ -358,6 +360,7 @@ struct Witch:Player{
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#class".Ability 2.Mana Cost"_I, \
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#class".Ability 2.Mana Cost"_I, \
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{uint8_t(#class".Ability 2.Cooldown Bar Color 1"_f[0]),uint8_t(#class".Ability 2.Cooldown Bar Color 1"_f[1]),uint8_t(#class".Ability 2.Cooldown Bar Color 1"_f[2]),uint8_t(#class".Ability 2.Cooldown Bar Color 1"_f[3]==0?255:#class".Ability 2.Cooldown Bar Color 1"_f[3])}, \
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{uint8_t(#class".Ability 2.Cooldown Bar Color 1"_f[0]),uint8_t(#class".Ability 2.Cooldown Bar Color 1"_f[1]),uint8_t(#class".Ability 2.Cooldown Bar Color 1"_f[2]),uint8_t(#class".Ability 2.Cooldown Bar Color 1"_f[3]==0?255:#class".Ability 2.Cooldown Bar Color 1"_f[3])}, \
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{uint8_t(#class".Ability 2.Cooldown Bar Color 2"_f[0]),uint8_t(#class".Ability 2.Cooldown Bar Color 2"_f[1]),uint8_t(#class".Ability 2.Cooldown Bar Color 2"_f[2]),uint8_t(#class".Ability 2.Cooldown Bar Color 2"_f[3]==0?255:#class".Ability 2.Cooldown Bar Color 2"_f[3])}, \
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{uint8_t(#class".Ability 2.Cooldown Bar Color 2"_f[0]),uint8_t(#class".Ability 2.Cooldown Bar Color 2"_f[1]),uint8_t(#class".Ability 2.Cooldown Bar Color 2"_f[2]),uint8_t(#class".Ability 2.Cooldown Bar Color 2"_f[3]==0?255:#class".Ability 2.Cooldown Bar Color 2"_f[3])}, \
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{#class".Ability 2.Precast Time"_F,#class".Ability 2.Casting Range"_I/100.f*24,#class".Ability 2.Casting Size"_I/100.f*24} \
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}; \
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}; \
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class::ability3={ \
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class::ability3={ \
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#class".Ability 3.Name"_S, \
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#class".Ability 3.Name"_S, \
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@ -365,5 +368,6 @@ struct Witch:Player{
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#class".Ability 3.Mana Cost"_I, \
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#class".Ability 3.Mana Cost"_I, \
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{uint8_t(#class".Ability 3.Cooldown Bar Color 1"_f[0]),uint8_t(#class".Ability 3.Cooldown Bar Color 1"_f[1]),uint8_t(#class".Ability 3.Cooldown Bar Color 1"_f[2]),uint8_t(#class".Ability 3.Cooldown Bar Color 1"_f[3]==0?255:#class".Ability 3.Cooldown Bar Color 1"_f[3])}, \
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{uint8_t(#class".Ability 3.Cooldown Bar Color 1"_f[0]),uint8_t(#class".Ability 3.Cooldown Bar Color 1"_f[1]),uint8_t(#class".Ability 3.Cooldown Bar Color 1"_f[2]),uint8_t(#class".Ability 3.Cooldown Bar Color 1"_f[3]==0?255:#class".Ability 3.Cooldown Bar Color 1"_f[3])}, \
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{uint8_t(#class".Ability 3.Cooldown Bar Color 2"_f[0]),uint8_t(#class".Ability 3.Cooldown Bar Color 2"_f[1]),uint8_t(#class".Ability 3.Cooldown Bar Color 2"_f[2]),uint8_t(#class".Ability 3.Cooldown Bar Color 2"_f[3]==0?255:#class".Ability 3.Cooldown Bar Color 2"_f[3])}, \
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{uint8_t(#class".Ability 3.Cooldown Bar Color 2"_f[0]),uint8_t(#class".Ability 3.Cooldown Bar Color 2"_f[1]),uint8_t(#class".Ability 3.Cooldown Bar Color 2"_f[2]),uint8_t(#class".Ability 3.Cooldown Bar Color 2"_f[3]==0?255:#class".Ability 3.Cooldown Bar Color 2"_f[3])}, \
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{#class".Ability 3.Precast Time"_F,#class".Ability 3.Casting Range"_I/100.f*24,#class".Ability 3.Casting Size"_I/100.f*24} \
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}; \
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}; \
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class::ability4={"???",0,0};
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class::ability4={"???",0,0};
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@ -2,7 +2,7 @@
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#define VERSION_MAJOR 0
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#define VERSION_MAJOR 0
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#define VERSION_MINOR 2
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#define VERSION_MINOR 2
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#define VERSION_PATCH 0
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#define VERSION_PATCH 0
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#define VERSION_BUILD 866
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#define VERSION_BUILD 868
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#define stringify(a) stringify_(a)
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#define stringify(a) stringify_(a)
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#define stringify_(a) #a
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#define stringify_(a) #a
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@ -11,6 +11,10 @@ Ranger
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#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
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#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
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Cooldown Bar Color 1 = 0, 0, 64
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Cooldown Bar Color 1 = 0, 0, 64
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Cooldown Bar Color 2 = 0, 0, 128
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Cooldown Bar Color 2 = 0, 0, 128
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Precast Time = 0
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Casting Range = 0
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Casting Size = 0
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}
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}
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Ability 1
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Ability 1
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{
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{
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@ -21,6 +25,10 @@ Ranger
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#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
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#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
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Cooldown Bar Color 1 = 64, 0, 0
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Cooldown Bar Color 1 = 64, 0, 0
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Cooldown Bar Color 2 = 128, 0, 0
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Cooldown Bar Color 2 = 128, 0, 0
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Precast Time = 0
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Casting Range = 0
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Casting Size = 0
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}
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}
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Ability 2
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Ability 2
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{
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{
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@ -31,6 +39,10 @@ Ranger
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#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
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#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
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Cooldown Bar Color 1 = 64, 0, 0
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Cooldown Bar Color 1 = 64, 0, 0
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Cooldown Bar Color 2 = 128, 0, 0
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Cooldown Bar Color 2 = 128, 0, 0
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Precast Time = 0.3
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Casting Range = 0
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Casting Size = 0
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}
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}
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Ability 3
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Ability 3
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{
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{
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@ -41,5 +53,9 @@ Ranger
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#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
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#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
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Cooldown Bar Color 1 = 64, 0, 0
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Cooldown Bar Color 1 = 64, 0, 0
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Cooldown Bar Color 2 = 128, 0, 0
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Cooldown Bar Color 2 = 128, 0, 0
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Precast Time = 0
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Casting Range = 0
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Casting Size = 0
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}
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}
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}
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}
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@ -11,6 +11,10 @@ Thief
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#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
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#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
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Cooldown Bar Color 1 = 0, 0, 64
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Cooldown Bar Color 1 = 0, 0, 64
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Cooldown Bar Color 2 = 0, 0, 128
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Cooldown Bar Color 2 = 0, 0, 128
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Precast Time = 0
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Casting Range = 0
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Casting Size = 0
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}
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}
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Ability 1
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Ability 1
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{
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{
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@ -21,6 +25,10 @@ Thief
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#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
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#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
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Cooldown Bar Color 1 = 64, 0, 0
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Cooldown Bar Color 1 = 64, 0, 0
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Cooldown Bar Color 2 = 128, 0, 0
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Cooldown Bar Color 2 = 128, 0, 0
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Precast Time = 0
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Casting Range = 0
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Casting Size = 0
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}
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}
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Ability 2
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Ability 2
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{
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{
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@ -31,6 +39,10 @@ Thief
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#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
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#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
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Cooldown Bar Color 1 = 64, 0, 0
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Cooldown Bar Color 1 = 64, 0, 0
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Cooldown Bar Color 2 = 128, 0, 0
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Cooldown Bar Color 2 = 128, 0, 0
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Precast Time = 0
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Casting Range = 0
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Casting Size = 0
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}
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}
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Ability 3
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Ability 3
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{
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{
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@ -41,5 +53,9 @@ Thief
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#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
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#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
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Cooldown Bar Color 1 = 64, 0, 0
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Cooldown Bar Color 1 = 64, 0, 0
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Cooldown Bar Color 2 = 128, 0, 0
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Cooldown Bar Color 2 = 128, 0, 0
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Precast Time = 0
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Casting Range = 0
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Casting Size = 0
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}
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}
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}
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}
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@ -11,6 +11,10 @@ Trapper
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#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
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#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
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Cooldown Bar Color 1 = 0, 0, 64
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Cooldown Bar Color 1 = 0, 0, 64
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Cooldown Bar Color 2 = 0, 0, 128
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Cooldown Bar Color 2 = 0, 0, 128
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Precast Time = 0
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Casting Range = 0
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Casting Size = 0
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}
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}
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Ability 1
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Ability 1
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{
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{
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@ -21,6 +25,10 @@ Trapper
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#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
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#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
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Cooldown Bar Color 1 = 64, 0, 0
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Cooldown Bar Color 1 = 64, 0, 0
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Cooldown Bar Color 2 = 128, 0, 0
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Cooldown Bar Color 2 = 128, 0, 0
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Precast Time = 0
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Casting Range = 0
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Casting Size = 0
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}
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}
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Ability 2
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Ability 2
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{
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{
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@ -31,6 +39,10 @@ Trapper
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#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
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#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
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Cooldown Bar Color 1 = 64, 0, 0
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Cooldown Bar Color 1 = 64, 0, 0
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Cooldown Bar Color 2 = 128, 0, 0
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Cooldown Bar Color 2 = 128, 0, 0
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Precast Time = 0
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Casting Range = 0
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Casting Size = 0
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}
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}
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Ability 3
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Ability 3
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{
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{
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@ -41,5 +53,9 @@ Trapper
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#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
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#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
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Cooldown Bar Color 1 = 64, 0, 0
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Cooldown Bar Color 1 = 64, 0, 0
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Cooldown Bar Color 2 = 128, 0, 0
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Cooldown Bar Color 2 = 128, 0, 0
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Precast Time = 0
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Casting Range = 0
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Casting Size = 0
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}
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}
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}
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}
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@ -11,6 +11,10 @@ Warrior
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#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
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#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
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Cooldown Bar Color 1 = 0, 0, 64
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Cooldown Bar Color 1 = 0, 0, 64
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Cooldown Bar Color 2 = 0, 0, 128
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Cooldown Bar Color 2 = 0, 0, 128
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Precast Time = 0
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Casting Range = 0
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Casting Size = 0
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}
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}
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Ability 1
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Ability 1
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{
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{
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@ -21,6 +25,10 @@ Warrior
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#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
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#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
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Cooldown Bar Color 1 = 64, 0, 0
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Cooldown Bar Color 1 = 64, 0, 0
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Cooldown Bar Color 2 = 128, 0, 0
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Cooldown Bar Color 2 = 128, 0, 0
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Precast Time = 0
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Casting Range = 0
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Casting Size = 0
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}
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}
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Ability 2
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Ability 2
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{
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{
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#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
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#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
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Cooldown Bar Color 1 = 64, 0, 0
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Cooldown Bar Color 1 = 64, 0, 0
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Cooldown Bar Color 2 = 128, 0, 0
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Cooldown Bar Color 2 = 128, 0, 0
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Precast Time = 0
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Casting Range = 0
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Casting Size = 0
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}
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}
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Ability 3
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Ability 3
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{
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{
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@ -41,5 +53,9 @@ Warrior
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#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
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#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
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Cooldown Bar Color 1 = 64, 0, 0
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Cooldown Bar Color 1 = 64, 0, 0
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Cooldown Bar Color 2 = 128, 0, 0
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Cooldown Bar Color 2 = 128, 0, 0
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Precast Time = 0
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Casting Range = 0
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Casting Size = 0
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}
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}
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}
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}
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@ -11,6 +11,10 @@ Witch
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#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
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#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
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Cooldown Bar Color 1 = 0, 0, 64
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Cooldown Bar Color 1 = 0, 0, 64
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Cooldown Bar Color 2 = 0, 0, 128
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Cooldown Bar Color 2 = 0, 0, 128
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Precast Time = 0
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Casting Range = 0
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Casting Size = 0
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}
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}
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Ability 1
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Ability 1
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{
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{
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@ -21,6 +25,10 @@ Witch
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#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
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#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
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Cooldown Bar Color 1 = 64, 0, 0
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Cooldown Bar Color 1 = 64, 0, 0
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Cooldown Bar Color 2 = 128, 0, 0
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Cooldown Bar Color 2 = 128, 0, 0
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Precast Time = 0
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Casting Range = 0
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Casting Size = 0
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}
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}
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Ability 2
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Ability 2
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{
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{
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@ -31,6 +39,10 @@ Witch
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#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
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#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
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Cooldown Bar Color 1 = 64, 0, 0
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Cooldown Bar Color 1 = 64, 0, 0
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Cooldown Bar Color 2 = 128, 0, 0
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Cooldown Bar Color 2 = 128, 0, 0
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Precast Time = 0
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Casting Range = 0
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Casting Size = 0
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}
|
}
|
||||||
Ability 3
|
Ability 3
|
||||||
{
|
{
|
||||||
@ -41,5 +53,9 @@ Witch
|
|||||||
#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
|
#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
|
||||||
Cooldown Bar Color 1 = 64, 0, 0
|
Cooldown Bar Color 1 = 64, 0, 0
|
||||||
Cooldown Bar Color 2 = 128, 0, 0
|
Cooldown Bar Color 2 = 128, 0, 0
|
||||||
|
|
||||||
|
Precast Time = 0
|
||||||
|
Casting Range = 0
|
||||||
|
Casting Size = 0
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -11,6 +11,10 @@ Wizard
|
|||||||
#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
|
#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
|
||||||
Cooldown Bar Color 1 = 0, 0, 64
|
Cooldown Bar Color 1 = 0, 0, 64
|
||||||
Cooldown Bar Color 2 = 0, 0, 128
|
Cooldown Bar Color 2 = 0, 0, 128
|
||||||
|
|
||||||
|
Precast Time = 0
|
||||||
|
Casting Range = 0
|
||||||
|
Casting Size = 0
|
||||||
}
|
}
|
||||||
Ability 1
|
Ability 1
|
||||||
{
|
{
|
||||||
@ -21,6 +25,10 @@ Wizard
|
|||||||
#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
|
#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
|
||||||
Cooldown Bar Color 1 = 64, 0, 0
|
Cooldown Bar Color 1 = 64, 0, 0
|
||||||
Cooldown Bar Color 2 = 128, 0, 0
|
Cooldown Bar Color 2 = 128, 0, 0
|
||||||
|
|
||||||
|
Precast Time = 0
|
||||||
|
Casting Range = 0
|
||||||
|
Casting Size = 0
|
||||||
}
|
}
|
||||||
Ability 2
|
Ability 2
|
||||||
{
|
{
|
||||||
@ -31,6 +39,10 @@ Wizard
|
|||||||
#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
|
#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
|
||||||
Cooldown Bar Color 1 = 64, 0, 0
|
Cooldown Bar Color 1 = 64, 0, 0
|
||||||
Cooldown Bar Color 2 = 128, 0, 0
|
Cooldown Bar Color 2 = 128, 0, 0
|
||||||
|
|
||||||
|
Precast Time = 0
|
||||||
|
Casting Range = 0
|
||||||
|
Casting Size = 0
|
||||||
}
|
}
|
||||||
Ability 3
|
Ability 3
|
||||||
{
|
{
|
||||||
@ -41,5 +53,9 @@ Wizard
|
|||||||
#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
|
#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
|
||||||
Cooldown Bar Color 1 = 64, 0, 0
|
Cooldown Bar Color 1 = 64, 0, 0
|
||||||
Cooldown Bar Color 2 = 128, 0, 0
|
Cooldown Bar Color 2 = 128, 0, 0
|
||||||
|
|
||||||
|
Precast Time = 1.5
|
||||||
|
Casting Range = 900
|
||||||
|
Casting Size = 400
|
||||||
}
|
}
|
||||||
}
|
}
|
Loading…
x
Reference in New Issue
Block a user