Add in Witch Transform ability setup. Afterimage setup with scanline removal animation effect for Transform ability. Release Build 10347.
This commit is contained in:
parent
e748bff898
commit
41aab6d8dd
@ -221,6 +221,7 @@
|
||||
<AdditionalIncludeDirectories>C:\Users\sigon\source\repos\AdventuresInLestoria\Adventures in Lestoria\steam;C:\Users\sigon\source\repos\AdventuresInLestoria\Adventures in Lestoria\discord-files;C:\Users\sigon\OneDrive\Documents\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalOptions>/MP20 %(AdditionalOptions)</AdditionalOptions>
|
||||
<TreatSpecificWarningsAsErrors>4099;5030;4715;4172;4834</TreatSpecificWarningsAsErrors>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
@ -246,6 +247,7 @@
|
||||
<AdditionalIncludeDirectories>C:\Users\sigon\source\repos\AdventuresInLestoria\Adventures in Lestoria\steam;C:\Users\sigon\source\repos\AdventuresInLestoria\Adventures in Lestoria\discord-files;C:\Users\sigon\OneDrive\Documents\include</AdditionalIncludeDirectories>
|
||||
<AdditionalOptions>/MP20 %(AdditionalOptions)</AdditionalOptions>
|
||||
<TreatSpecificWarningsAsErrors>4099;5030;4715;4172;4834</TreatSpecificWarningsAsErrors>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
@ -275,6 +277,7 @@
|
||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||
<AdditionalOptions>/MP20 %(AdditionalOptions)</AdditionalOptions>
|
||||
<AdditionalIncludeDirectories>C:\Users\sigon\source\repos\AdventuresInLestoria\Adventures in Lestoria\steam;C:\Users\sigon\source\repos\AdventuresInLestoria\Adventures in Lestoria\discord-files;C:\Users\sigon\OneDrive\Documents\include</AdditionalIncludeDirectories>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
@ -335,6 +338,7 @@
|
||||
<ClCompile>
|
||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||
<AdditionalIncludeDirectories>C:\Users\sigon\source\repos\AdventuresInLestoria\Adventures in Lestoria\discord-files;</AdditionalIncludeDirectories>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
</ClCompile>
|
||||
<PostBuildEvent>
|
||||
<Command>powershell.exe -ExecutionPolicy Bypass -NoProfile -NonInteractive -File ../emscripten_build.ps1</Command>
|
||||
@ -351,6 +355,7 @@
|
||||
<ClCompile>
|
||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||
<AdditionalIncludeDirectories>C:\Users\sigon\source\repos\AdventuresInLestoria\Adventures in Lestoria\discord-files;</AdditionalIncludeDirectories>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
</ClCompile>
|
||||
<PostBuildEvent>
|
||||
<Command>powershell.exe -ExecutionPolicy Bypass -NoProfile -NonInteractive -File ../emscripten_debug_build.ps1</Command>
|
||||
|
@ -57,6 +57,8 @@ All rights reserved.
|
||||
#include "GameSettings.h"
|
||||
#include "Unlock.h"
|
||||
#include "Tutorial.h"
|
||||
|
||||
#include <ranges>
|
||||
#ifndef __EMSCRIPTEN__
|
||||
#include "steam/isteamuserstats.h"
|
||||
#endif
|
||||
@ -113,6 +115,8 @@ void Player::Initialize(){
|
||||
SetBaseStat("Damage Reduction",0);
|
||||
SetBaseStat("Attack Spd",0);
|
||||
cooldownSoundInstance=Audio::Engine().LoadSound("spell_cast.ogg"_SFX);
|
||||
afterImage->sprite->Resize(24,24);
|
||||
afterImage->Update();
|
||||
}
|
||||
|
||||
void Player::InitializeMinimapImage(){
|
||||
@ -751,6 +755,29 @@ void Player::Update(float fElapsedTime){
|
||||
}
|
||||
daggerThrowWaitTimer-=fElapsedTime;
|
||||
#pragma endregion
|
||||
#pragma region Witch
|
||||
const auto RemoveScanLine=[&](uint8_t scanLine){
|
||||
for(int x:std::ranges::iota_view(0,afterImage->sprite->width)){
|
||||
afterImage->sprite->SetPixel({x,scanLine},BLANK);
|
||||
}
|
||||
afterImage->Update();
|
||||
};
|
||||
|
||||
//Scan Line goes through 1-23 (odd numbers) first, then 0-22.
|
||||
const bool ScanLineFinished{scanLine==24U};
|
||||
if(!ScanLineFinished){
|
||||
removeLineTimer-=fElapsedTime;
|
||||
if(removeLineTimer<=0.f){
|
||||
removeLineTimer=TIME_BETWEEN_LINE_REMOVALS;
|
||||
RemoveScanLine(scanLine);
|
||||
scanLine+=2;
|
||||
if(scanLine>23&&scanLine%2==1){
|
||||
scanLine=0;
|
||||
}
|
||||
}
|
||||
}
|
||||
#pragma endregion
|
||||
|
||||
|
||||
#pragma region Handle knockup timers
|
||||
if(knockUpTimer>0.f){
|
||||
@ -1774,3 +1801,13 @@ vf2d Player::MoveUsingPathfinding(vf2d targetPos){
|
||||
const std::unordered_set<std::string>&Player::GetMyClass()const{
|
||||
return myClass;
|
||||
}
|
||||
|
||||
void Player::SetupAfterImage(){
|
||||
game->SetDrawTarget(afterImage->sprite);
|
||||
game->Clear(BLANK);
|
||||
game->DrawPartialSprite({},animation.GetFrame(internal_animState).GetSourceImage()->Sprite(),animation.GetFrame(internal_animState).GetSourceRect().pos,animation.GetFrame(internal_animState).GetSourceRect().size,1U,0U,{255,255,254}); //Off-white so that the sprite is rendered completely in white.
|
||||
game->SetDrawTarget(nullptr);
|
||||
afterImage->Update();
|
||||
removeLineTimer=TIME_BETWEEN_LINE_REMOVALS;
|
||||
scanLine=1U;
|
||||
}
|
@ -321,7 +321,6 @@ private:
|
||||
float teleportAttemptWaitTime=0; //If a teleport fails, we wait awhile before trying again, it's expensive.
|
||||
State::State state=State::NORMAL;
|
||||
Animate2D::Animation<std::string>animation;
|
||||
Animate2D::AnimationState internal_animState;
|
||||
void AddAnimation(std::string state);
|
||||
std::vector<Buff>buffList;
|
||||
CastInfo castInfo={"",0};
|
||||
@ -409,6 +408,12 @@ protected:
|
||||
float footstepTimer=0.f;
|
||||
float ySquishFactor{1.f};
|
||||
size_t cooldownSoundInstance=std::numeric_limits<size_t>::max();
|
||||
std::unique_ptr<Decal>afterImage;
|
||||
Animate2D::AnimationState internal_animState;
|
||||
float removeLineTimer{};
|
||||
const float TIME_BETWEEN_LINE_REMOVALS{0.025f};
|
||||
uint8_t scanLine{24}; //0-23.
|
||||
void SetupAfterImage();
|
||||
};
|
||||
|
||||
#pragma region Warrior
|
||||
|
@ -65,7 +65,7 @@ void PurpleEnergyBall::Update(float fElapsedTime){
|
||||
if(distanceTraveled>"Witch.Auto Attack.Max Range"_F&&IsActivated()){
|
||||
fadeOutTime="Witch.Auto Attack.BulletHitFadeoutTime"_F;
|
||||
}
|
||||
const vf2d energyBallScale{initialScale.lerp(initialScale*0.8f,cos(12*PI*game->GetRunTime())/2.f+0.5f)};
|
||||
const vf2d energyBallScale{initialScale.lerp(initialScale*0.9f,cos(12*PI*game->GetRunTime())/2.f+0.5f)};
|
||||
scale=energyBallScale;
|
||||
}
|
||||
|
||||
|
@ -39,7 +39,7 @@ All rights reserved.
|
||||
#define VERSION_MAJOR 1
|
||||
#define VERSION_MINOR 2
|
||||
#define VERSION_PATCH 3
|
||||
#define VERSION_BUILD 10345
|
||||
#define VERSION_BUILD 10347
|
||||
|
||||
#define stringify(a) stringify_(a)
|
||||
#define stringify_(a) #a
|
||||
|
@ -63,7 +63,6 @@ void Witch::Initialize(){
|
||||
SETUP_CLASS(Witch)
|
||||
|
||||
void Witch::OnUpdate(float fElapsedTime){
|
||||
|
||||
}
|
||||
|
||||
bool Witch::AutoAttack(){
|
||||
@ -75,10 +74,11 @@ bool Witch::AutoAttack(){
|
||||
return true;
|
||||
}
|
||||
void Witch::InitializeClassAbilities(){
|
||||
#pragma region Witch Right-click Ability (???)
|
||||
#pragma region Witch Right-click Ability (Transform)
|
||||
Witch::rightClickAbility.action=
|
||||
[](Player*p,vf2d pos={}){
|
||||
return false;
|
||||
p->SetupAfterImage();
|
||||
return true;
|
||||
};
|
||||
#pragma endregion
|
||||
#pragma region Witch Ability 1 (???)
|
||||
|
Binary file not shown.
Loading…
x
Reference in New Issue
Block a user