Add bear sprite and bear strategy framework.
This commit is contained in:
parent
db9c35f813
commit
3e2bd6feb6
@ -508,6 +508,10 @@
|
|||||||
<SubType>
|
<SubType>
|
||||||
</SubType>
|
</SubType>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
|
<ClCompile Include="Bear.cpp">
|
||||||
|
<SubType>
|
||||||
|
</SubType>
|
||||||
|
</ClCompile>
|
||||||
<ClCompile Include="BlacksmithCraftingWindow.cpp">
|
<ClCompile Include="BlacksmithCraftingWindow.cpp">
|
||||||
<SubType>
|
<SubType>
|
||||||
</SubType>
|
</SubType>
|
||||||
|
@ -722,6 +722,9 @@
|
|||||||
<ClCompile Include="Wolf.cpp">
|
<ClCompile Include="Wolf.cpp">
|
||||||
<Filter>Source Files\Monster Strategies</Filter>
|
<Filter>Source Files\Monster Strategies</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
|
<ClCompile Include="Bear.cpp">
|
||||||
|
<Filter>Source Files\Monster Strategies</Filter>
|
||||||
|
</ClCompile>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<None Include="cpp.hint" />
|
<None Include="cpp.hint" />
|
||||||
|
57
Adventures in Lestoria/Bear.cpp
Normal file
57
Adventures in Lestoria/Bear.cpp
Normal file
@ -0,0 +1,57 @@
|
|||||||
|
#pragma region License
|
||||||
|
/*
|
||||||
|
License (OLC-3)
|
||||||
|
~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
|
||||||
|
|
||||||
|
Redistribution and use in source and binary forms, with or without modification,
|
||||||
|
are permitted provided that the following conditions are met:
|
||||||
|
|
||||||
|
1. Redistributions or derivations of source code must retain the above copyright
|
||||||
|
notice, this list of conditions and the following disclaimer.
|
||||||
|
|
||||||
|
2. Redistributions or derivative works in binary form must reproduce the above
|
||||||
|
copyright notice. This list of conditions and the following disclaimer must be
|
||||||
|
reproduced in the documentation and/or other materials provided with the distribution.
|
||||||
|
|
||||||
|
3. Neither the name of the copyright holder nor the names of its contributors may
|
||||||
|
be used to endorse or promote products derived from this software without specific
|
||||||
|
prior written permission.
|
||||||
|
|
||||||
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
|
||||||
|
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||||
|
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
|
||||||
|
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||||
|
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
|
||||||
|
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
|
||||||
|
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
||||||
|
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
|
||||||
|
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
||||||
|
SUCH DAMAGE.
|
||||||
|
|
||||||
|
Portions of this software are copyright © 2023 The FreeType
|
||||||
|
Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
|
||||||
|
All rights reserved.
|
||||||
|
*/
|
||||||
|
#pragma endregion
|
||||||
|
|
||||||
|
#include "Monster.h"
|
||||||
|
#include "AdventuresInLestoria.h"
|
||||||
|
#include "MonsterStrategyHelpers.h"
|
||||||
|
#include "util.h"
|
||||||
|
#include "BulletTypes.h"
|
||||||
|
#include "SoundEffect.h"
|
||||||
|
|
||||||
|
INCLUDE_game
|
||||||
|
INCLUDE_BULLET_LIST
|
||||||
|
|
||||||
|
using A=Attribute;
|
||||||
|
|
||||||
|
void Monster::STRATEGY::BEAR(Monster&m,float fElapsedTime,std::string strategy){
|
||||||
|
switch(m.I(A::PHASE)){
|
||||||
|
case 0:{
|
||||||
|
|
||||||
|
}break;
|
||||||
|
}
|
||||||
|
}
|
@ -240,6 +240,7 @@ private:
|
|||||||
static void RUN_AWAY(Monster&m,float fElapsedTime,std::string strategy);
|
static void RUN_AWAY(Monster&m,float fElapsedTime,std::string strategy);
|
||||||
static void FROG(Monster&m,float fElapsedTime,std::string strategy);
|
static void FROG(Monster&m,float fElapsedTime,std::string strategy);
|
||||||
static void WOLF(Monster&m,float fElapsedTime,std::string strategy);
|
static void WOLF(Monster&m,float fElapsedTime,std::string strategy);
|
||||||
|
static void BEAR(Monster&m,float fElapsedTime,std::string strategy);
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -50,6 +50,7 @@ void Monster::InitializeStrategies(){
|
|||||||
STRATEGY_DATA.insert("Run Away",Monster::STRATEGY::RUN_AWAY);
|
STRATEGY_DATA.insert("Run Away",Monster::STRATEGY::RUN_AWAY);
|
||||||
STRATEGY_DATA.insert("Frog",Monster::STRATEGY::FROG);
|
STRATEGY_DATA.insert("Frog",Monster::STRATEGY::FROG);
|
||||||
STRATEGY_DATA.insert("Wolf",Monster::STRATEGY::WOLF);
|
STRATEGY_DATA.insert("Wolf",Monster::STRATEGY::WOLF);
|
||||||
|
STRATEGY_DATA.insert("Bear",Monster::STRATEGY::BEAR);
|
||||||
|
|
||||||
STRATEGY_DATA.SetInitialized();
|
STRATEGY_DATA.SetInitialized();
|
||||||
}
|
}
|
||||||
|
@ -210,4 +210,8 @@ MonsterStrategy
|
|||||||
# The amount of time to spend disengaged.
|
# The amount of time to spend disengaged.
|
||||||
Disengage Duration = 3.0s
|
Disengage Duration = 3.0s
|
||||||
}
|
}
|
||||||
|
Bear
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
}
|
}
|
@ -277,4 +277,38 @@ Monsters
|
|||||||
# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
|
# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
|
||||||
#ANIMATION[0] = 6, 0.1, Repeat
|
#ANIMATION[0] = 6, 0.1, Repeat
|
||||||
}
|
}
|
||||||
|
Bear
|
||||||
|
{
|
||||||
|
Health = 210
|
||||||
|
Attack = 45
|
||||||
|
|
||||||
|
CollisionDmg = 10
|
||||||
|
|
||||||
|
MoveSpd = 60%
|
||||||
|
Size = 200%
|
||||||
|
|
||||||
|
XP = 27
|
||||||
|
|
||||||
|
Strategy = Run Towards
|
||||||
|
|
||||||
|
#Size of each animation frame
|
||||||
|
SheetFrameSize = 24,24
|
||||||
|
|
||||||
|
# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
|
||||||
|
IdleAnimation = 3, 0.3, PingPong
|
||||||
|
JumpAnimation = 9, 0.2, Repeat
|
||||||
|
ShootAnimation = 3, 0.2, OneShot
|
||||||
|
DeathAnimation = 4, 0.15, OneShot
|
||||||
|
|
||||||
|
# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
|
||||||
|
DROP[0] = Frog Skin,35%,1,2
|
||||||
|
|
||||||
|
Hurt Sound = Monster Hurt
|
||||||
|
Death Sound = Slime Dead
|
||||||
|
Walk Sound = Slime Walk
|
||||||
|
|
||||||
|
#Additional custom animations go down below. Start with ANIMATION[0]. Order is:
|
||||||
|
# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
|
||||||
|
ANIMATION[0] = 4, 0.2, OneShot
|
||||||
|
}
|
||||||
}
|
}
|
BIN
Adventures in Lestoria/assets/monsters/Bear.png
Normal file
BIN
Adventures in Lestoria/assets/monsters/Bear.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 3.4 KiB |
Loading…
x
Reference in New Issue
Block a user