Pause overworld map state while other menus are opened.
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4463fbbae5
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3d6517e02f
@ -73,6 +73,8 @@ void State_OverworldMap::OnStateChange(GameState*prevState){
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Menu::OpenMenu(OVERWORLD_LEVEL_SELECT,false);
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};
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void State_OverworldMap::OnUserUpdate(Crawler*game){
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if(Menu::stack.size()>1)return;
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game->camera.SetTarget(currentConnectionPoint->rect.middle()+vf2d{game->GetScreenSize().x/6.0f,0});
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game->UpdateCamera(game->GetElapsedTime());
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game->GetPlayer()->Update(game->GetElapsedTime());
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@ -85,7 +87,7 @@ void State_OverworldMap::OnUserUpdate(Crawler*game){
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}
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}
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if(Crawler::KEY_MENU.Pressed()){
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if(Menu::stack.size()==1&&Crawler::KEY_MENU.Pressed()){
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Menu::OpenMenu(OVERWORLD_MENU);
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}
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@ -39,7 +39,7 @@ All rights reserved.
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#define VERSION_MAJOR 0
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#define VERSION_MINOR 2
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#define VERSION_PATCH 1
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#define VERSION_BUILD 3326
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#define VERSION_BUILD 3330
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#define stringify(a) stringify_(a)
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#define stringify_(a) #a
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