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@ -353,7 +353,7 @@ bool AiL::OnUserUpdate(float fElapsedTime){ |
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Input::ingameControlsHandle=SteamInput()->GetActionSetHandle("InGameControls"); |
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Input::menuControlsHandle=SteamInput()->GetActionSetHandle("MenuControls"); |
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} |
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SteamInput()->ActivateActionSet(STEAM_INPUT_HANDLE_ALL_CONTROLLERS,Input::menuControlsHandle); |
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ActivateActionSetForAllControllers(Input::menuControlsHandle); |
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Input::UpdateSteamInput(); |
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} |
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@ -434,7 +434,7 @@ bool AiL::DownPressed(){ |
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void AiL::HandleUserInput(float fElapsedTime){ |
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if(!Menu::stack.empty())return; //A window being opened means there's no user input allowed.
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if(SteamInput())SteamInput()->ActivateActionSet(STEAM_INPUT_HANDLE_ALL_CONTROLLERS,Input::ingameControlsHandle); |
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if(SteamInput())ActivateActionSetForAllControllers(Input::ingameControlsHandle); |
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if(GetKey(SCROLL).bPressed)displayHud=!displayHud; |
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@ -3797,3 +3797,9 @@ bool AiL::Steam_Init(){ |
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} |
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return false; |
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} |
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void AiL::ActivateActionSetForAllControllers(InputActionSetHandle_t actionSetHandle){ |
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for(int i=0;i<Input::controllerCount;i++){ |
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SteamInput()->ActivateActionSet(Input::steamControllers[i],Input::menuControlsHandle); |
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} |
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} |