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@ -166,6 +166,7 @@ struct Warrior:Player{ |
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static Class cl; |
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static Ability rightClickAbility,ability1,ability2,ability3,ability4; |
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static AnimationState walk_n,walk_e,walk_s,walk_w,idle_n,idle_e,idle_s,idle_w; |
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static void Initialize(); |
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Warrior(); |
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Warrior(Player*player); |
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Class GetClass()override; |
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@ -194,6 +195,7 @@ struct Thief:Player{ |
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static Class cl; |
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static Ability rightClickAbility,ability1,ability2,ability3,ability4; |
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static AnimationState walk_n,walk_e,walk_s,walk_w,idle_n,idle_e,idle_s,idle_w; |
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static void Initialize(); |
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Thief(); |
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Thief(Player*player); |
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Class GetClass()override; |
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@ -222,6 +224,7 @@ struct Ranger:Player{ |
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static Class cl; |
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static Ability rightClickAbility,ability1,ability2,ability3,ability4; |
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static AnimationState walk_n,walk_e,walk_s,walk_w,idle_n,idle_e,idle_s,idle_w; |
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static void Initialize(); |
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Ranger(); |
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Ranger(Player*player); |
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Class GetClass()override; |
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@ -250,6 +253,7 @@ struct Trapper:Player{ |
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static Class cl; |
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static Ability rightClickAbility,ability1,ability2,ability3,ability4; |
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static AnimationState walk_n,walk_e,walk_s,walk_w,idle_n,idle_e,idle_s,idle_w; |
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static void Initialize(); |
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Trapper(); |
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Trapper(Player*player); |
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Class GetClass()override; |
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@ -278,6 +282,7 @@ struct Wizard:Player{ |
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static Class cl; |
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static Ability rightClickAbility,ability1,ability2,ability3,ability4; |
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static AnimationState walk_n,walk_e,walk_s,walk_w,idle_n,idle_e,idle_s,idle_w; |
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static void Initialize(); |
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Wizard(); |
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Wizard(Player*player); |
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Class GetClass()override; |
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@ -306,6 +311,7 @@ struct Witch:Player{ |
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static Class cl; |
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static Ability rightClickAbility,ability1,ability2,ability3,ability4; |
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static AnimationState walk_n,walk_e,walk_s,walk_w,idle_n,idle_e,idle_s,idle_w; |
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static void Initialize(); |
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Witch(); |
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Witch(Player*player); |
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Class GetClass()override; |
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