Added sample Item Enchant configuration file.
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@ -209,8 +209,6 @@ namespace ItemTests
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}catch(std::runtime_error&e){}
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}catch(std::runtime_error&e){}
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}
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}
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TEST_METHOD(RefiningTest){
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TEST_METHOD(RefiningTest){
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util::random();
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util::random();
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std::weak_ptr<Item>slimeKingRing{Inventory::AddItem("Ring of the Slime King"s)};
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std::weak_ptr<Item>slimeKingRing{Inventory::AddItem("Ring of the Slime King"s)};
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Assert::IsFalse(slimeKingRing.lock()->CanBeRefined(),L"Ring of the Slime King should not be allowed to be refined since we have no fragments.");
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Assert::IsFalse(slimeKingRing.lock()->CanBeRefined(),L"Ring of the Slime King should not be allowed to be refined since we have no fragments.");
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std::weak_ptr<Item>testArmor{Inventory::AddItem("Test Armor"s)};
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std::weak_ptr<Item>testArmor{Inventory::AddItem("Test Armor"s)};
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@ -1210,6 +1210,7 @@
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<Text Include="Crawler_System_Overview.txt" />
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<Text Include="Crawler_System_Overview.txt" />
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<Text Include="Crawler_Trapper_Witch_thief.txt" />
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<Text Include="Crawler_Trapper_Witch_thief.txt" />
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<Text Include="debug.log" />
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<Text Include="debug.log" />
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<Text Include="ItemEnchants.txt" />
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<Text Include="Merchant%27s Items.txt" />
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<Text Include="Merchant%27s Items.txt" />
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<Text Include="NewClasses.txt" />
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<Text Include="NewClasses.txt" />
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<Text Include="InitialConcept.txt" />
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<Text Include="InitialConcept.txt" />
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@ -1379,6 +1379,9 @@
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<Text Include="assets\config\story\Chapter 6.txt">
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<Text Include="assets\config\story\Chapter 6.txt">
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<Filter>Configurations\Story</Filter>
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<Filter>Configurations\Story</Filter>
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</Text>
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</Text>
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<Text Include="ItemEnchants.txt">
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<Filter>Configurations\Items</Filter>
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</Text>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Image Include="assets\heart.ico">
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<Image Include="assets\heart.ico">
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463
Adventures in Lestoria/ItemEnchants.txt
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463
Adventures in Lestoria/ItemEnchants.txt
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@ -0,0 +1,463 @@
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Item Enchants
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{
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General Enchants
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{
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# Chance to roll
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Percent Chance = 50%
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Enchant Display Color = 253, 255, 206, 255
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Health Increase
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{
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Description = "Increases Maximum Health."
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# Stat, Lowest, Highest Value
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Stat Modifier[0] = Health, 10, 25
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# Stat Modifier[1] = ...
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}
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Health Boost
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{
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Description = "Increases Maximum Health %."
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# Stat, Lowest, Highest Value
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Stat Modifier[0] = Health %, 5, 10
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# Stat Modifier[1] = ...
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}
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Defense Increase
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{
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Description = "Increases Defense."
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# Stat, Lowest, Highest Value
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Stat Modifier[0] = Defense, 10, 25
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# Stat Modifier[1] = ...
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}
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Defense Boost
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{
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Description = "Increases Defense %."
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# Stat, Lowest, Highest Value
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Stat Modifier[0] = Defense %, 5, 10
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# Stat Modifier[1] = ...
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}
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Attack Increase
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{
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Description = "Increases Attack."
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# Stat, Lowest, Highest Value
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Stat Modifier[0] = Attack, 5, 10
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# Stat Modifier[1] = ...
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}
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Attack Boost
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{
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Description = "Increases Attack %."
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# Stat, Lowest, Highest Value
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Stat Modifier[0] = Attack %, 2, 5
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# Stat Modifier[1] = ...
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}
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Movement Boost
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{
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Description = "Increases Move Spd %."
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# Stat, Lowest, Highest Value
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Stat Modifier[0] = Move Spd %, 5, 10
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# Stat Modifier[1] = ...
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}
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Ability Haste
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{
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Description = "Decreases cooldown time of abilities."
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# Stat, Lowest, Highest Value
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Stat Modifier[0] = CDR, 2, 5
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# Stat Modifier[1] = ...
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}
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Crit Rate
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{
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Description = "Increases critical hit rate."
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# Stat, Lowest, Highest Value
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Stat Modifier[0] = Crit Rate, 2, 5
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# Stat Modifier[1] = ...
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}
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Crit Damage
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{
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Description = "Increases damage from critical hits."
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# Stat, Lowest, Highest Value
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Stat Modifier[0] = Crit Dmg, 5, 10
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# Stat Modifier[1] = ...
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}
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HP Recovery
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{
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Description = "Restores health every 6 seconds."
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# Stat, Lowest, Highest Value
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Stat Modifier[0] = HP6 Recovery %, 2, 4
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# Stat Modifier[1] = ...
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}
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Stoneskin
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{
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Description = "Reduces damage taken."
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# Stat, Lowest, Highest Value
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Stat Modifier[0] = Damage Reduction, 2, 5
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# Stat Modifier[1] = ...
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}
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Quickstrike
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{
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Description = "Increases attack rate."
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# Stat, Lowest, Highest Value
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Stat Modifier[0] = Attack Spd, 3, 5
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# Stat Modifier[1] = ...
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}
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Mana Pool
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{
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Description = "Increases maximum mana."
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# Stat, Lowest, Highest Value
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Stat Modifier[0] = Mana, 10, 20
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# Stat Modifier[1] = ...
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}
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}
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Class Enchants
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{
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# Chance to roll
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Percent Chance = 40%
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Enchant Display Color = 83, 250, 255, 255
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Ranger
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{
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Quickdraw
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{
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Description = "Basic Attack cooldown has a 20% chance of instantly resetting when a target is hit."
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Affects = Auto Attack
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# Stat, Lowest, Highest Value
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# Stat Modifier[0] = ..., 0, 0
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}
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Stealthy Retreat
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{
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Description = "Invulnerability time increased dramatically when using Retreat."
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Affects = Right Click Ability
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# Stat, Lowest, Highest Value
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# Stat Modifier[0] = ..., 0, 0
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}
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Poisonous Arrow
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{
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Description = "Every 10 seconds, the next arrow fired becomes a poisonous arrow causing 20% damage every second for 7 seconds."
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Affects = Auto Attack
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# Stat, Lowest, Highest Value
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# Stat Modifier[0] = ..., 0, 0
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}
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Extreme Rapid Fire
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{
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Description = "Fire an additional 5 arrows when using Rapid Fire"
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Affects = Ability 1
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# Stat, Lowest, Highest Value
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# Stat Modifier[0] = ..., 0, 0
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}
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Charge Beam
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{
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Description = "Charged Shot's attack radius becomes immensely large."
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Affects = Ability 2
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# Stat, Lowest, Highest Value
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# Stat Modifier[0] = ..., 0, 0
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}
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Mega Charged Shot
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{
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Description = "Charged Shot's cast time increases by 1.5 seconds. Now deals two times more damage."
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Affects = Ability 2
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# Stat, Lowest, Highest Value
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# Stat Modifier[0] = ..., 0, 0
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}
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Multi-Multishot
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{
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Description = "Multishot can now hold up to three charges."
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Affects = Ability 3
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# Stat, Lowest, Highest Value
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# Stat Modifier[0] = ..., 0, 0
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}
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}
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Thief
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{
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Backstabber
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{
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Description = "Attacking a target from behind deals an additional 40% damage."
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Affects = Auto Attack
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# Stat, Lowest, Highest Value
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# Stat Modifier[0] = ..., 0, 0
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}
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Tumble
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{
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Description = "Roll range, invulnerability time, and Movespeed boost are all increased by 30%."
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Affects = Right Click Ability
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# Stat, Lowest, Highest Value
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# Stat Modifier[0] = ..., 0, 0
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}
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Triple Toss
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{
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Description = "Hidden Dagger now throws three daggers instead of one."
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Affects = Ability 1
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# Stat, Lowest, Highest Value
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# Stat Modifier[0] = ..., 0, 0
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}
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Deadly Mirage
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{
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Description = "Immediately after dashing once with Deadly Dash, perform another dash in target direction."
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Affects = Ability 2
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# Stat, Lowest, Highest Value
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# Stat Modifier[0] = ..., 0, 0
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}
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Adrenaline Stim
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{
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Description = "Sacrifice 20% of your health to gain 50% increased attack range. Adrenaline Rush also lasts 30 seconds instead of 8."
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Affects = Ability 3
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# Stat, Lowest, Highest Value
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# Stat Modifier[0] = ..., 0, 0
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}
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}
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Trapper
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{
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Burning Arrow
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{
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Description = "Auto attacks now apply a 6-second burn to targets dealing 20% attack every 2 seconds."
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Affects = Auto Attack
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# Stat, Lowest, Highest Value
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# Stat Modifier[0] = ..., 0, 0
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}
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Enfeebled Target
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{
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Description = "Marked targets are slowed by 30% and deal 20% less damage."
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Affects = Ability 1
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# Stat, Lowest, Highest Value
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# Stat Modifier[0] = ..., 0, 0
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}
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Long-Lasting Mark
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{
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Description = "Marks now last for 20 seconds."
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Affects = Ability 1
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# Stat, Lowest, Highest Value
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# Stat Modifier[0] = ..., 0, 0
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}
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Trap Collector
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{
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Description = "You can now hold two charges of each trap."
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Affects = Ability 2, Ability 3
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# Stat, Lowest, Highest Value
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# Stat Modifier[0] = ..., 0, 0
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}
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Lingering Scent
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{
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Description = "Bleed lasts for 10 seconds longer."
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Affects = Ability 2
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# Stat, Lowest, Highest Value
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# Stat Modifier[0] = ..., 0, 0
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}
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Caught Dead
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{
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Description = "Caught targets are stuck for 5 seconds."
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Affects = Ability 2
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# Stat, Lowest, Highest Value
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# Stat Modifier[0] = ..., 0, 0
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}
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Concussive Trap
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{
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Description = "Explosive traps now explode three times when triggered. Additional explosions deal 250% attack."
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Affects = Ability 3
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# Stat, Lowest, Highest Value
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# Stat Modifier[0] = ..., 0, 0
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}
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}
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Warrior
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{
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Giant Sword
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{
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Description = "Attack Range increased by 75%."
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Affects = Auto Attack
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# Stat, Lowest, Highest Value
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# Stat Modifier[0] = ..., 0, 0
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}
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Steel Yourself
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{
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Description = "Negates knockback from collisions."
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Affects = Auto Attack
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# Stat, Lowest, Highest Value
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# Stat Modifier[0] = ..., 0, 0
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}
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Auto Guard
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{
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Description = "If Block is up and you take damage, Block will activate immediately, blocking the attack."
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Affects = Right Click Ability
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# Stat, Lowest, Highest Value
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# Stat Modifier[0] = ..., 0, 0
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}
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Heavy Guard
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{
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Description = "Block's duration is doubled."
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Affects = Right Click Ability
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# Stat, Lowest, Highest Value
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# Stat Modifier[0] = ..., 0, 0
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}
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Advance Shield
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{
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Description = "Block no longer grants invulnerability or knockback reduction. Block now grants a shield equal to 20% of your health for 10 seconds."
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Affects = Right Click Ability
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# Stat, Lowest, Highest Value
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# Stat Modifier[0] = ..., 0, 0
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}
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Battle Shout
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{
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Description = "Battlecry now deals damage equal to your defense."
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Affects = Ability 1
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# Stat, Lowest, Highest Value
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# Stat Modifier[0] = ..., 0, 0
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}
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Slam Shock
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{
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Description = "Monsters hit by Ground Slam become stunned for 5 seconds."
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Affects = Ability 2
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# Stat, Lowest, Highest Value
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# Stat Modifier[0] = ..., 0, 0
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}
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Sonic Upgrade
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{
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Description = "Sonic Slash's Cooldown and Mana costs reduced by 20%."
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Affects = Ability 3
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# Stat, Lowest, Highest Value
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# Stat Modifier[0] = ..., 0, 0
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}
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}
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Witch
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{
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Bouncing Orb
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{
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Description = "Homing orb now bounces off of targets up to 4 bounces. Damage reduced to 50% attack. Cannot hit the same target twice in a row."
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Affects = Auto Attack
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# Stat, Lowest, Highest Value
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# Stat Modifier[0] = ..., 0, 0
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}
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Nine Lives
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{
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Description = "Transform's cooldown becomes 20 seconds. Upon using Transform remain in cat form. Instead of taking damage, getting hit will simply revert your form."
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Affects = Right Click Ability
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# Stat, Lowest, Highest Value
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# Stat Modifier[0] = ..., 0, 0
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}
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Spreading Pain
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{
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Description = "If Curse of Pain kills a target, it can spread to nearby targets."
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Affects = Ability 1
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# Stat, Lowest, Highest Value
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# Stat Modifier[0] = ..., 0, 0
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}
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Pooling Poison
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{
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Description = "Throw Poison causes the splash effect to linger for 10 seconds, dealing 100% attack every 2 seconds."
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Affects = Ability 2
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# Stat, Lowest, Highest Value
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# Stat Modifier[0] = ..., 0, 0
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}
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Poison Bounce
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{
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Description = "Throw Poison bounces along the ground two additional times dealing small splashes of poison for 100% attack damage before the final explosion."
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Affects = Ability 2
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# Stat, Lowest, Highest Value
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# Stat Modifier[0] = ..., 0, 0
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}
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Expunge
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{
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Description = "Target takes 50% additional damage during Curse of Death."
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Affects = Ability 3
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# Stat, Lowest, Highest Value
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# Stat Modifier[0] = ..., 0, 0
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}
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}
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Wizard
|
||||||
|
{
|
||||||
|
Piercing Bolt
|
||||||
|
{
|
||||||
|
Description = "Regular attacks now go through targets. Damage dealt to additional targets reduced by 50%."
|
||||||
|
Affects = Auto Attack
|
||||||
|
# Stat, Lowest, Highest Value
|
||||||
|
# Stat Modifier[0] = ..., 0, 0
|
||||||
|
}
|
||||||
|
Blink Portal
|
||||||
|
{
|
||||||
|
Description = "For 5 seconds after using Teleport, the Wizard can activate Teleport again to teleport back to the original location. Cooldown increased to 13 seconds."
|
||||||
|
Affects = Right Click Ability
|
||||||
|
# Stat, Lowest, Highest Value
|
||||||
|
# Stat Modifier[0] = ..., 0, 0
|
||||||
|
}
|
||||||
|
Black Hole
|
||||||
|
{
|
||||||
|
Description = "After teleporting, creates a small black hole pulling in nearby targets for 4 seconds."
|
||||||
|
Affects = Right Click Ability
|
||||||
|
# Stat, Lowest, Highest Value
|
||||||
|
# Stat Modifier[0] = ..., 0, 0
|
||||||
|
}
|
||||||
|
Trail of Fire
|
||||||
|
{
|
||||||
|
Description = "The Firebolt leaves behind a trail of fire, burning targets standing in it for 10% attack every second for 10 seconds."
|
||||||
|
Affects = Ability 1
|
||||||
|
# Stat, Lowest, Highest Value
|
||||||
|
# Stat Modifier[0] = ..., 0, 0
|
||||||
|
}
|
||||||
|
Chain Lightning
|
||||||
|
{
|
||||||
|
Description = "Targets affected by Lightning Bolt will send out two additional shocks half a second later to other nearby targets for 100% attack. This can continue up to three times."
|
||||||
|
Affects = Ability 2
|
||||||
|
# Stat, Lowest, Highest Value
|
||||||
|
# Stat Modifier[0] = ..., 0, 0
|
||||||
|
}
|
||||||
|
Summon Comet
|
||||||
|
{
|
||||||
|
Description = "Meteor cast time reduced by 1 second. Meteor attack falls twice as quickly."
|
||||||
|
Affects = Ability 3
|
||||||
|
# Stat, Lowest, Highest Value
|
||||||
|
# Stat Modifier[0] = ..., 0, 0
|
||||||
|
}
|
||||||
|
Solar Flare
|
||||||
|
{
|
||||||
|
Description = "Meteor cast time increased by 2 seconds. Meteor is twice as large and deals 1600% attack. Lingering fire rings last twice as long."
|
||||||
|
Affects = Ability 3
|
||||||
|
# Stat, Lowest, Highest Value
|
||||||
|
# Stat Modifier[0] = ..., 0, 0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Unique Enchants
|
||||||
|
{
|
||||||
|
# Chance to roll
|
||||||
|
Percent Chance = 10%
|
||||||
|
Enchant Display Color = 255, 125, 51, 255
|
||||||
|
|
||||||
|
Magical Protection
|
||||||
|
{
|
||||||
|
Description = "Provides a defensive aura granting many boons."
|
||||||
|
# Stat, Lowest, Highest Value
|
||||||
|
Stat Modifier[0] = Health %, 5, 10
|
||||||
|
Stat Modifier[1] = Defense %, 5, 10
|
||||||
|
Stat Modifier[2] = Move Spd %, 5, 10
|
||||||
|
Stat Modifier[3] = HP4 Recovery %, 2, 5
|
||||||
|
}
|
||||||
|
Aura of the Beast
|
||||||
|
{
|
||||||
|
Description = "Provides an offensive aura granting many boons."
|
||||||
|
# Stat, Lowest, Highest Value
|
||||||
|
Stat Modifier[0] = Attack %, 4, 8
|
||||||
|
Stat Modifier[1] = Crit Rate, 5, 10
|
||||||
|
Stat Modifier[2] = CDR, 5, 10
|
||||||
|
Stat Modifier[3] = Crit Dmg 15, 20
|
||||||
|
}
|
||||||
|
Lethal Tempo
|
||||||
|
{
|
||||||
|
Description = "Increases Attack Speed by 5% with each strike, up to 25%."
|
||||||
|
# Stat, Lowest, Highest Value
|
||||||
|
# Stat Modifier[0] = ..., 0, 0
|
||||||
|
}
|
||||||
|
Second Wind
|
||||||
|
{
|
||||||
|
Description = "Gain 1% HP Recovery/sec when below 20% health."
|
||||||
|
# Stat, Lowest, Highest Value
|
||||||
|
# Stat Modifier[0] = ..., 0, 0
|
||||||
|
}
|
||||||
|
Death Defiance
|
||||||
|
{
|
||||||
|
Description = "30% chance to avoid taking lethal damage."
|
||||||
|
# Stat, Lowest, Highest Value
|
||||||
|
# Stat Modifier[0] = ..., 0, 0
|
||||||
|
}
|
||||||
|
Reaper of Souls
|
||||||
|
{
|
||||||
|
Description = "Recover 3 Health for each monster kill."
|
||||||
|
# Stat, Lowest, Highest Value
|
||||||
|
# Stat Modifier[0] = ..., 0, 0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
Loading…
x
Reference in New Issue
Block a user