Fix typos in credits input helper. Fix left analog stick not being active for scrolling the credits window. Release Build 7878.

pull/35/head
sigonasr2 9 months ago
parent a9a640be82
commit 3aaa7d03e4
  1. 7
      Adventures in Lestoria/CreditsWindow.cpp
  2. 2
      Adventures in Lestoria/Version.h
  3. 2
      Adventures in Lestoria/assets/config/credits.txt
  4. BIN
      x64/Release/Adventures in Lestoria.exe

@ -67,7 +67,7 @@ void Menu::InitializeCreditsWindow(){
{{game->KEY_SCROLLDOWN,Held},{"",[](MenuType type){ {{game->KEY_SCROLLDOWN,Held},{"",[](MenuType type){
Component<ScrollableWindowComponent>(type,"Display Text Scroll Window")->Scroll(-1.f); Component<ScrollableWindowComponent>(type,"Display Text Scroll Window")->Scroll(-1.f);
}}}, }}},
{{game->KEY_SHOULDER,Pressed},{"Scroll Encounters",[](MenuType type){ {{game->KEY_SHOULDER,Pressed},{"Scroll",[](MenuType type){
Component<ScrollableWindowComponent>(type,"Display Text Scroll Window")->Scroll(-1.0f); Component<ScrollableWindowComponent>(type,"Display Text Scroll Window")->Scroll(-1.0f);
}}}, }}},
{{game->KEY_FASTSCROLLUP,Held,InputEngageGroup::NOT_VISIBLE},{"Scroll",[](MenuType type){ {{game->KEY_FASTSCROLLUP,Held,InputEngageGroup::NOT_VISIBLE},{"Scroll",[](MenuType type){
@ -76,7 +76,10 @@ void Menu::InitializeCreditsWindow(){
{{game->KEY_FASTSCROLLDOWN,Held,InputEngageGroup::NOT_VISIBLE},{"Scroll",[](MenuType type){ {{game->KEY_FASTSCROLLDOWN,Held,InputEngageGroup::NOT_VISIBLE},{"Scroll",[](MenuType type){
Component<ScrollableWindowComponent>(type,"Display Text Scroll Window")->Scroll(1.0f); Component<ScrollableWindowComponent>(type,"Display Text Scroll Window")->Scroll(1.0f);
}}}, }}},
{{game->KEY_SCROLLVERT_R,Analog,InputEngageGroup::NOT_VISIBLE},{"Scroll",[](MenuType type){ {{game->KEY_SCROLLVERT_R,Analog},{"Scroll",[](MenuType type){
Component<ScrollableWindowComponent>(type,"Display Text Scroll Window")->Scroll(game->KEY_SCROLLVERT.Analog());
}}},
{{game->KEY_SCROLLVERT_L,Analog,InputEngageGroup::NOT_VISIBLE},{"Scroll",[](MenuType type){
Component<ScrollableWindowComponent>(type,"Display Text Scroll Window")->Scroll(game->KEY_SCROLLVERT.Analog()); Component<ScrollableWindowComponent>(type,"Display Text Scroll Window")->Scroll(game->KEY_SCROLLVERT.Analog());
}}}, }}},
{game->KEY_BACK,{"Back",[](MenuType type){ {game->KEY_BACK,{"Back",[](MenuType type){

@ -39,7 +39,7 @@ All rights reserved.
#define VERSION_MAJOR 0 #define VERSION_MAJOR 0
#define VERSION_MINOR 4 #define VERSION_MINOR 4
#define VERSION_PATCH 3 #define VERSION_PATCH 3
#define VERSION_BUILD 7877 #define VERSION_BUILD 7878
#define stringify(a) stringify_(a) #define stringify(a) stringify_(a)
#define stringify_(a) #a #define stringify_(a) #a

@ -31,7 +31,7 @@ Credits
LINE[28]="~~~~~~~~~~~~~~~~" LINE[28]="~~~~~~~~~~~~~~~~"
LINE[29]="Pokemon-based Nico Yazawa sprite that started it all..." LINE[29]="Pokemon-based Nico Yazawa sprite that started it all..."
LINE[30]="DeviantArt: @kirbysmith" LINE[30]="DeviantArt: @kirbysmith"
LINE[31]="" LINE[31]=" "
LINE[32]="ERA OF FANTASY - GRASSLANDS" LINE[32]="ERA OF FANTASY - GRASSLANDS"
LINE[33]="X: @Namatnieks" LINE[33]="X: @Namatnieks"
LINE[34]=" " LINE[34]=" "

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