Fix Stone Heart's item description, comma was treated as separate value. Make item descriptions be read in as full strings instead of as the first index in a OLC Datafile. Minor grammar edits to item descriptions. Add missing Upper Zone to II-V. Release Build 10191.
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@ -154,7 +154,7 @@ void ItemInfo::InitializeItems(){
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for(auto&[itemKey,itemValue]:data[key].GetKeys()){
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std::string keyName=itemKey;
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if(keyName=="Description"){
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description=data[key][keyName].GetString();
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description=data[key][keyName].GetFullString();
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}else
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if(keyName=="ItemCategory"){
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category=data[key][keyName].GetString();
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@ -39,7 +39,7 @@ All rights reserved.
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#define VERSION_MAJOR 1
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#define VERSION_MINOR 2
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#define VERSION_PATCH 3
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#define VERSION_BUILD 10190
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#define VERSION_BUILD 10191
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#define stringify(a) stringify_(a)
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#define stringify_(a) #a
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@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.10" tiledversion="1.10.2" class="Map" orientation="orthogonal" renderorder="right-down" width="303" height="211" tilewidth="24" tileheight="24" infinite="0" nextlayerid="9" nextobjectid="87">
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<map version="1.10" tiledversion="1.10.2" class="Map" orientation="orthogonal" renderorder="right-down" width="303" height="211" tilewidth="24" tileheight="24" infinite="0" nextlayerid="10" nextobjectid="91">
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<properties>
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<property name="Backdrop" propertytype="Backdrop" value="mountain_day"/>
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<property name="Background Music" propertytype="BGM" value="foresty1_1"/>
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@ -1654,11 +1654,17 @@
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<object id="82" name="Player Spawn" type="PlayerSpawnLocation" x="5016" y="4440" width="24" height="24"/>
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<object id="83" name="End Zone" type="EndZone" x="216" y="2592" width="114" height="114">
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<properties>
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<property name="Upper?" type="bool" value="false"/>
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<property name="Upper?" type="bool" value="true"/>
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</properties>
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</object>
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<object id="84" name="Bridge" type="LowerBridgeCollision" x="1152" y="1440" width="24" height="120"/>
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<object id="85" name="Bridge" type="LowerBridgeCollision" x="792" y="1440" width="24" height="24"/>
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<object id="86" name="Bridge" type="LowerBridgeCollision" x="816" y="1464" width="24" height="72"/>
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</objectgroup>
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<objectgroup id="9" name="Level Zones" locked="1">
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<object id="87" name="Upper Level" type="UpperZone" x="1008" y="1080" width="4512" height="672"/>
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<object id="88" name="Upper Level" type="UpperZone" x="1188" y="522" width="3100" height="1734"/>
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<object id="89" name="Upper Level" type="UpperZone" x="138" y="492" width="930" height="2442"/>
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<object id="90" name="Lower Zone" type="LowerZone" x="5112" y="1752" width="432" height="336"/>
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</objectgroup>
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</map>
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@ -299,7 +299,7 @@ ItemDatabase
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}
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Stone Heart
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{
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Description = A stone, shaped in the form of an heart.
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Description = "A stone, shaped in the form of a heart."
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ItemCategory = Materials
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SellValue = 28
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}
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@ -311,7 +311,7 @@ ItemDatabase
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}
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Stone
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{
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Description = A slightly above average sized Stone. The Stone has some greenish Color. Thats why you picked it up.
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Description = A slightly above average-sized Stone. The Stone has some greenish color. That's why you picked it up.
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ItemCategory = Materials
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SellValue = 6
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}
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