Add an updated release build to appease the Quapsel gods.
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@ -2,7 +2,7 @@
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#define VERSION_MAJOR 0
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#define VERSION_MINOR 2
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#define VERSION_PATCH 0
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#define VERSION_BUILD 907
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#define VERSION_BUILD 908
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#define stringify(a) stringify_(a)
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#define stringify_(a) #a
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@ -8116,6 +8116,7 @@ R
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}Warrior
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{
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ClassName = Warrior
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Auto Attack
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{
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DamageMult = 1
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@ -8200,6 +8201,20 @@ R
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Precast Time = 0
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Casting Range = 0
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Casting Size = 0
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SpinTime = 0.6
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SpinSpd = 14
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SpinMaxHeight = 50
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IframeTime = 0.7
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Range = 300
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DamageMult = 2.5
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# Amount of time the effect lives for on-screen before fading begins.
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EffectLifetime = 0.5
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# Amount of time the effect fades out.
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EffectFadetime = 0.6
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}
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Ability 3
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{
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@ -8214,6 +8229,20 @@ R
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Precast Time = 0
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Casting Range = 0
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Casting Size = 0
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# Speed of the sonic slash.
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BulletSpd = 400
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Radius = 30
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DamageMult = 8
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Lifetime = 2.25
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# Amount of seconds the player will be unable to move when using this ability.
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StuckTime = 0.5
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# How far the player gets pushed back when using this ability.
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AbilityPushback = 70
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ShakeTime = 0.5
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}
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}Witch
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{
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@ -8279,6 +8308,14 @@ R
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{
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ClassName = Wizard
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Auto Attack
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{
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DamageMult = 1
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Radius = 100
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Speed = 200
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Cooldown = 0.85
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}
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Right Click Ability
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{
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Name = Teleport
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@ -8292,6 +8329,28 @@ R
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Precast Time = 0
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Casting Range = 0
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Casting Size = 0
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TeleportRange = 650
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AnimationTime = 0.35
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IframeTime = 0.35
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# The minimum tile range required for a teleport.
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TilesMin = 1
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# The maximum tile range a teleport is allowed to go.
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TilesMax = 8
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# Number of teleport particles to spawn.
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ParticleCount = 16
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ParticleRange = 33.33
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ParticleLifetimeMin = 0
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ParticleLifetimeMax = 0.3
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ParticleSize = 0.3
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ParticleFadetime = 0.2
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ParticleSpeedMin = -5
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ParticleSpeedMax = 5
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ParticleColor = 0, 0, 0, 255
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}
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Ability 1
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{
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@ -8350,7 +8409,10 @@ map_config = levels.txt
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class_directory = classes/
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# Class list to be loaded into the game.
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class_list = Warrior, Thief, Ranger, Trapper, Wizard, WitchGFX_Prefix = assets/
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class_list = Warrior, Thief, Ranger, Trapper, Wizard, Witch
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# Whether or not to show individual data accesses from config data structure.
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debug_access_options = 0GFX_Prefix = assets/
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Images
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{
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