Correct certain foreground trees not correctly lining up with tile bounds and causing disappearing glitches.

Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
This commit is contained in:
sigonasr2, Sig, Sigo 2023-07-10 20:19:42 +00:00
parent 0529de4bf9
commit 36005ec0b3
2 changed files with 5 additions and 5 deletions

View File

@ -7,17 +7,17 @@ void TileGroup::InsertTile(TileRenderData tile){
tiles.push_back(tile);
if(tile.pos.x<range.pos.x){
range.pos.x=tile.pos.x;
range.size.x+=range.pos.x-tile.pos.x;
range.size.x+=24;
}
if(tile.pos.x+24>range.pos.x+range.size.x){
range.size.x+=(tile.pos.x+24)-(range.pos.x+range.size.x);
range.size.x+=24;
}
if(tile.pos.y<range.pos.y){
range.pos.y=tile.pos.y;
range.size.y+=range.pos.y-tile.pos.y;
range.size.y+=24;
}
if(tile.pos.y+24>range.pos.y+range.size.y){
range.size.y+=(tile.pos.y+24)-(range.pos.y+range.size.y);
range.size.y+=24;
}
}

View File

@ -830,7 +830,7 @@
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