//Let's transfer some information about our selection being off the screen. Our intention with keyboard controls is that the screen will scroll to the correct location instead.
//If we return false, then we handled it ourselves, no need to go back to the previous selection.
// If the new selection of a button on this frame is disabled for some reason and we didn't handle it, we need to go back to what we had selected before.
selection=prevSelection;
}
// If the new selection of a button on this frame is disabled for some reason, we need to go back to what we had selected before.