Fix story pause command to not actually get rid of the story dialog. Release Build 7759.
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@ -10,6 +10,5 @@ March 30th -> Public Demo Release
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- Credits/Licensing
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- Check Story 2 Bugs
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- Check online username boxes (does not show the *?)\
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- Show Game Saved
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@ -39,7 +39,7 @@ All rights reserved.
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#define VERSION_MAJOR 0
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#define VERSION_MINOR 3
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#define VERSION_PATCH 0
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#define VERSION_BUILD 7758
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#define VERSION_BUILD 7759
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#define stringify(a) stringify_(a)
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#define stringify_(a) #a
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@ -391,7 +391,9 @@ DialogCommand::DialogCommand(std::string dialog)
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:dialog(dialog){}
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CommandType::CommandType DialogCommand::GetType(){return CommandType::DIALOG;}
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void PauseCommand::Execute(VisualNovel&vn){}
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void PauseCommand::Execute(VisualNovel&vn){
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vn.ExecuteNextCommand();
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}
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PauseCommand::PauseCommand(){}
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CommandType::CommandType PauseCommand::GetType(){return CommandType::PAUSE;}
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@ -126,7 +126,7 @@ BGM
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Events
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{
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Default Volume = 20%,70%,70%,70%
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Default Volume = 20%,50%,20%,70%
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}
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}
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}
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@ -213,7 +213,7 @@ Hello, my name is Greg. Thanks for the rescue.
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[You]
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Rescue? I am just hunting slimes. Anyway, [Player name]. Glad I could help.
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Rescue? I am just hunting slimes. Anyway, [You]. Glad I could help.
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[Greg]
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@ -281,7 +281,7 @@ You explain to Greg what happened at the crossing.
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[Greg]
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That's not good. You said you built a small camp nearby? Guess I will go there for now then.
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That's not good. You said you built a #00FFD0small camp#FFFFFF nearby? Guess I will go there for now then.
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If you need any weapons or armour, you can find me there.
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