From 32bec29f617df55a78dfa7391db128376906367c Mon Sep 17 00:00:00 2001 From: Nic0Nic0Nii <89110903+Nic0Nic0Nii@users.noreply.github.com> Date: Wed, 31 Jan 2024 21:17:37 +0000 Subject: [PATCH] Add available chapter to individual crafting requirements and item dattabase Co-authored-by: sigonasr2 --- .../CraftingRequirement.cpp | 9 +- Adventures in Lestoria/CraftingRequirement.h | 6 +- Adventures in Lestoria/Item.cpp | 3 +- Adventures in Lestoria/Item.h | 2 - .../assets/config/items/Equipment.txt | 400 ++++++++++++++++++ .../assets/config/items/Weapons.txt | 325 ++++++++++++++ 6 files changed, 736 insertions(+), 9 deletions(-) diff --git a/Adventures in Lestoria/CraftingRequirement.cpp b/Adventures in Lestoria/CraftingRequirement.cpp index bc223cbf..2d91cea0 100644 --- a/Adventures in Lestoria/CraftingRequirement.cpp +++ b/Adventures in Lestoria/CraftingRequirement.cpp @@ -30,19 +30,22 @@ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -Portions of this software are copyright © 2023 The FreeType +Portions of this software are copyright � 2023 The FreeType Project (www.freetype.org). Please see LICENSE_FT.txt for more information. All rights reserved. */ #pragma endregion #include "CraftingRequirement.h" -CraftingRequirement::CraftingRequirement(const std::vector>&craftingItems,const uint32_t cost) - :craftingItems(craftingItems),cost(cost){} +CraftingRequirement::CraftingRequirement(const std::vector>&craftingItems,const uint32_t cost,const uint8_t availableChapter) + :craftingItems(craftingItems),cost(cost),availableChapter(availableChapter){} const std::vector>&CraftingRequirement::GetItems()const{ return craftingItems; } const uint32_t CraftingRequirement::GetCost()const{ return cost; +} +const uint8_t CraftingRequirement::GetAvailableChapter()const{ + return availableChapter; } \ No newline at end of file diff --git a/Adventures in Lestoria/CraftingRequirement.h b/Adventures in Lestoria/CraftingRequirement.h index b71e2103..409880fd 100644 --- a/Adventures in Lestoria/CraftingRequirement.h +++ b/Adventures in Lestoria/CraftingRequirement.h @@ -30,7 +30,7 @@ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -Portions of this software are copyright © 2023 The FreeType +Portions of this software are copyright � 2023 The FreeType Project (www.freetype.org). Please see LICENSE_FT.txt for more information. All rights reserved. */ @@ -41,8 +41,10 @@ All rights reserved. class CraftingRequirement{ std::vector>craftingItems; uint32_t cost; + uint8_t availableChapter; public: - CraftingRequirement(const std::vector>&craftingItems,const uint32_t cost); + CraftingRequirement(const std::vector>&craftingItems,const uint32_t cost,const uint8_t availableChapter); const std::vector>&GetItems()const; const uint32_t GetCost()const; + const uint8_t GetAvailableChapter()const; }; \ No newline at end of file diff --git a/Adventures in Lestoria/Item.cpp b/Adventures in Lestoria/Item.cpp index fa3d8b73..26ad40f0 100644 --- a/Adventures in Lestoria/Item.cpp +++ b/Adventures in Lestoria/Item.cpp @@ -1066,8 +1066,7 @@ void EnhancementInfo::SetCraftingRequirements(const int enhanceLevel,const std:: while(craftingRequirements.size()<=enhanceLevel){ craftingRequirements.push_back(CraftingRequirement({},0)); } - this->availableChapter=availableChapter; - craftingRequirements[enhanceLevel]=CraftingRequirement(requiredItems,goldCost); + craftingRequirements[enhanceLevel]=CraftingRequirement(requiredItems,goldCost,availableChapter); } EnhancementLevelInfo::EnhancementLevelInfo(const Stats&stats,const CraftingRequirement&craftingRequirement) diff --git a/Adventures in Lestoria/Item.h b/Adventures in Lestoria/Item.h index dd66fb4e..b33ed5c3 100644 --- a/Adventures in Lestoria/Item.h +++ b/Adventures in Lestoria/Item.h @@ -122,12 +122,10 @@ struct EnhancementInfo{ private: std::vectorenhancementStats; std::vectorcraftingRequirements; - uint8_t availableChapter=1; public: void SetAttribute(int enhanceLevel,ItemAttribute attribute,float value); void SetCraftingRequirements(const int enhanceLevel,const std::vector>&requiredItems,const uint32_t goldCost,const uint8_t availableChapter); const bool CanBeEnhanced()const; - const uint8_t AvailableChapter()const; const EnhancementLevelInfo operator[](int level)const; const size_t size()const; }; diff --git a/Adventures in Lestoria/assets/config/items/Equipment.txt b/Adventures in Lestoria/assets/config/items/Equipment.txt index cfadb149..6bdab664 100644 --- a/Adventures in Lestoria/assets/config/items/Equipment.txt +++ b/Adventures in Lestoria/assets/config/items/Equipment.txt @@ -33,12 +33,16 @@ Equipment Level[1] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Flower Petals,5 Gold = 12 } Level[2] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,2 Item[1] = Blue Slime Remains,1 Item[2] = Flower Petals,2 @@ -47,6 +51,8 @@ Equipment } Level[3] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,3 Item[1] = Red Slime Remains,1 Item[2] = Blue Slime Remains,1 @@ -55,6 +61,8 @@ Equipment } Level[4] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Flower Petals,5 Item[1] = Green Slime Remains,3 @@ -62,6 +70,8 @@ Equipment } Level[5] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Wolf Skin,1 Item[1] = Flower Petals,6 @@ -69,6 +79,8 @@ Equipment } Level[6] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Red Slime Remains,6 Item[1] = Blue Slime Remains,1 @@ -76,6 +88,8 @@ Equipment } Level[7] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,5 Item[1] = Red Slime Remains,2 Item[2] = Blue Slime Remains,2 @@ -84,6 +98,8 @@ Equipment } Level[8] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Wolf Skin,1 Item[1] = Yellow Slime Remains,2 @@ -91,12 +107,16 @@ Equipment } Level[9] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Flower Petals,12 Gold = 100 } Level[10] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Gemstone,1 Item[1] = Wolf Skin,1 @@ -137,12 +157,16 @@ Equipment Level[1] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,7 Gold = 12 } Level[2] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Wolf Skin,1 Item[1] = Red Slime Remains,1 Item[2] = Blue Slime Remains,1 @@ -151,6 +175,8 @@ Equipment } Level[3] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Red Slime Remains,3 Item[1] = Green Slime Remains,6 @@ -158,6 +184,8 @@ Equipment } Level[4] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Blue Slime Remains,3 Item[1] = Green Slime Remains,7 @@ -165,6 +193,8 @@ Equipment } Level[5] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Wolf Skin,1 Item[1] = Red Slime Remains,4 @@ -172,6 +202,8 @@ Equipment } Level[6] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Yellow Slime Remains,1 Item[1] = Red Slime Remains,6 @@ -179,6 +211,8 @@ Equipment } Level[7] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Wolf Skin,1 Item[1] = Yellow Slime Remains,2 @@ -186,6 +220,8 @@ Equipment } Level[8] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Red Slime Remains,8 Item[1] = Green Slime Remains,4 @@ -193,6 +229,8 @@ Equipment } Level[9] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Wolf Skin,2 Item[1] = Yellow Slime Remains,3 @@ -200,6 +238,8 @@ Equipment } Level[10] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Gemstone,1 Item[1] = Wolf Skin,1 @@ -240,6 +280,8 @@ Equipment Level[1] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,5 Item[1] = Flower Petals,1 @@ -247,6 +289,8 @@ Equipment } Level[2] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Red Slime Remains,1 Item[1] = Blue Slime Remains,1 Item[2] = Flower Petals,2 @@ -255,6 +299,8 @@ Equipment } Level[3] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Wolf Skin,1 Item[1] = Red Slime Remains,1 Item[2] = Blue Slime Remains,3 @@ -263,6 +309,8 @@ Equipment } Level[4] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,6 Item[1] = Blue Slime Remains,3 @@ -270,6 +318,8 @@ Equipment } Level[5] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Wolf Skin,1 Item[1] = Green Slime Remains,3 Item[2] = Flower Petals,2 @@ -278,6 +328,8 @@ Equipment } Level[6] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Bear Claw,1 Item[1] = Blue Slime Remains,6 @@ -285,6 +337,8 @@ Equipment } Level[7] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Red Slime Remains,2 Item[1] = Yellow Slime Remains,2 @@ -292,6 +346,8 @@ Equipment } Level[8] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Wolf Skin,2 Item[1] = Green Slime Remains,4 Item[2] = Blue Slime Remains,4 @@ -300,6 +356,8 @@ Equipment } Level[9] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Yellow Slime Remains,1 Item[1] = Red Slime Remains,1 Item[2] = Blue Slime Remains,5 @@ -308,6 +366,8 @@ Equipment } Level[10] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Gemstone,1 Item[1] = Wolf Skin,1 @@ -348,6 +408,8 @@ Equipment Level[1] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Flower Petals,2 Item[1] = Red Slime Remains,1 @@ -355,6 +417,8 @@ Equipment } Level[2] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Blue Slime Remains,2 Item[1] = Red Slime Remains,3 @@ -362,6 +426,8 @@ Equipment } Level[3] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Frog Skin,1 Item[1] = Green Slime Remains,6 @@ -369,6 +435,8 @@ Equipment } Level[4] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,3 Item[1] = Red Slime Remains,3 Item[2] = Blue Slime Remains,3 @@ -377,6 +445,8 @@ Equipment } Level[5] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Frog Skin,1 Item[1] = Red Slime Remains,6 @@ -384,6 +454,8 @@ Equipment } Level[6] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Frog Skin,1 Item[1] = Blue Slime Remains,6 @@ -391,6 +463,8 @@ Equipment } Level[7] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Bear Claw,1 Item[1] = Yellow Slime Remains,1 @@ -398,6 +472,8 @@ Equipment } Level[8] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Frog Skin,1 Item[1] = Flower Petals,8 @@ -405,6 +481,8 @@ Equipment } Level[9] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Bear Claw,2 Item[1] = Frog Skin,2 @@ -412,6 +490,8 @@ Equipment } Level[10] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Gemstone,1 Item[1] = Frog Skin,1 @@ -452,6 +532,8 @@ Equipment Level[1] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Logs,3 Item[1] = Green Slime Remains,1 Item[2] = Flower Petals,1 @@ -460,6 +542,8 @@ Equipment } Level[2] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Logs,4 Item[1] = Green Slime Remains,4 @@ -467,6 +551,8 @@ Equipment } Level[3] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Logs,4 Item[1] = Frog Skin,1 @@ -474,6 +560,8 @@ Equipment } Level[4] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Logs,6 Item[1] = High-Quality Logs,1 @@ -481,6 +569,8 @@ Equipment } Level[5] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Wolf Skin,1 Item[1] = Frog Skin,2 @@ -488,18 +578,24 @@ Equipment } Level[6] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = High-Quality Logs,5 Gold = 50 } Level[7] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Wolf Skin,2 Gold = 65 } Level[8] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Logs,4 Item[1] = High-Quality Logs,1 Item[2] = Frog Skin,2 @@ -508,6 +604,8 @@ Equipment } Level[9] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = High-Quality Logs,8 Item[1] = Wolf Skin,2 @@ -515,6 +613,8 @@ Equipment } Level[10] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Gemstone,1 Item[1] = Frog Skin,1 @@ -555,30 +655,40 @@ Equipment Level[1] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[2] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[3] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[4] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[5] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,30 Item[1] = High-Quality Logs,1 @@ -586,30 +696,40 @@ Equipment } Level[6] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[7] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[8] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[9] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[10] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 @@ -649,30 +769,40 @@ Equipment Level[1] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[2] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[3] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[4] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[5] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,30 Item[1] = High-Quality Logs,1 @@ -680,30 +810,40 @@ Equipment } Level[6] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[7] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[8] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[9] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[10] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 @@ -743,30 +883,40 @@ Equipment Level[1] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[2] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[3] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[4] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[5] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,30 Item[1] = High-Quality Logs,1 @@ -774,30 +924,40 @@ Equipment } Level[6] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[7] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[8] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[9] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[10] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 @@ -837,30 +997,40 @@ Equipment Level[1] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[2] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[3] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[4] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[5] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,30 Item[1] = High-Quality Logs,1 @@ -868,30 +1038,40 @@ Equipment } Level[6] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[7] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[8] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[9] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[10] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 @@ -931,30 +1111,40 @@ Equipment Level[1] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[2] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[3] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[4] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[5] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,30 Item[1] = High-Quality Logs,1 @@ -962,30 +1152,40 @@ Equipment } Level[6] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[7] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[8] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[9] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[10] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 @@ -1025,30 +1225,40 @@ Equipment Level[1] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[2] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[3] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[4] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[5] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,30 Item[1] = High-Quality Logs,1 @@ -1056,30 +1266,40 @@ Equipment } Level[6] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[7] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[8] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[9] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[10] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 @@ -1119,30 +1339,40 @@ Equipment Level[1] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[2] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[3] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[4] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[5] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,30 Item[1] = High-Quality Logs,1 @@ -1150,30 +1380,40 @@ Equipment } Level[6] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[7] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[8] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[9] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[10] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 @@ -1213,30 +1453,40 @@ Equipment Level[1] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[2] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[3] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[4] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[5] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,30 Item[1] = High-Quality Logs,1 @@ -1244,30 +1494,40 @@ Equipment } Level[6] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[7] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[8] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[9] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[10] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 @@ -1307,30 +1567,40 @@ Equipment Level[1] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[2] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[3] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[4] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[5] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,30 Item[1] = High-Quality Logs,1 @@ -1338,30 +1608,40 @@ Equipment } Level[6] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[7] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[8] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[9] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[10] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 @@ -1401,30 +1681,40 @@ Equipment Level[1] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[2] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[3] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[4] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[5] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,30 Item[1] = High-Quality Logs,1 @@ -1432,30 +1722,40 @@ Equipment } Level[6] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[7] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[8] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[9] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[10] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 @@ -1495,30 +1795,40 @@ Equipment Level[1] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[2] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[3] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[4] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[5] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,30 Item[1] = High-Quality Logs,1 @@ -1526,30 +1836,40 @@ Equipment } Level[6] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[7] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[8] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[9] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[10] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 @@ -1589,30 +1909,40 @@ Equipment Level[1] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[2] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[3] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[4] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[5] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,30 Item[1] = High-Quality Logs,1 @@ -1620,30 +1950,40 @@ Equipment } Level[6] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[7] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[8] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[9] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[10] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 @@ -1684,30 +2024,40 @@ Equipment Level[1] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[2] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[3] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[4] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[5] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,30 Item[1] = High-Quality Logs,1 @@ -1715,30 +2065,40 @@ Equipment } Level[6] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[7] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[8] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[9] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[10] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 @@ -1778,30 +2138,40 @@ Equipment Level[1] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[2] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[3] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[4] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[5] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,30 Item[1] = High-Quality Logs,1 @@ -1809,30 +2179,40 @@ Equipment } Level[6] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[7] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[8] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[9] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[10] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 @@ -1872,30 +2252,40 @@ Equipment Level[1] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[2] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[3] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[4] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[5] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,30 Item[1] = High-Quality Logs,1 @@ -1903,30 +2293,40 @@ Equipment } Level[6] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[7] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[8] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[9] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[10] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 diff --git a/Adventures in Lestoria/assets/config/items/Weapons.txt b/Adventures in Lestoria/assets/config/items/Weapons.txt index 09e94707..e577ebcc 100644 --- a/Adventures in Lestoria/assets/config/items/Weapons.txt +++ b/Adventures in Lestoria/assets/config/items/Weapons.txt @@ -33,12 +33,16 @@ Equipment Level[1] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Logs,2 Gold = 5 } Level[2] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Logs,6 Item[1] = Green Slime Remains,3 Item[2] = Flower Petals,3 @@ -47,6 +51,8 @@ Equipment } Level[3] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Logs,8 Item[1] = High-Quality Logs,1 Item[2] = Blue Slime Remains,7 @@ -55,6 +61,8 @@ Equipment } Level[4] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Logs,4 Item[1] = High-Quality Logs,7 Item[2] = Red Slime Remains,5 @@ -64,6 +72,8 @@ Equipment } Level[5] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Logs,3 Item[1] = High-Quality Logs,12 Item[2] = Bear Claw,1 @@ -73,6 +83,8 @@ Equipment } Level[6] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,30 Item[1] = High-Quality Logs,2 Item[2] = Blue Slime Remains,2 @@ -81,6 +93,8 @@ Equipment } Level[7] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,30 Item[1] = High-Quality Logs,3 Item[2] = Blue Slime Remains,4 @@ -89,6 +103,8 @@ Equipment } Level[8] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,40 Item[1] = High-Quality Logs,5 Item[2] = Blue Slime Remains,7 @@ -97,6 +113,8 @@ Equipment } Level[9] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,40 Item[1] = High-Quality Logs,8 Item[2] = Blue Slime Remains,10 @@ -105,6 +123,8 @@ Equipment } Level[10] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,50 Item[1] = High-Quality Logs,10 Item[2] = Blue Slime Remains,30 @@ -147,12 +167,16 @@ Equipment Level[1] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Logs,2 Gold = 5 } Level[2] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Logs,6 Item[1] = Green Slime Remains,3 Item[2] = Flower Petals,3 @@ -161,6 +185,8 @@ Equipment } Level[3] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Logs,8 Item[1] = High-Quality Logs,1 Item[2] = Blue Slime Remains,7 @@ -169,6 +195,8 @@ Equipment } Level[4] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Logs,4 Item[1] = High-Quality Logs,7 Item[2] = Red Slime Remains,5 @@ -178,6 +206,8 @@ Equipment } Level[5] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Logs,3 Item[1] = High-Quality Logs,12 Item[2] = Bear Claw,1 @@ -187,30 +217,40 @@ Equipment } Level[6] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[7] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[8] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[9] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[10] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 @@ -250,12 +290,16 @@ Equipment Level[1] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Logs,2 Gold = 5 } Level[2] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Logs,6 Item[1] = Green Slime Remains,3 Item[2] = Flower Petals,3 @@ -264,6 +308,8 @@ Equipment } Level[3] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Logs,8 Item[1] = High-Quality Logs,1 Item[2] = Blue Slime Remains,7 @@ -272,6 +318,8 @@ Equipment } Level[4] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Logs,4 Item[1] = High-Quality Logs,7 Item[2] = Red Slime Remains,5 @@ -281,6 +329,8 @@ Equipment } Level[5] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Logs,3 Item[1] = High-Quality Logs,12 Item[2] = Bear Claw,1 @@ -290,30 +340,40 @@ Equipment } Level[6] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[7] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[8] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[9] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[10] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 @@ -353,30 +413,40 @@ Equipment Level[1] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[2] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[3] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[4] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[5] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,30 Item[1] = High-Quality Logs,1 @@ -384,30 +454,42 @@ Equipment } Level[6] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } + # When this enhancement is available. + AvailableChapter = 1 Level[7] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[8] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[9] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[10] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 @@ -447,30 +529,40 @@ Equipment Level[1] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[2] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[3] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[4] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[5] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,30 Item[1] = High-Quality Logs,1 @@ -478,30 +570,42 @@ Equipment } Level[6] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } + # When this enhancement is available. + AvailableChapter = 1 Level[7] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[8] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[9] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[10] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 @@ -541,30 +645,40 @@ Equipment Level[1] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[2] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[3] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[4] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[5] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,30 Item[1] = High-Quality Logs,1 @@ -572,30 +686,42 @@ Equipment } Level[6] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } + # When this enhancement is available. + AvailableChapter = 1 Level[7] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[8] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[9] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[10] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 @@ -635,30 +761,40 @@ Equipment Level[1] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[2] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[3] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[4] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[5] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,30 Item[1] = High-Quality Logs,1 @@ -666,30 +802,42 @@ Equipment } Level[6] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } + # When this enhancement is available. + AvailableChapter = 1 Level[7] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[8] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[9] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[10] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 @@ -729,30 +877,40 @@ Equipment Level[1] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[2] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[3] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[4] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[5] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,30 Item[1] = High-Quality Logs,1 @@ -760,30 +918,42 @@ Equipment } Level[6] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } + # When this enhancement is available. + AvailableChapter = 1 Level[7] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[8] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[9] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[10] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 @@ -823,30 +993,40 @@ Equipment Level[1] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[2] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[3] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[4] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[5] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,30 Item[1] = High-Quality Logs,1 @@ -854,30 +1034,42 @@ Equipment } Level[6] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } + # When this enhancement is available. + AvailableChapter = 1 Level[7] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[8] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[9] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[10] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 @@ -917,30 +1109,40 @@ Equipment Level[1] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[2] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[3] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[4] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[5] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,30 Item[1] = High-Quality Logs,1 @@ -948,30 +1150,42 @@ Equipment } Level[6] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } + # When this enhancement is available. + AvailableChapter = 1 Level[7] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[8] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[9] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[10] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 @@ -1011,30 +1225,40 @@ Equipment Level[1] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[2] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[3] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[4] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[5] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,30 Item[1] = High-Quality Logs,1 @@ -1042,30 +1266,42 @@ Equipment } Level[6] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } + # When this enhancement is available. + AvailableChapter = 1 Level[7] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[8] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[9] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[10] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 @@ -1105,30 +1341,40 @@ Equipment Level[1] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[2] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[3] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[4] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[5] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,30 Item[1] = High-Quality Logs,1 @@ -1136,30 +1382,42 @@ Equipment } Level[6] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } + # When this enhancement is available. + AvailableChapter = 1 Level[7] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[8] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[9] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[10] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 @@ -1200,30 +1458,40 @@ Equipment Level[1] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[2] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[3] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[4] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[5] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,30 Item[1] = High-Quality Logs,1 @@ -1231,30 +1499,42 @@ Equipment } Level[6] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } + # When this enhancement is available. + AvailableChapter = 1 Level[7] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[8] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[9] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[10] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 @@ -1293,32 +1573,43 @@ Equipment Gold = 5 + Level[1] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[2] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[3] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[4] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[5] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,30 Item[1] = High-Quality Logs,1 @@ -1326,30 +1617,42 @@ Equipment } Level[6] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } + # When this enhancement is available. + AvailableChapter = 1 Level[7] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[8] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[9] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[10] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 @@ -1390,30 +1693,40 @@ Equipment Level[1] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[2] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[3] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[4] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[5] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,30 Item[1] = High-Quality Logs,1 @@ -1421,30 +1734,42 @@ Equipment } Level[6] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } + # When this enhancement is available. + AvailableChapter = 1 Level[7] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[8] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[9] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1 } Level[10] { + # When this enhancement is available. + AvailableChapter = 1 Item[0] = Green Slime Remains,1 Gold = 1