diff --git a/Adventures in Lestoria/AdventuresInLestoria.cpp b/Adventures in Lestoria/AdventuresInLestoria.cpp index 7ec81296..c263f954 100644 --- a/Adventures in Lestoria/AdventuresInLestoria.cpp +++ b/Adventures in Lestoria/AdventuresInLestoria.cpp @@ -786,12 +786,13 @@ void AiL::PopulateRenderLists(){ dropsBeforeUpper.clear(); dropsAfterUpper.clear(); - tilePreparationList.clear(); - tileForegroundList.clear(); + tilesWithCollision.clear(); + tilesWithoutCollision.clear(); Player*pl=GetPlayer(); + pl->rendered=false; - std::sort(MONSTER_LIST.begin(),MONSTER_LIST.end(),[](Monster&m1,Monster&m2){return m1->GetPos().yGetPos().y;}); + std::sort(MONSTER_LIST.begin(),MONSTER_LIST.end(),[](Monster&m1,Monster&m2){return m1.GetPos().y&b1,std::unique_ptr&b2){return b1->pos.ypos.y;}); std::sort(foregroundEffects.begin(),foregroundEffects.end(),[](std::unique_ptr&e1,std::unique_ptr&e2){return e1->pos.ypos.y;}); @@ -1098,38 +1099,9 @@ void AiL::RenderWorld(float fElapsedTime){ } #pragma endregion - for(Monster&m:MONSTER_LIST){ - m.strategyDraw(this,m,MONSTER_DATA[m.GetName()].GetAIStrategy()); - } - - if(player->GetZ()>0){ - vf2d shadowScale=vf2d{8*player->GetSizeMult()/3.f,1}/std::max(1.f,player->GetZ()/24); - view.DrawDecal(player->GetPos()-vf2d{3,3}*shadowScale/2+vf2d{0,6*player->GetSizeMult()},GFX["circle.png"].Decal(),shadowScale,BLACK); - } - for(Effect*e:backgroundEffectsLower){ - e->rendered=false; - } for(ZoneData&zone:endZones){ RenderZone(zone.zone); } - for(int index:dropsBeforeLower){ - ItemDrop::drops[index].Draw(); - } - for(Monster*m:monstersBeforeLower){ - m->Draw(); - } - if(!player->upperLevel){ - RenderPlayer(player->GetPos(),{1,1}); - } - for(int index:dropsAfterLower){ - ItemDrop::drops[index].Draw(); - } - for(Monster*m:monstersAfterLower){ - m->Draw(); - } - for(Bullet*b:bulletsLower){ - b->rendered=false; - } auto RenderPrecastTargetingIndicator=[&](){ if(player->GetState()==State::PREP_CAST){ float precastSize=GetPlayer()->castPrepAbility->precastInfo.size; @@ -1155,52 +1127,134 @@ void AiL::RenderWorld(float fElapsedTime){ for(TileGroup&group:foregroundTileGroups){ if(view.IsRectVisible(group.GetRange().pos,group.GetRange().size)){ if(geom2d::overlaps(group.GetFadeRange(),player->pos)){ - group.playerBehind=true; if(GameState::STATE!=GameState::states[States::MAIN_MENU]){ //Don't fade out tile groups while we are on the main menu. group.fadeFactor=std::min(group.fadeFactor+fElapsedTime,TileGroup::FADE_TIME); } } else { - group.playerBehind=false; group.fadeFactor=std::max(group.fadeFactor-fElapsedTime,0.f); } + for(TileRenderData&tile:group.GetTiles()){ tile.tileOpacity=group.fadeFactor; + tile.group=&group; #pragma region Unhiding tile detection - auto it=tile.tileSheet.tileset->foregroundTiles.find(tile.tileID); //We're looking for tiles that are marked as should not be faded away by a tile group. - if(it!=tile.tileSheet.tileset->foregroundTiles.end()){ - if(!(*it).second.hide)tile.tileOpacity=0.f; - } + auto it=tile.tileSheet.tileset->foregroundTiles.find(tile.tileID); //We're looking for tiles that are marked as should not be faded away by a tile group. + if(it!=tile.tileSheet.tileset->foregroundTiles.end()){ + if(!(*it).second.hide)tile.tileOpacity=0.f; + } #pragma endregion if(tile.tileSheet.tileset->collision.find(tile.tileID)!=tile.tileSheet.tileset->collision.end()){ - tilePreparationList.push_back(&tile); + tilesWithCollision.push_back(&tile); }else{ - tileForegroundList.push_back(&tile); + tilesWithoutCollision.push_back(&tile); //Tiles without collision are assumed to always be in the foreground. They don't have any depth rules. } } } } #pragma endregion - std::sort(tilePreparationList.begin(),tilePreparationList.end(),[](TileRenderData*tile1,TileRenderData*tile2){return tile1->pos.ypos.y||tile1->pos.y==tile2->pos.y&&tile1->layerIDlayerID;}); - std::sort(tileForegroundList.begin(),tileForegroundList.end(),[](TileRenderData*tile1,TileRenderData*tile2){return tile1->layerIDlayerID;}); + std::sort(tilesWithCollision.begin(),tilesWithCollision.end(),[](TileRenderData*tile1,TileRenderData*tile2){ + if(tile1->group->GetCollisionRange().middle().y!=tile2->group->GetCollisionRange().middle().y){ + return tile1->group->GetCollisionRange().middle().ygroup->GetCollisionRange().middle().y; + }else + if(tile1->pos.y!=tile2->pos.y){ + return tile1->pos.ypos.y; + }else{ + return tile1->layerIDlayerID; + } + }); + std::sort(tilesWithoutCollision.begin(),tilesWithoutCollision.end(),[](TileRenderData*tile1,TileRenderData*tile2){return tile1->layerIDlayerID;}); #pragma region Foreground Rendering w/Depth - int tilePrevY=0; - for(TileRenderData*tile:tilePreparationList){ - tilePrevY=tile->pos.y+12; + for(TileRenderData*tile:tilesWithCollision){ #pragma region Depth Ordered Rendering - for(Effect*e:backgroundEffectsLower){ - if(!e->rendered&&e->pos.yrendered=true; - e->Draw(); + for(auto it=monstersBeforeLower.begin();it!=monstersBeforeLower.end();++it){ + Monster&m=**it; + if(m.pos.ygroup->GetCollisionRange().middle().y){ + m.Draw(); + m.strategyDraw(this,m,MONSTER_DATA[m.GetName()].GetAIStrategy()); + it=monstersBeforeLower.erase(it); + if(it==monstersBeforeLower.end())break; + --it; + continue; } + break; } - for(Bullet*b:bulletsLower){ - if(!b->rendered&&b->pos.yrendered=true; - b->Draw(); + for(auto it=bulletsLower.begin();it!=bulletsLower.end();++it){ + const Bullet&b=**it; + if(b.pos.ygroup->GetCollisionRange().middle().y){ + b.Draw(); + it=bulletsLower.erase(it); + if(it==bulletsLower.end())break; + --it; + continue; } + break; + } + for(auto it=backgroundEffectsLower.begin();it!=backgroundEffectsLower.end();++it){ + const Effect&e=**it; + if(e.pos.ygroup->GetCollisionRange().middle().y){ + e.Draw(); + it=backgroundEffectsLower.erase(it); + if(it==backgroundEffectsLower.end())break; + --it; + continue; + } + break; + } + for(auto it=dropsBeforeLower.begin();it!=dropsBeforeLower.end();++it){ + const ItemDrop&drop=ItemDrop::drops[*it]; + if(drop.pos.ygroup->GetCollisionRange().middle().y){ + drop.Draw(); + it=dropsBeforeLower.erase(it); + if(it==dropsBeforeLower.end())break; + --it; + continue; + } + break; + } + if(!player->rendered&&!player->upperLevel&&player->GetPos().ygroup->GetCollisionRange().middle().y){ + player->rendered=true; + if(player->GetZ()>0){ + vf2d shadowScale=vf2d{8*player->GetSizeMult()/3.f,1}/std::max(1.f,player->GetZ()/24); + view.DrawDecal(player->GetPos()-vf2d{3,3}*shadowScale/2+vf2d{0,6*player->GetSizeMult()},GFX["circle.png"].Decal(),shadowScale,BLACK); + } + RenderPlayer(player->GetPos(),{1,1}); + } + for(auto it=monstersAfterLower.begin();it!=monstersAfterLower.end();++it){ + Monster&m=**it; + if(m.pos.ygroup->GetCollisionRange().middle().y){ + m.Draw(); + m.strategyDraw(this,m,MONSTER_DATA[m.GetName()].GetAIStrategy()); + it=monstersAfterLower.erase(it); + if(it==monstersAfterLower.end())break; + --it; + continue; + } + break; + } + for(auto it=dropsAfterLower.begin();it!=dropsAfterLower.end();++it){ + const ItemDrop&drop=ItemDrop::drops[*it]; + if(drop.pos.ygroup->GetCollisionRange().middle().y){ + drop.Draw(); + it=dropsAfterLower.erase(it); + if(it==dropsAfterLower.end())break; + --it; + continue; + } + break; + } + for(auto it=foregroundEffectsLower.begin();it!=foregroundEffectsLower.end();++it){ + const Effect&e=**it; + if(e.pos.ygroup->GetCollisionRange().middle().y){ + e.Draw(); + it=foregroundEffectsLower.erase(it); + if(it==foregroundEffectsLower.end())break; + --it; + continue; + } + break; } #pragma endregion RenderTile(*tile,{255,255,255,uint8_t(255-tile->tileOpacity/TileGroup::FADE_TIME*TileGroup::FADE_AMT)}); @@ -1222,20 +1276,39 @@ void AiL::RenderWorld(float fElapsedTime){ } } #pragma endregion - #pragma region Remaining Bullet and Effect Rendering - for(Effect*e:backgroundEffectsLower){ - if(!e->rendered){ - e->Draw(); - } + #pragma region Remaining Rendering + for(const Monster*const m:monstersBeforeLower){ + m->Draw(); + } + for(const Bullet*const b:bulletsLower){ + b->Draw(); + } + for(const Effect*const e:backgroundEffectsLower){ + e->Draw(); + } + for(const int dropInd:dropsBeforeLower){ + ItemDrop::drops[dropInd].Draw(); } - for(Bullet*b:bulletsLower){ - if(!b->rendered){ - b->Draw(); + if(!player->rendered&&!player->upperLevel){ + player->rendered=true; + if(player->GetZ()>0){ + vf2d shadowScale=vf2d{8*player->GetSizeMult()/3.f,1}/std::max(1.f,player->GetZ()/24); + view.DrawDecal(player->GetPos()-vf2d{3,3}*shadowScale/2+vf2d{0,6*player->GetSizeMult()},GFX["circle.png"].Decal(),shadowScale,BLACK); } + RenderPlayer(player->GetPos(),{1,1}); + } + for(const Monster*const m:monstersAfterLower){ + m->Draw(); + } + for(const int dropInd:dropsAfterLower){ + ItemDrop::drops[dropInd].Draw(); + } + for(const Effect*const e:foregroundEffectsLower){ + e->Draw(); } #pragma endregion #pragma region Permanent Foreground Rendering - for(TileRenderData*tile:tileForegroundList){ + for(TileRenderData*tile:tilesWithoutCollision){ RenderTile(*tile,{255,255,255,uint8_t(255-tile->tileOpacity/TileGroup::FADE_TIME*TileGroup::FADE_AMT)}); float distToPlayer=geom2d::line(player->GetPos(),tile->pos+vf2d{12,12}).length(); if(distToPlayer<24*3&&tile->tileOpacity>0&&tile->tileSheet.tileset->collision.find(tile->tileID)!=tile->tileSheet.tileset->collision.end()){ @@ -1255,12 +1328,9 @@ void AiL::RenderWorld(float fElapsedTime){ } } #pragma endregion - for(Effect*e:foregroundEffectsLower){ - e->Draw(); - } - tilePreparationList.clear(); - tileForegroundList.clear(); + tilesWithCollision.clear(); + tilesWithoutCollision.clear(); #pragma region Bridge Layer Rendering if(bridgeLayer!=nullptr){ @@ -1291,30 +1361,11 @@ void AiL::RenderWorld(float fElapsedTime){ } } #pragma endregion - for(Effect*e:backgroundEffectsUpper){ - e->rendered=false; - } + for(ZoneData&zone:upperEndZones){ RenderZone(zone.zone); } - for(int index:dropsBeforeUpper){ - ItemDrop::drops[index].Draw(); - } - for(Monster*m:monstersBeforeUpper){ - m->Draw(); - } - if(player->upperLevel){ - RenderPlayer(player->GetPos(),{1,1}); - } - for(int index:dropsAfterUpper){ - ItemDrop::drops[index].Draw(); - } - for(Monster*m:monstersAfterUpper){ - m->Draw(); - } - for(Bullet*b:bulletsUpper){ - b->rendered=false; - } + if(player->OnUpperLevel()){ RenderPrecastTargetingIndicator(); } @@ -1323,53 +1374,134 @@ void AiL::RenderWorld(float fElapsedTime){ for(TileGroup&group:upperForegroundTileGroups){ if(view.IsRectVisible(group.GetRange().pos,group.GetRange().size)){ if(geom2d::overlaps(group.GetFadeRange(),player->pos)){ - group.playerBehind=true; if(GameState::STATE!=GameState::states[States::MAIN_MENU]){ //Don't fade out tile groups while we are on the main menu. group.fadeFactor=std::min(group.fadeFactor+fElapsedTime,TileGroup::FADE_TIME); } } else { - group.playerBehind=false; group.fadeFactor=std::max(group.fadeFactor-fElapsedTime,0.f); } for(TileRenderData&tile:group.GetTiles()){ tile.tileOpacity=group.fadeFactor; + tile.group=&group; #pragma region Unhiding tile detection - auto it=tile.tileSheet.tileset->upperForegroundTiles.find(tile.tileID); //We're looking for tiles that are marked as should not be faded away by a tile group. - if(it!=tile.tileSheet.tileset->upperForegroundTiles.end()){ - if(!(*it).second.hide)tile.tileOpacity=0.f; - } + auto it=tile.tileSheet.tileset->upperForegroundTiles.find(tile.tileID); //We're looking for tiles that are marked as should not be faded away by a tile group. + if(it!=tile.tileSheet.tileset->upperForegroundTiles.end()){ + if(!(*it).second.hide)tile.tileOpacity=0.f; + } #pragma endregion if(tile.tileSheet.tileset->collision.find(tile.tileID)!=tile.tileSheet.tileset->collision.end()){ - tilePreparationList.push_back(&tile); + tilesWithCollision.push_back(&tile); }else{ - tileForegroundList.push_back(&tile); + tilesWithoutCollision.push_back(&tile); } } } } #pragma endregion - - std::sort(tilePreparationList.begin(),tilePreparationList.end(),[](TileRenderData*tile1,TileRenderData*tile2){return tile1->pos.ypos.y||tile1->pos.y==tile2->pos.y&&tile1->layerIDlayerID;}); - std::sort(tileForegroundList.begin(),tileForegroundList.end(),[](TileRenderData*tile1,TileRenderData*tile2){return tile1->pos.ypos.y||tile1->pos.y==tile2->pos.y&&tile1->layerIDlayerID;}); + + std::sort(tilesWithCollision.begin(),tilesWithCollision.end(),[](TileRenderData*tile1,TileRenderData*tile2){ + if(tile1->group->GetCollisionRange().middle().y!=tile2->group->GetCollisionRange().middle().y){ + return tile1->group->GetCollisionRange().middle().ygroup->GetCollisionRange().middle().y; + }else + if(tile1->pos.y!=tile2->pos.y){ + return tile1->pos.ypos.y; + }else{ + return tile1->layerIDlayerID; + } + }); + std::sort(tilesWithoutCollision.begin(),tilesWithoutCollision.end(),[](TileRenderData*tile1,TileRenderData*tile2){return tile1->layerIDlayerID;}); #pragma region Upper Foreground Rendering w/Depth - tilePrevY=0; - for(TileRenderData*tile:tilePreparationList){ - tilePrevY=tile->pos.y+12; + for(TileRenderData*tile:tilesWithCollision){ #pragma region Depth Ordered Upper Rendering - for(Effect*e:backgroundEffectsUpper){ - if(!e->rendered&&e->pos.yrendered=true; - e->Draw(); + for(auto it=monstersBeforeUpper.begin();it!=monstersBeforeUpper.end();++it){ + Monster&m=**it; + if(m.pos.ygroup->GetCollisionRange().middle().y){ + m.Draw(); + m.strategyDraw(this,m,MONSTER_DATA[m.GetName()].GetAIStrategy()); + it=monstersBeforeUpper.erase(it); + if(it==monstersBeforeUpper.end())break; + --it; + continue; } + break; } - for(Bullet*b:bulletsUpper){ - if(!b->rendered&&b->pos.yrendered=true; - b->Draw(); + for(auto it=bulletsUpper.begin();it!=bulletsUpper.end();++it){ + const Bullet&b=**it; + if(b.pos.ygroup->GetCollisionRange().middle().y){ + b.Draw(); + it=bulletsUpper.erase(it); + if(it==bulletsUpper.end())break; + --it; + continue; } + break; + } + for(auto it=backgroundEffectsUpper.begin();it!=backgroundEffectsUpper.end();++it){ + const Effect&e=**it; + if(e.pos.ygroup->GetCollisionRange().middle().y){ + e.Draw(); + it=backgroundEffectsUpper.erase(it); + if(it==backgroundEffectsUpper.end())break; + --it; + continue; + } + break; + } + for(auto it=dropsBeforeUpper.begin();it!=dropsBeforeUpper.end();++it){ + const ItemDrop&drop=ItemDrop::drops[*it]; + if(drop.pos.ygroup->GetCollisionRange().middle().y){ + drop.Draw(); + it=dropsBeforeUpper.erase(it); + if(it==dropsBeforeUpper.end())break; + --it; + continue; + } + break; + } + if(!player->rendered&&player->upperLevel&&player->GetPos().ygroup->GetCollisionRange().middle().y){ + player->rendered=true; + if(player->GetZ()>0){ + vf2d shadowScale=vf2d{8*player->GetSizeMult()/3.f,1}/std::max(1.f,player->GetZ()/24); + view.DrawDecal(player->GetPos()-vf2d{3,3}*shadowScale/2+vf2d{0,6*player->GetSizeMult()},GFX["circle.png"].Decal(),shadowScale,BLACK); + } + RenderPlayer(player->GetPos(),{1,1}); + } + for(auto it=monstersAfterUpper.begin();it!=monstersAfterUpper.end();++it){ + Monster&m=**it; + if(m.pos.ygroup->GetCollisionRange().middle().y){ + m.Draw(); + m.strategyDraw(this,m,MONSTER_DATA[m.GetName()].GetAIStrategy()); + it=monstersAfterUpper.erase(it); + if(it==monstersAfterUpper.end())break; + --it; + continue; + } + break; + } + for(auto it=dropsAfterUpper.begin();it!=dropsAfterUpper.end();++it){ + const ItemDrop&drop=ItemDrop::drops[*it]; + if(drop.pos.ygroup->GetCollisionRange().middle().y){ + drop.Draw(); + it=dropsAfterUpper.erase(it); + if(it==dropsAfterUpper.end())break; + --it; + continue; + } + break; + } + for(auto it=foregroundEffectsUpper.begin();it!=foregroundEffectsUpper.end();++it){ + const Effect&e=**it; + if(e.pos.ygroup->GetCollisionRange().middle().y){ + e.Draw(); + it=foregroundEffectsUpper.erase(it); + if(it==foregroundEffectsUpper.end())break; + --it; + continue; + } + break; } #pragma endregion RenderTile(*tile,{255,255,255,uint8_t(255-tile->tileOpacity/TileGroup::FADE_TIME*TileGroup::FADE_AMT)}); @@ -1383,20 +1515,39 @@ void AiL::RenderWorld(float fElapsedTime){ } } #pragma endregion - #pragma region Remaining Upper Bullet and Effect Rendering - for(Effect*e:backgroundEffectsUpper){ - if(!e->rendered){ - e->Draw(); - } + #pragma region Remaining Upper Rendering + for(const Monster*const m:monstersBeforeUpper){ + m->Draw(); + } + for(const Bullet*const b:bulletsUpper){ + b->Draw(); + } + for(const Effect*const e:backgroundEffectsUpper){ + e->Draw(); } - for(Bullet*b:bulletsUpper){ - if(!b->rendered){ - b->Draw(); + for(const int dropInd:dropsBeforeUpper){ + ItemDrop::drops[dropInd].Draw(); + } + if(!player->rendered&&player->upperLevel){ + player->rendered=true; + if(player->GetZ()>0){ + vf2d shadowScale=vf2d{8*player->GetSizeMult()/3.f,1}/std::max(1.f,player->GetZ()/24); + view.DrawDecal(player->GetPos()-vf2d{3,3}*shadowScale/2+vf2d{0,6*player->GetSizeMult()},GFX["circle.png"].Decal(),shadowScale,BLACK); } + RenderPlayer(player->GetPos(),{1,1}); + } + for(const Monster*const m:monstersAfterUpper){ + m->Draw(); + } + for(const int dropInd:dropsAfterUpper){ + ItemDrop::drops[dropInd].Draw(); + } + for(const Effect*const e:foregroundEffectsUpper){ + e->Draw(); } #pragma endregion #pragma region Permanent Upper Foreground Rendering - for(TileRenderData*tile:tileForegroundList){ + for(TileRenderData*tile:tilesWithoutCollision){ RenderTile(*tile,{255,255,255,uint8_t(255-tile->tileOpacity/TileGroup::FADE_TIME*TileGroup::FADE_AMT)}); float distToPlayer=geom2d::line(player->GetPos(),tile->pos+vf2d{12,12}).length(); if(distToPlayer<24*3&&tile->tileOpacity>0&&tile->tileSheet.tileset->collision.find(tile->tileID)!=tile->tileSheet.tileset->collision.end()){ @@ -1408,9 +1559,6 @@ void AiL::RenderWorld(float fElapsedTime){ } } #pragma endregion - for(Effect*e:foregroundEffectsUpper){ - e->Draw(); - } for(std::vector>::iterator it=DAMAGENUMBER_LIST.begin();it!=DAMAGENUMBER_LIST.end();++it){ DamageNumber*dn=(*it).get(); @@ -1749,6 +1897,7 @@ void AiL::InitializeLevel(std::string mapFile,MapName map){ MAP_TILESETS["assets/maps/"+baseSourceDir].animationData=tileset.GetData().AnimationData; MAP_TILESETS["assets/maps/"+baseSourceDir].reflectiveData=tileset.GetData().ReflectiveData; MAP_TILESETS["assets/maps/"+baseSourceDir].isTerrain=tileset.GetData().isTerrain; + MAP_TILESETS["assets/maps/"+baseSourceDir].collision.SetInitialized(); std::cout<<"assets/maps/"+baseSourceDir<<" Animation Data Size: "<MAP_DATA; private: std::vector>foregroundEffects,backgroundEffects,foregroundEffectsToBeInserted,backgroundEffectsToBeInserted; - std::vectortilePreparationList,tileForegroundList; + std::vectortilesWithCollision,tilesWithoutCollision; std::vectordropsBeforeLower,dropsAfterLower,dropsBeforeUpper,dropsAfterUpper; std::vectorendZones,upperEndZones; std::vectorcircleCooldownPoints; diff --git a/Adventures in Lestoria/Bullet.cpp b/Adventures in Lestoria/Bullet.cpp index c9e4a76d..b22df2e6 100644 --- a/Adventures in Lestoria/Bullet.cpp +++ b/Adventures in Lestoria/Bullet.cpp @@ -53,7 +53,7 @@ Bullet::Bullet(vf2d pos,vf2d vel,float radius,int damage,std::string animation,b this->animation.ChangeState(internal_animState,animation); }; -Animate2D::Frame Bullet::GetFrame(){ +Animate2D::Frame Bullet::GetFrame()const{ return animation.GetFrame(internal_animState); } void Bullet::UpdateFadeTime(float fElapsedTime) @@ -68,7 +68,7 @@ void Bullet::UpdateFadeTime(float fElapsedTime) void Bullet::Update(float fElapsedTime){} -void Bullet::Draw(){ +void Bullet::Draw()const{ auto lerp=[](uint8_t f1,uint8_t f2,float t){return uint8_t((float(f2)*t)+f1*(1-t));}; if(animated){ diff --git a/Adventures in Lestoria/Bullet.h b/Adventures in Lestoria/Bullet.h index 318a0477..af34eff9 100644 --- a/Adventures in Lestoria/Bullet.h +++ b/Adventures in Lestoria/Bullet.h @@ -56,7 +56,6 @@ struct Bullet{ float fadeOutTime=0; //Setting the fade out time causes the bullet's lifetime to be set to the fadeout time as well, as that's when the bullet's alpha will reach 0, so it dies. bool friendly=false; //Whether or not it's a player bullet or enemy bullet. bool upperLevel=false; - bool rendered=false; bool alwaysOnTop=false; protected: float fadeOutTimer=0; @@ -79,7 +78,7 @@ public: virtual bool PlayerHit(Player*player); //Used by special bullets to control custom despawning behavior! Return true when the bullet should be destroyed. Return false to handle it otherwise (like deactivating it instead). You become responsible for getting rid of the bullet. virtual bool MonsterHit(Monster&monster); - Animate2D::Frame GetFrame(); - virtual void Draw(); + Animate2D::Frame GetFrame()const; + virtual void Draw()const; bool OnUpperLevel(); }; \ No newline at end of file diff --git a/Adventures in Lestoria/BulletTypes.h b/Adventures in Lestoria/BulletTypes.h index 9f72cdc1..d5c795b2 100644 --- a/Adventures in Lestoria/BulletTypes.h +++ b/Adventures in Lestoria/BulletTypes.h @@ -89,7 +89,7 @@ struct FrogTongue:public Bullet{ void Update(float fElapsedTime)override; bool PlayerHit(Player*player)override; bool MonsterHit(Monster&monster)override; - void Draw()override; + void Draw()const override; }; struct Wisp:public Bullet{ diff --git a/Adventures in Lestoria/Effect.cpp b/Adventures in Lestoria/Effect.cpp index d65e0165..94983f30 100644 --- a/Adventures in Lestoria/Effect.cpp +++ b/Adventures in Lestoria/Effect.cpp @@ -68,7 +68,7 @@ bool Effect::Update(float fElapsedTime){ return true; } -void Effect::Draw(){ +void Effect::Draw()const{ if(additiveBlending)game->SetDecalMode(DecalMode::ADDITIVE); if(fadeout==0){ game->view.DrawPartialRotatedDecal(pos,GetFrame().GetSourceImage()->Decal(),rotation,GetFrame().GetSourceRect().size/2,GetFrame().GetSourceRect().pos,GetFrame().GetSourceRect().size,size,col); @@ -78,7 +78,7 @@ void Effect::Draw(){ game->SetDecalMode(DecalMode::NORMAL); } -Animate2D::Frame Effect::GetFrame(){ +Animate2D::Frame Effect::GetFrame()const{ return animation.GetFrame(internal_animState); } diff --git a/Adventures in Lestoria/Effect.h b/Adventures in Lestoria/Effect.h index 48219e64..1d985987 100644 --- a/Adventures in Lestoria/Effect.h +++ b/Adventures in Lestoria/Effect.h @@ -49,15 +49,14 @@ struct Effect{ float rotation=0; float rotationSpd=0; bool additiveBlending=false; - bool rendered=false; private: bool dead=false; public: Effect(vf2d pos,float lifetime,std::string imgFile,bool upperLevel,float size=1.0f,float fadeout=0.0f,vf2d spd={},Pixel col=WHITE,float rotation=0,float rotationSpd=0,bool additiveBlending=false); Effect(vf2d pos,float lifetime,std::string imgFile,bool upperLevel,vf2d size={1,1},float fadeout=0.0f,vf2d spd={},Pixel col=WHITE,float rotation=0,float rotationSpd=0,bool additiveBlending=false); virtual bool Update(float fElapsedTime); - Animate2D::Frame GetFrame(); - virtual void Draw(); + Animate2D::Frame GetFrame()const; + virtual void Draw()const; bool OnUpperLevel(); protected: float original_fadeoutTime; @@ -72,7 +71,7 @@ struct Meteor:Effect{ float startLifetime=0; bool shakeField=false; bool Update(float fElapsedTime)override; - void Draw()override; + void Draw()const override; }; struct PulsatingFire:Effect{ @@ -81,5 +80,5 @@ struct PulsatingFire:Effect{ float lastParticleTimer=0; float lastDamageTimer=0; bool Update(float fElapsedTime)override; - void Draw()override; + void Draw()const override; }; \ No newline at end of file diff --git a/Adventures in Lestoria/FrogTongue.cpp b/Adventures in Lestoria/FrogTongue.cpp index 5fb5ed5e..7a942c13 100644 --- a/Adventures in Lestoria/FrogTongue.cpp +++ b/Adventures in Lestoria/FrogTongue.cpp @@ -87,7 +87,7 @@ bool FrogTongue::MonsterHit(Monster&monster){ monster.Knockback(geom2d::line(pos+drawVec,targetPos).vector()*knockbackStrength); return false; } -void FrogTongue::Draw(){ +void FrogTongue::Draw()const{ geom2d::linelineToTarget(pos,targetPos); vf2d drawVec=lineToTarget.vector().norm()*3; diff --git a/Adventures in Lestoria/ItemDrop.cpp b/Adventures in Lestoria/ItemDrop.cpp index 64c73833..d4d5847f 100644 --- a/Adventures in Lestoria/ItemDrop.cpp +++ b/Adventures in Lestoria/ItemDrop.cpp @@ -58,7 +58,7 @@ ItemDrop::ItemDrop(ItemInfo*item,vf2d pos,bool isUpper) randomSpinOffset=util::random(PI/2); } -vf2d ItemDrop::GetPos(){ +vf2d ItemDrop::GetPos()const{ return pos; } @@ -66,7 +66,7 @@ bool ItemDrop::OnUpperLevel(){ return upperLevel; } -void ItemDrop::Draw(){ +void ItemDrop::Draw()const{ #pragma region Item Drop Shadow Rendering if(GetZ()>0){ vf2d shadowScale=vf2d{8*"ItemDrop.Item Drop Scale"_F/3.f,1}/std::max(1.f,GetZ()/24); @@ -146,7 +146,7 @@ void ItemDrop::UpdateDrops(float fElapsedTime){ ItemOverlay::Update(); } -float ItemDrop::GetZ(){ +float ItemDrop::GetZ()const{ return z; } diff --git a/Adventures in Lestoria/ItemDrop.h b/Adventures in Lestoria/ItemDrop.h index a2fbb8ce..c3984ea7 100644 --- a/Adventures in Lestoria/ItemDrop.h +++ b/Adventures in Lestoria/ItemDrop.h @@ -54,11 +54,11 @@ class ItemDrop{ ItemDrop(ItemInfo*item,vf2d pos,bool isUpper); public: static void Initialize(); - vf2d GetPos(); + vf2d GetPos()const; bool OnUpperLevel(); - void Draw(); + void Draw()const; static void UpdateDrops(float fElapsedTime); - float GetZ(); + float GetZ()const; static void SpawnItem(ItemInfo*item,vf2d pos,bool isUpper); ItemInfo*GetItem(); }; \ No newline at end of file diff --git a/Adventures in Lestoria/Map.cpp b/Adventures in Lestoria/Map.cpp index c1e48f54..41608e2c 100644 --- a/Adventures in Lestoria/Map.cpp +++ b/Adventures in Lestoria/Map.cpp @@ -73,6 +73,35 @@ void TileGroup::InsertTile(TileRenderData tile){ } range={{minX,minY},{maxX-minX,maxY-minY}}; } + if(tile.tileSheet.tileset->collision.find(tile.tileID%1000000)!=tile.tileSheet.tileset->collision.end()){ + if(collisionRange.size==vf2d{0,0}){ + geom2d::rectcollisionRect=tile.tileSheet.tileset->collision[tile.tileID%1000000].collision; + collisionRange={tile.pos+collisionRect.pos,collisionRect.size}; + }else{ + geom2d::rectnewCollision=tile.tileSheet.tileset->collision[tile.tileID%1000000].collision; + newCollision.pos+=tile.pos; + + float minX=collisionRange.top().start.x; + float minY=collisionRange.top().start.y; + float maxX=collisionRange.bottom().end.x; + float maxY=collisionRange.bottom().end.y; + + if(newCollision.pos.xmaxX){ + maxX=newCollision.pos.x+newCollision.size.x; + } + if(newCollision.pos.ymaxY){ + maxY=newCollision.pos.y+newCollision.size.y; + } + + collisionRange={{minX,minY},{maxX-minX,maxY-minY}}; + } + } tiles.push_back(tile); } @@ -86,4 +115,8 @@ geom2d::rectTileGroup::GetFadeRange(){ std::vector&TileGroup::GetTiles(){ return tiles; -} \ No newline at end of file +} + +geom2d::rectTileGroup::GetCollisionRange(){ + return collisionRange; +} diff --git a/Adventures in Lestoria/Map.h b/Adventures in Lestoria/Map.h index dae7000a..3f1535a0 100644 --- a/Adventures in Lestoria/Map.h +++ b/Adventures in Lestoria/Map.h @@ -39,6 +39,7 @@ All rights reserved. #include "olcUTIL_Geometry2D.h" #include #include "TMXParser.h" +#include "safemap.h" struct XMLTag; @@ -59,7 +60,7 @@ struct TilesetData{ bool isTerrain=false; std::mapforegroundTiles; std::mapupperForegroundTiles; - std::mapcollision; + safemapcollision; std::mapstaircaseTiles; std::map>animationData; std::setreflectiveData; @@ -73,12 +74,15 @@ struct TilesheetData{ } }; +struct TileGroup; + struct TileRenderData{ TilesheetData tileSheet; vf2d pos; vi2d tileSheetPos; int tileID; int layerID; + TileGroup*group=nullptr; //The group that is tied to this render data. Set during rendering phase. float tileOpacity; bool operator==(const TileRenderData&rhs){ return tileSheet==rhs.tileSheet&&pos==rhs.pos&&tileSheetPos==rhs.tileSheetPos @@ -89,17 +93,18 @@ struct TileRenderData{ struct TileGroup{ private: geom2d::rectrange; + geom2d::rectcollisionRange={{},{}}; std::vectortiles; int minX=0,minY=0,maxX=0,maxY=0; public: static float FADE_TIME; //0-255. 255 indicates fully invisible. static uint8_t FADE_AMT; + geom2d::rectGetCollisionRange(); geom2d::rectGetRange(); //The fade range is the bounds in which this tile group will be considered "in range" of a player, one tile in each direction further than its actual range. geom2d::rectGetFadeRange(); std::vector&GetTiles(); void InsertTile(TileRenderData tile); - bool playerBehind=false; float fadeFactor=0.f; }; \ No newline at end of file diff --git a/Adventures in Lestoria/Meteor.cpp b/Adventures in Lestoria/Meteor.cpp index 0dc3f3bf..5314cd57 100644 --- a/Adventures in Lestoria/Meteor.cpp +++ b/Adventures in Lestoria/Meteor.cpp @@ -70,7 +70,7 @@ bool Meteor::Update(float fElapsedTime){ return Effect::Update(fElapsedTime); } -void Meteor::Draw(){ +void Meteor::Draw()const{ if(lifetime>0){ vf2d scale=vf2d{192,64}/3.f*(startLifetime+1-lifetime)*0.25*size; vf2d meteorOffset=vf2d{lifetime*"Wizard.Ability 3.MeteorXMovementMult"_I,0}*"Wizard.Ability 3.MeteorShadowStartingDist"_F; diff --git a/Adventures in Lestoria/Monster.cpp b/Adventures in Lestoria/Monster.cpp index ce6214a3..531c0fd6 100644 --- a/Adventures in Lestoria/Monster.cpp +++ b/Adventures in Lestoria/Monster.cpp @@ -76,7 +76,7 @@ Monster::Monster(vf2d pos,MonsterData data,bool upperLevel,bool bossMob): randomFrameOffset=(util::random()%1000)/1000.f; monsterWalkSoundTimer=util::random(1.f); } -vf2d&Monster::GetPos(){ +const vf2d&Monster::GetPos()const{ return pos; } const int Monster::GetHealth()const{ @@ -111,10 +111,10 @@ float Monster::GetMoveSpdMult(){ } return mod_moveSpd; } -float Monster::GetSizeMult(){ +float Monster::GetSizeMult()const{ return size; } -Animate2D::Frame Monster::GetFrame(){ +Animate2D::Frame Monster::GetFrame()const{ return animation.GetFrame(internal_animState); } void Monster::PerformJumpAnimation(){ @@ -316,7 +316,7 @@ bool Monster::Update(float fElapsedTime){ randomFrameOffset=0; return true; } -Key Monster::GetFacingDirection(){ +Key Monster::GetFacingDirection()const{ return facingDirection; } @@ -328,7 +328,7 @@ void Monster::UpdateFacingDirection(vf2d facingTargetPoint){ facingDirection=LEFT; } } -void Monster::Draw(){ +void Monster::Draw()const{ if(GetZ()>0){ vf2d shadowScale=vf2d{8*GetSizeMult()/3.f,1}/std::max(1.f,GetZ()/24); game->view.DrawDecal(GetPos()-vf2d{3,3}*shadowScale/2+vf2d{0,6*GetSizeMult()},GFX["circle.png"].Decal(),shadowScale,BLACK); @@ -359,7 +359,7 @@ void Monster::Draw(){ game->view.FillRectDecal(path.GetSplinePoint(index).pos,{1,1},col); } - for(size_t counter=0;Pathfinding::sPoint2D&point:path.points){ + for(size_t counter=0;const Pathfinding::sPoint2D&point:path.points){ Pixel col=CYAN; if(counter&points){ } } -Pathfinding::sPoint2D Pathfinding::sSpline::GetSplinePoint(float t, bool bLooped){ +Pathfinding::sPoint2D Pathfinding::sSpline::GetSplinePoint(float t, bool bLooped)const{ int p0, p1, p2, p3; float t1=t; if (!bLooped) diff --git a/Adventures in Lestoria/Pathfinding.h b/Adventures in Lestoria/Pathfinding.h index cf585bc5..2fc23386 100644 --- a/Adventures in Lestoria/Pathfinding.h +++ b/Adventures in Lestoria/Pathfinding.h @@ -66,7 +66,7 @@ struct Pathfinding{ float fTotalSplineLength = 0.0f; void Initialize(const std::vector&points); - sPoint2D GetSplinePoint(float t, bool bLooped = true); + sPoint2D GetSplinePoint(float t, bool bLooped = true)const; sPoint2D GetSplineGradient(float t, bool bLooped = true); float CalculateSegmentLength(int node, bool bLooped = true); float GetNormalisedOffset(float p); diff --git a/Adventures in Lestoria/Player.h b/Adventures in Lestoria/Player.h index 6119601d..565313d7 100644 --- a/Adventures in Lestoria/Player.h +++ b/Adventures in Lestoria/Player.h @@ -295,6 +295,7 @@ private: uint32_t money="Player.Starting Money"_I; EntityStats stats; ItemAttribute&Get(std::string_view attr); + bool rendered=false; bool invisibility=false; //Returns true if the move was valid and successful. //If playerInvoked is true, this means the player was the one that instantiated this input, and it's not an extra movement done via collision. diff --git a/Adventures in Lestoria/PulsatingFire.cpp b/Adventures in Lestoria/PulsatingFire.cpp index 8f2aca76..ba96ec68 100644 --- a/Adventures in Lestoria/PulsatingFire.cpp +++ b/Adventures in Lestoria/PulsatingFire.cpp @@ -75,7 +75,7 @@ bool PulsatingFire::Update(float fElapsedTime){ return Effect::Update(fElapsedTime); } -void PulsatingFire::Draw(){ +void PulsatingFire::Draw()const{ for(int i=0;i<8;i++){ Animate2D::FrameSequence*effectSpr=nullptr; switch(int(pulsatingFireValues[i]*5)){ diff --git a/Adventures in Lestoria/TSXParser.h b/Adventures in Lestoria/TSXParser.h index b5a8a6cf..336de409 100644 --- a/Adventures in Lestoria/TSXParser.h +++ b/Adventures in Lestoria/TSXParser.h @@ -51,7 +51,7 @@ struct Tileset{ bool isTerrain=false; std::map ForegroundTileData; std::map UpperForegroundTileData; - std::map CollisionData; + safemap CollisionData; std::map StaircaseData; std::map> AnimationData; std::set ReflectiveData; @@ -189,12 +189,9 @@ class TSXParser{ if (newTag.tag=="object"&&previousTag=="tile"){ TileCollisionData data; data.collision=geom2d::rect{{newTag.GetFloat("x"),newTag.GetFloat("y")},{newTag.GetFloat("width"),newTag.GetFloat("height")}}; - if(parsedTilesetInfo.CollisionData.count(previousTagID)){ - #ifdef _DEBUG - if(_DEBUG_MAP_LOAD_INFO)ERR("WARNING! 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Lestoria/assets/gamepack.pak index 1a830b27..90056be8 100644 Binary files a/Adventures in Lestoria/assets/gamepack.pak and b/Adventures in Lestoria/assets/gamepack.pak differ diff --git a/Adventures in Lestoria/assets/maps/Decorations_c1_No_Shadow24x24.tsx b/Adventures in Lestoria/assets/maps/Decorations_c1_No_Shadow24x24.tsx index d22dd1ca..2dfd62dc 100644 --- a/Adventures in Lestoria/assets/maps/Decorations_c1_No_Shadow24x24.tsx +++ b/Adventures in Lestoria/assets/maps/Decorations_c1_No_Shadow24x24.tsx @@ -1,28 +1,81 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -30,12 +83,17 @@ + + + + + @@ -46,11 +104,21 @@ + + + + + + + + + + @@ -68,6 +136,7 @@ + @@ -81,13 +150,17 @@ + + + + @@ -106,6 +179,7 @@ + @@ -129,6 +203,7 @@ + @@ -147,6 +222,7 @@ + @@ -170,6 +246,7 @@ + @@ -188,6 +265,7 @@ + @@ -211,6 +289,7 @@ + @@ -237,6 +316,7 @@ + @@ -300,11 +380,13 @@ + + diff --git a/Adventures in Lestoria/assets/maps/End_of_Map.tmx 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b/Adventures in Lestoria/olcUTIL_DataFile.h @@ -106,7 +106,7 @@ namespace olc::utils if(str.size()==0){ return std::move(str)+data; }else{ - return std::move(str)+","+data; + return std::move(str)+", "+data; } }); } @@ -129,7 +129,7 @@ namespace olc::utils return std::atoi(GetString(nItem).c_str()); } - // Retrieves the Boolean Value of a Property (for a given index) or 0 + // Retrieves the Boolean Value of a Property (for a given index) or false inline const bool GetBool(const size_t nItem = 0) const { return GetString(nItem).starts_with('T')||GetString(nItem).starts_with('t'); diff --git a/Adventures in Lestoria/safemap.h b/Adventures in Lestoria/safemap.h index 3a6f7bea..60ca5018 100644 --- a/Adventures in Lestoria/safemap.h +++ b/Adventures in Lestoria/safemap.h @@ -86,6 +86,9 @@ public: initialized=false; map.clear(); } + auto find(const T&key){ + return map.find(key); + } auto begin()const{ return map.begin(); } diff --git a/x64/Release/Adventures in Lestoria.exe b/x64/Release/Adventures in Lestoria.exe index fc006d27..1cba930c 100644 Binary files a/x64/Release/Adventures in Lestoria.exe and b/x64/Release/Adventures in Lestoria.exe differ